{"id":265379,"date":"2026-01-30T12:58:08","date_gmt":"2026-01-30T12:58:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/il\/265379\/"},"modified":"2026-01-30T12:58:08","modified_gmt":"2026-01-30T12:58:08","slug":"meta-retains-optimism-in-vr-despite-massive-reality-labs-losses","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/il\/265379\/","title":{"rendered":"Meta retains &#8216;optimism&#8217; in VR despite massive Reality Labs losses"},"content":{"rendered":"<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">It would be generous to say Meta&#8217;s incursion into the mixed reality market has underwhelmed.<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">The company&#8217;s Reality Labs division\u2014which houses a number of game studios and the company formerly known as Oculus (you know, the one that makes Quest headsets)\u2014recorded an annual loss of $19.19 billion during the <a class=\"ContentText-BodyTextChunk ContentText-BodyTextChunk_link\" target=\"_blank\" href=\"https:\/\/investor.atmeta.com\/investor-news\/press-release-details\/2026\/Meta-Reports-Fourth-Quarter-and-Full-Year-2025-Results\/default.aspx\" rel=\"nofollow noopener\">fiscal year ended December 31, 2025<\/a>. Revenue was also down 12 percent-year-on year.\u00a0<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">That means the division has lost roughly $83.55 billion over the past six years.\u00a0<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">Here&#8217;s how those losses panned out, for context: 2020 ($6.62 billion), 2021 ($10.19 billion), 2022 ($13.71 billion), 2023 ($16.12 billion), 2024 ($17.72 billion), 2025 ($19.19 billion).\u00a0<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">Despite the fact that Reality Labs has become more proficient at losing money than ushering in something even vaguely resembling the metaverse, Meta has remained bullish about the prospects and potential of the division.\u00a0<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">In 2023, Meta CEO Mark Zuckerberg acknowledged investor &#8220;discomfort,&#8221; but suggest the division represented a &#8220;very long-term bet&#8221; that required massive investment in order to solve technical hurdles that would make devices more viable.\u00a0<\/p>\n<p data-component=\"related-article\" class=\"RelatedArticle\">Related:<a class=\"RelatedArticle-RelatedContent\" href=\"https:\/\/www.gamedeveloper.com\/business\/a-flurry-of-financials-some-lovely-jank-and-ubisoft-workers-in-revolt-patch-notes-38\" target=\"_self\" data-discover=\"true\" rel=\"nofollow noopener\">A flurry of financials, some lovely Jank, and Ubisoft workers in revolt &#8211; Patch Notes #38<\/a><\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">&#8220;I can&#8217;t guarantee you that I&#8217;m going to be right about this bet,&#8221; added Zuckerberg at the time, in what was a decidedly prophetic snippet.\u00a0<\/p>\n<p>Where does Meta&#8217;s virtual reality business go from here?<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">Indeed, layoffs have become commonplace within Reality Labs, with <a class=\"ContentText-BodyTextChunk ContentText-BodyTextChunk_link\" target=\"_self\" href=\"https:\/\/www.gamedeveloper.com\/business\/meta-laying-off-workers-within-reality-labs-division\" rel=\"nofollow noopener\">Meta regularly trimming its workforce while intimating its long-term plan was finally coming together<\/a>.\u00a0<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">Yet, mere weeks before announcing its latest final results, the company <a class=\"ContentText-BodyTextChunk ContentText-BodyTextChunk_link\" target=\"_self\" href=\"https:\/\/www.gamedeveloper.com\/extended-reality\/meta-shutters-three-vr-studios-as-part-of-reality-labs-layoffs\" rel=\"nofollow noopener\">shuttered multiple VR studios<\/a> housed within Reality Labs, including Asgard&#8217;s Wrath developer Sanzaru Games, Deadpool VR maker Twisted Pixel Games, and Resident Evil 4 VR developer Armature Studio.\u00a0<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">The company also <a class=\"ContentText-BodyTextChunk ContentText-BodyTextChunk_link\" target=\"_self\" href=\"https:\/\/www.gamedeveloper.com\/business\/meta-lays-off-staff-at-batman-arkham-shadow-dev-camouflaj\" rel=\"nofollow noopener\">laid off a number of employees<\/a> at Batman: Arkham Shadow developer Camouflaj\u2014reportedly leaving the studio with a &#8220;handful&#8221; of workers.\u00a0<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">So, where does that leave the division? According to Meta CFO Susan Li, the company still has plenty of &#8220;optimism in the future of VR&#8221; and will invest continually in the market.\u00a0<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">That said, Li also said &#8220;consumer adoption of VR has generally been on a slower growth path than wearables,&#8221; which means Reality Labs must rebalance its portfolio.\u00a0<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">&#8220;So, we are meaningfully reducing our investment in VR and Horizon this year, but we\u2019re growing our investment in wearables to capitalize on the momentum that we\u2019re seeing in our position as a market leader. That&#8217;s the shape of the rebalancing of the portfolio so far,&#8221; <a class=\"ContentText-BodyTextChunk ContentText-BodyTextChunk_link\" target=\"_blank\" href=\"https:\/\/s21.q4cdn.com\/399680738\/files\/doc_financials\/2025\/q4\/META-Q4-2025-Follow-Up-Call-Transcript.pdf\" rel=\"nofollow noopener\">she added during an earning call<\/a>.\u00a0<\/p>\n<p data-component=\"related-article\" class=\"RelatedArticle\">Related:<a class=\"RelatedArticle-RelatedContent\" href=\"https:\/\/www.gamedeveloper.com\/business\/survey-one-in-four-developers-laid-off-over-the-past-two-years\" target=\"_self\" data-discover=\"true\" rel=\"nofollow noopener\">One in four developers laid off over the past two years<\/a><\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\"><a class=\"ContentText-BodyTextChunk ContentText-BodyTextChunk_link\" target=\"_blank\" href=\"https:\/\/d18rn0p25nwr6d.cloudfront.net\/CIK-0001326801\/b919eb05-86d9-4412-a8ff-308be1afb070.pdf\" rel=\"nofollow noopener\">Meta&#8217;s newly-filed 10Q form<\/a> provides more specifics. It notes that Reality Labs will spend roughly 70 percent of its operating expenses on wearables projects such as AI glasses, and just 30 percent on VR and Horizon initiatives\u2014the latter of which includes Meta Quest headsets and software.\u00a0<\/p>\n<p class=\"ContentParagraph ContentParagraph_align_left\" data-testid=\"content-paragraph\">As for the losses? They look set to continue. &#8220;I expect Reality Labs losses this year to be similar to last year, and this will likely be the peak as we start to gradually reduce our losses going forward,&#8221; <a class=\"ContentText-BodyTextChunk ContentText-BodyTextChunk_link\" target=\"_blank\" href=\"https:\/\/s21.q4cdn.com\/399680738\/files\/doc_financials\/2025\/q4\/META-Q4-2025-Earnings-Call-Transcript.pdf\" rel=\"nofollow noopener\">said Zuckerberg on an earnings call<\/a>.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"It would be generous to say Meta&#8217;s incursion into the mixed reality market has underwhelmed. The company&#8217;s Reality&hellip;\n","protected":false},"author":2,"featured_media":265380,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[85,46,125,340,341,342],"class_list":["post-265379","post","type-post","status-publish","format-standard","has-post-thumbnail","category-virtual-reality","tag-il","tag-israel","tag-technology","tag-virtual-reality","tag-virtualreality","tag-vr"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/posts\/265379","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/comments?post=265379"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/posts\/265379\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/media\/265380"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/media?parent=265379"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/categories?post=265379"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/tags?post=265379"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}