{"id":607586,"date":"2026-09-06T10:50:16","date_gmt":"2026-09-06T10:50:16","guid":{"rendered":"https:\/\/www.newsbeep.com\/il\/607586\/"},"modified":"2026-09-06T10:50:16","modified_gmt":"2026-09-06T10:50:16","slug":"austin-mcconnell-on-his-indie-feature-atlas-the-animated-movie","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/il\/607586\/","title":{"rendered":"Austin McConnell On His Indie Feature &#8216;Atlas: The Animated Movie&#8217;"},"content":{"rendered":"\n<p>Four years ago, filmmaker and YouTuber Austin McConnell set out to make a low-budget animated feature based on an obscure public-domain superhero who only ever appeared in a single, largely forgotten comic. At the time, McConnell had only limited, self-taught experience with CG animation and thought the project might take two years.<\/p>\n<p>Instead, Atlas: The Animated Movie became a four-year crash course in character animation, motion capture, hair and clothing simulation, facial tracking, and nearly every other part of an animation production pipeline. In the end, McConnell animated most of the 90-minute film himself, working six or seven hours a day from his basement and recruiting help for specific tasks when needed.<\/p>\n<p>Now that the film is finally ready for audiences, McConnell has shared an exclusive promo with Cartoon Brew, seen below.<\/p>\n<p>\u201cIt was basically like trying to figure out how to do Avatar in this basement that I\u2019m standing in,\u201d McConnell told Cartoon Brew during a video call from the very space that he made his film.<\/p>\n<p>The project was launched in earnest in 2022 with a Kickstarter campaign that raised $51,809 from 1,108 backers. McConnell pitched it as \u201ca bargain-bin cinematic adventure\u201d based on Atlas: Man of Might, a 1964 comic about an unremarkable office worker named Jim Randall who acquires extraordinary strength and agility after an encounter with the Greek god Atlas. Along with an absolutely mind-blowing costume.<\/p>\n<p><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-1-scaled.jpg\" class=\"colorbox\" data-gallery=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-266276\" src=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-1-scaled.jpg\" alt=\"Atlas \" width=\"2000\" height=\"1055\"  \/><\/a><\/p>\n<p>Jim\/Atlas appeared just once. His original story was so short that McConnell remembers it as being just a few pages. I.W. Publications, a company known for reprinting comics acquired from defunct publishers, published it, and it slipped into obscurity almost before it hit newspaper stands. For McConnell, that obscurity was the character\u2019s main appeal.<\/p>\n<p>\u201cThis was essentially a Golden Age comic book character that never got past the first issue,\u201d he said. \u201cIn fact, they made the first issue and it just sort of never went to print. Then it eventually found its way into the back catalog of this super-low-stakes, low-budget I.W. comic. It was kind of just shoved out the door as they were filing bankruptcy.\u201d<\/p>\n<p>McConnell discovered the Atlas character while developing what he initially called the Bargain Bin Cinematic Universe, since renamed the Superzeroes Universe. The idea was to build an interconnected series around public-domain superheroes too strange or unsuccessful to have been absorbed into modern franchise culture.<\/p>\n<p>\u201cIt was basically born out of my frustrations, beginning around 2020 or 2021, with there being so many superhero universes,\u201d he explained. \u201cI just felt unsatisfied with that. I thought, let me try and do something like this on a much smaller scale, pennies on the dollar, technically fractions of pennies on the dollar, and make something that\u2019s a little more homegrown and alternative.\u201d<\/p>\n<p>The original plan was to produce a series of extremely low-budget live-action films. Covid made live-action impossible, and the explosions and action sequences required to tell the full Atlas story made animation seem like a more practical option. Practical being a relative term.<\/p>\n<p>A Basement Studio<\/p>\n<p>McConnell had previously incorporated some CG work into videos for his YouTube channel, but those experiments were designed around a rapid upload schedule. A feature demanded that he teach himself an entirely different skill set for a completely new scale.<\/p>\n<p>\u201cI had to learn the ins and outs of 3D animation, clothing simulation, hair simulation, motion tracking,\u201d he said. \u201cI bought a mocap suit and had to learn how to set all that up. I had to do real-time facial tracking.\u201d<\/p>\n<p><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-BTS-2-scaled.jpg\" class=\"colorbox\" data-gallery=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-266274\" src=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-BTS-2-scaled.jpg\" alt=\"Atlas BTS \" width=\"2000\" height=\"1125\"  \/><\/a><\/p>\n<p>Most of the film was animated in Reallusion\u2019s iClone, with McConnell also using After Effects, Photoshop, DaVinci Resolve, Audacity, and other inexpensive or readily available programs. Much of the Kickstarter budget went not toward animation labor but toward voice actors, motion-capture equipment, and the basic technical infrastructure McConnell needed to construct a miniature animation studio at home.<\/p>\n<p>\u201cThis is all from the ground up,\u201d he said. \u201cThis is just what we did with our original Kickstarter money, and it took four years to get here.\u201d<\/p>\n<p><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-BTS-1-scaled.jpg\" class=\"colorbox\" data-gallery=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-266275\" src=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-BTS-1-scaled.jpg\" alt=\"Atlas BTS \" width=\"2000\" height=\"1125\"  \/><\/a><\/p>\n<p>Knowing that his animation would have limitations, McConnell concentrated on areas where he already had experience, particularly editing, pacing, audio, and working with performers.<\/p>\n<p>\u201cIt was really important for me, knowing my limitations in terms of animation skills, that the other parts supplemented that,\u201d he said. \u201cMine is kind of the inverse of the traditional indie animation problem. I bring a better sensibility in terms of editing, audio production quality, and pacing, and the animation is sort of tacked on afterward.\u201d<\/p>\n<p>Embracing The Rough Edges<\/p>\n<p>That did not stop McConnell from repeatedly falling into the familiar trap for almost any new animator of revising old shots every time his abilities improved.<\/p>\n<p>\u201cYou do a scene and spend forever on it, then you move on to the next scene and spend forever on that,\u201d he said. \u201cThen you play both scenes back and think, \u2018I could have done the previous scene better.\u2019 So you go back and reanimate it. Then you play it back and think, \u2018The scene after that could have been done better.\u2019 You get into this constant refinement that so many people fall into.\u201d<\/p>\n<p>Eventually, McConnell realized the film would never be completed if he continued trying to bring every shot up to the level of the last one he had animated.<\/p>\n<p>\u201cIt got to the point where I was like, \u2018This is not going to get done unless I go back to the original spirit I had in making this,\u2019\u201d he recalled. \u201cWe\u2019re not trying to make something totally perfect. We\u2019re not trying to compete with the Pixars and DreamWorks of the world. We\u2019re making something low-budget and low-stakes that tells a smaller story, but with heart.\u201d<\/p>\n<p><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-2-scaled.jpg\" class=\"colorbox\" data-gallery=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-266277\" src=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-2-scaled.jpg\" alt=\"Atlas \" width=\"2000\" height=\"1055\"  \/><\/a><\/p>\n<p>According to him, the production mantra became: \u201cJust do it scuffed.\u201d<\/p>\n<p>That could mean finding an editorial solution instead of animating a complicated action. If a character needed to drink from a cup, for example, McConnell wouldn\u2019t spend days perfecting the arm, hand, mouth, and liquid interaction.<\/p>\n<p>\u201cJust do a shot of him grabbing the cup, then cut to an over-the-shoulder shot of the other character,\u201d he explained. \u201cHe drinks off camera, then cut back as he sets the cup down.\u201d<\/p>\n<p>In some cases, the rougher animation proved more effective than the polished alternative. McConnell cited one shot in which a character lands after jumping from a great height. He animated one version in roughly six hours, then spent a week and a half creating a more technically refined take of the same motion.<\/p>\n<p>\u201cI played them back-to-back, and the thing I made in one afternoon was so much better,\u201d he said with a laugh. \u201cThe goofiness, choppiness, and roughness of it worked narratively better than trying to do it perfectly. If it had worked better to spend a week and a half, I would have gone with that. You just have to vibe these things out.\u201d<\/p>\n<p>The deliberately unpolished approach also suits the material. Atlas is not meant to look like a billion-dollar Marvel or DC hero, or land in a carefully art-directed power pose.<\/p>\n<p><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-3-scaled.jpg\" class=\"colorbox\" data-gallery=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-266279\" src=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-3-scaled.jpg\" alt=\"Atlas \" width=\"2000\" height=\"1055\"  \/><\/a><\/p>\n<p>\u201cHe\u2019s not the big, glossy superhero,\u201d McConnell said. \u201cHe\u2019s just a dude who gets these powers. His landing is rather scuffed, goofy, and rough, but that\u2019s true to the spirit of the character.\u201d<\/p>\n<p>McConnell sees the film\u2019s visibly handmade quality as particularly meaningful at a moment when the world is having AI-generated imagery shoved in its face from seemingly every angle.<\/p>\n<p>\u201cI\u2019m well aware that this movie could have been done in a fraction of the time had we gone the AI route,\u201d he said. \u201cIt would \u2018technically,\u2019 and I say that with air quotes, probably look \u2018better.\u2019 But that\u2019s just not what I wanted to make. I wanted this to have a homegrown feel, so it was really important to me that humans make it.\u201d<\/p>\n<p>He added, \u201cWhen you watch this movie, it definitely feels like a person made it. No one is going to think this is AI-generated because there are scenes where it\u2019s like, \u2018Yeah, this was one dude making this on his home computer.\u2019 That\u2019s the spirit in which it was made, and we try to play that to our advantage.\u201d<\/p>\n<p>An Unexpected Break<\/p>\n<p>Although McConnell handled most of the animation, he didn\u2019t make the film entirely on his own. A CG artist known online as Kalex3D helped redesign the hero\u2019s costume, model characters and other elements, and later animate portions of the film. Voice actors and other collaborators helped give the production a scale McConnell could not have achieved by himself.<\/p>\n<p>Kalex3D\u2019s role unexpectedly expanded dramatically after McConnell suffered a stroke in 2024. McConnell was, for a time, paralyzed on the right side of his body and had to relearn how to walk and use his hand. With the project\u2019s primary animator suddenly unable to use his dominant hand, production ground to a halt.<\/p>\n<p>\u201cIf I can\u2019t work, then nobody is animating it,\u201d he said. \u201cI reached out to Kalex because I knew he\u2019d done some animation work before. I didn\u2019t really have the budget for it, but after I had the stroke, it became a necessity. I had to get somebody working on this.\u201d<\/p>\n<p>McConnell used his own money to hire Kalex for several months while he underwent rehabilitation and relearned to use a mouse and keyboard. Once he could return to his desk, McConnell did as much work as he could with his non-dominant hand, adjusted the scenes, environments, and facial animation to make the new material fit with the rest of the film, before eventually going back to touch up his left-handed efforts.<\/p>\n<p>\u201cHe gave me a floor,\u201d McConnell explained of Kalex\u2019s irreplaceable contribution. \u201cHe gave me project files with characters performing the scenes in an environment, and then, being the control freak that I can be, I went back and tweaked things. But I would not have been able to get it done without his help.\u201d<\/p>\n<p>The unusually long production gave McConnell some useful distance from his own work. He began by animating the middle of the film, reasoning that his earliest and roughest work would be less conspicuous there if he could win over audiences in the opening act. He then animated the ending before returning to the beginning once his skills had improved, so that the start of the film would be the best-animated section.<\/p>\n<p>\u201cMy thought was that the best stuff would be at the beginning to grab everyone\u2019s attention,\u201d he said. \u201cThe ending would be pretty good because a more experienced animator would have worked on it. The middle was going to suck a little bit, but hopefully I\u2019d have roped you in enough that you\u2019d be more forgiving.\u201d<\/p>\n<p>By the time McConnell put it all together into a first full cut, years had passed since he had seen some of those initial scenes. That made it easier to remove sequences that had taken weeks to complete but no longer served the story. Had that work been fresher, he thinks it would have been more tempting to leave poorer sequences in the final cut.<\/p>\n<p>New Life For A Forgotten Superhero<\/p>\n<p>Atlas closely follows its minuscule source text at first, somewhat updating its locations, dialogue, and technology for the present day while retaining the costume and some of the comic\u2019s mid-century superhero aesthetic. The feature\u2019s latter portion expands minor characters, locations, and stray story details into a broader mythology that required more artistic license.<\/p>\n<p><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-6-scaled.jpg\" class=\"colorbox\" data-gallery=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-266278\" src=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-6-scaled.jpg\" alt=\"Atlas \" width=\"2000\" height=\"1055\"  \/><\/a><\/p>\n<p>\u201cI didn\u2019t want to just take the costume and tell my own story,\u201d McConnell said. \u201cThe interesting thing about this experiment was asking, \u2018Can we take this antiquated story, and if it were tried today, how would you do it? Does this story have a place in our modern way of telling superhero stories?\u2019\u201d<\/p>\n<p>The public-domain source provided enough of a foundation for McConnell to begin building without dictating what the completed feature had to become.<\/p>\n<p>\u201cIf you tell me a story, I can improve that story,\u201d he said, admitting that starting from scratch has always been tough for him, but that with very little fuel, he can spark a creative fire strong enough to cook up a 90-minute story. \u201cI can say, \u2018Don\u2019t have the character do that. Have the character do this.\u2019 These comics gave me a launching pad. They gave me some pieces on a board, or action figures to play with, and I could reconfigure them.\u201d<\/p>\n<p>The approach let McConnell keep much of the original Atlas story, while stretching his own creative muscle, too.<\/p>\n<p>\u201cWe\u2019ve taken some of the minor characters and created a bit of lore and mythology,\u201d he said. \u201cWe\u2019ve created a small town where part of the story takes place and a big city where another part takes place. Taking characters who are mentioned once in the original comic and creating a new story around who they are and how they fit into this world was a fun exercise.\u201d<\/p>\n<p>Whether audiences will embrace the result remains an open question, but interest in the project has never waned over the last few years, even when delays set things back by months at a time. McConnell has already developed more stories in the same interconnected, public domain-inspired universe, including another animated film expected later this year, but says the project can expand or end depending on the response.<\/p>\n<p>\u201cThis is scalable,\u201d he said. \u201cIf people want to see more from these characters and these stories, I\u2019m happy to make more. If nobody is really that interested, I\u2019m happy to move on to something else.\u201d<\/p>\n<p>For now, simply completing Atlas is its own victory.<\/p>\n<p><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-4-scaled.jpg\" class=\"colorbox\" data-gallery=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-266281\" src=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/Atlas-4-scaled.jpg\" alt=\"Atlas \" width=\"2000\" height=\"1055\"  \/><\/a><\/p>\n<p>\u201cIt\u2019s been four years of ups and downs to get the thing finally out the door,\u201d McConnell said. \u201cIt will either be disastrously wonderful or wonderfully disastrous. We\u2019ll see how it goes. But it\u2019s done.\u201d<\/p>\n<p>Atlas: The Animated Movie is available now on McConnell\u2019s <a rel=\"nofollow noopener\" target=\"_blank\" href=\"https:\/\/austinmcconnell.com\/atlas\">website <\/a>as a $20 early-access purchase. The film will be released free on McConnell\u2019s YouTube channel on September 8, followed by a special screening at Springfield, Missouri\u2019s Moxie Cinema on September 12.<\/p>\n","protected":false},"excerpt":{"rendered":"Four years ago, filmmaker and YouTuber Austin McConnell set out to make a low-budget animated feature based on&hellip;\n","protected":false},"author":2,"featured_media":607587,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[146,85,46,397],"class_list":["post-607586","post","type-post","status-publish","format-standard","has-post-thumbnail","category-movies","tag-entertainment","tag-il","tag-israel","tag-movies"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/posts\/607586","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/comments?post=607586"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/posts\/607586\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/media\/607587"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/media?parent=607586"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/categories?post=607586"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/tags?post=607586"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}