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Browsing Tag

Substance 3d painter

15 posts
AArts and design
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3D Painter 12.2 Tackles Some of 3D Texturing’s Most Tedious Problems

  • October 22, 2026
Adobe has released Substance 3D Painter 12.2, introducing several workflow improvements intended to reduce the repetitive setup, selection,…
AArts and design
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Turning a 2D Illustration into a Realistic Two-Character 3D Piece

  • September 15, 2026
Whenever possible, I kept elements symmetrical for as long as I could. The legs, helmet, corset, metal claws,…
AArts and design
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Modeling and Texturing Assets and Foliage for a Detailed 3D Scene

  • August 29, 2026
Conclusion I started this project in February and put the final touches in July, working on it here…
AArts and design
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Creating an Immersive Urban Street Scene Using Blender & Substance 3D

  • June 26, 2026
Pré-Production Before starting production, I broke down the image and made a list of everything I would need…
AArts and design
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Modeling and Texturing a Hand-Painted Game Ready 3D Character

  • June 16, 2026
Introduction Hi everyone! I’m Darena Georgieva, a 3D Artist based in Bulgaria. Although I started my creative journey…
AArts and design
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Modeling a Dark Fantasy Real-Time Character with ZBrush & Maya

  • May 15, 2026
Introduction My name is Jules Joris, and I’m a 3D Character Artist from Belgium. I discovered my passion…
AArts and design
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L.A. Noire-Inspired Aging Detective Character In 3D

  • February 25, 2026
Introduction My name is Quentin, and I am a 3D Character Artist specializing in characters for films and…
AArts and design
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Designing a Game-Ready Character with Arcane-Inspired Textures

  • February 11, 2026
Introduction Hello there! My name is Ricardo Sánchez Moreira, and I’m a 3D Character Artist from Costa Rica,…
AArts and design
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Sculpting a Unique Character with a Dark & Mystical Aesthetic

  • January 20, 2026
Conclusion I faced quite a few challenges on this project, but the hardest was definitely the anatomy, as…
AArts and design
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How to Sculpt a Candle-Humanoid and Its Companion for a Contest

  • December 25, 2025
When I started the project, the first part that challenged me the most was the concept stage. Even…
AArts and design
Creating Huizhou-Style Courtyard with Unreal Engine & Substance 3D
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Creating Huizhou-Style Courtyard with Unreal Engine & Substance 3D

  • November 13, 2025
Introduction Hello everyone, my name is Gabriel天光睡, I’m a junior Environment Artist. Inspired by some MMD (MikuMikuDance) works,…
AArts and design
Modeling & Animating an Open Heart For an Eerie Bird-Hybrid Model
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Modeling & Animating an Open Heart For an Eerie Bird-Hybrid Model

  • November 11, 2025
Introduction Hi everyone! My name is Rebecca, and I’m an Italian Character Artist currently living in Poland. I’ve…
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