{"id":630096,"date":"2026-09-28T14:22:12","date_gmt":"2026-09-28T14:22:12","guid":{"rendered":"https:\/\/www.newsbeep.com\/il\/630096\/"},"modified":"2026-09-28T14:22:12","modified_gmt":"2026-09-28T14:22:12","slug":"what-was-the-original-first-person-shooter-two-largely-forgotten-computer-games-from-the-1970s-ushered-in-the-genre","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/il\/630096\/","title":{"rendered":"What was the original first-person shooter? Two largely forgotten computer games from the 1970s ushered in the genre"},"content":{"rendered":"<p>            <img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/file-20190628-76743-26slbc-bg.png\" class=\"native-lazy\" loading=\"lazy\"  \/><\/p>\n<p><a href=\"https:\/\/theconversation.com\/topics\/curious-kids-us-74795\" rel=\"nofollow noopener\" target=\"_blank\">Curious Kids<\/a> is a series for children of all ages. If you have a question you\u2019d like an expert to answer, send it to <a href=\"https:\/\/theconversation.com\/mailto:curiouskidsus@theconversation.com\" rel=\"nofollow noopener\" target=\"_blank\">CuriousKidsUS@theconversation.com<\/a>.<\/p>\n<p>What was the first \u201cfirst-person shooter\u201d video game?<br \/>\n\u2013 James, age 12, Batesville, Arkansas<\/p>\n<p>Before \u201c<a href=\"https:\/\/callofduty.fandom.com\/wiki\/Call_of_Duty_(series)\" rel=\"nofollow noopener\" target=\"_blank\">Call of Duty<\/a>,\u201d before \u201c<a href=\"https:\/\/skinrave.gg\/en\/blog\/the-complete-history-of-counter-strike-full-timeline\" rel=\"nofollow noopener\" target=\"_blank\">Counter-Strike<\/a>\u201d and before \u201c<a href=\"https:\/\/www.britannica.com\/topic\/Doom\" rel=\"nofollow noopener\" target=\"_blank\">Doom<\/a>,\u201d there was \u201c<a href=\"https:\/\/www.acmi.net.au\/works\/60826--maze-war\/\" rel=\"nofollow noopener\" target=\"_blank\">Maze War<\/a>.\u201d <\/p>\n<p>Generally considered the earliest first-person shooter game, or FPS, \u201cMaze War\u201d was developed at a NASA research center beginning in 1973. A year later, another FPS, \u201c<a href=\"https:\/\/www.tycoonstory.com\/what-was-the-first-fps-game\/\" rel=\"nofollow noopener\" target=\"_blank\">Spasim<\/a>,\u201d debuted. It was developed at the University of Illinois.<\/p>\n<p>In first-person shooters, players experience the game through the eyes of a character, using a gun or other weapon to attack enemies. To pull off this first-person perspective, developers needed to create a 3D world for the players to move through \u2013 no easy feat in the early 1970s.<\/p>\n<p>At the time, the computer hardware behind the most popular arcade game, \u201c<a href=\"https:\/\/computerhistory.org\/blog\/50-years-of-fun-with-pong\/\" rel=\"nofollow noopener\" target=\"_blank\">PONG<\/a>,\u201d and the first home video game system, the <a href=\"https:\/\/www.bbc.com\/culture\/article\/20231213-in-history-the-first-ever-video-game-console-50-years-on\" rel=\"nofollow noopener\" target=\"_blank\">Magnavox Odyssey<\/a>, wasn\u2019t powerful enough to render the kind of 3D depth that allowed players to move forward into a virtual space, with objects appearing in the distance.<\/p>\n<p>            <a role=\"button\" aria-label=\"Zoomable image\" aria-haspopup=\"dialog\" href=\"https:\/\/images.theconversation.com\/files\/760863\/original\/file-20260918-50-cg7oj8.png?ixlib=rb-4.1.1&amp;q=45&amp;auto=format&amp;w=1000&amp;fit=clip\"><img decoding=\"async\" alt=\"A vintage desktop computer from the 1970s with a small, narrow screen and a keyboard attached to it.\" src=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/file-20260918-50-cg7oj8.png\" class=\"native-lazy\" loading=\"lazy\"  \/><\/a><\/p>\n<p>              \u2018Maze War\u2019 was developed on the Imlac PDS-1.<br \/>\n              <a class=\"source\" href=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/5\/57\/Imlac_PDS-1_1969.png?utm_source=en.wikipedia.org&amp;utm_campaign=index&amp;utm_content=original\" rel=\"nofollow noopener\" target=\"_blank\">Electronics\/Wikimedia Commons<\/a><\/p>\n<p>That\u2019s why both games were developed on systems that had more processing power and speed. \u201cMaze War\u201d first appeared on an <a href=\"https:\/\/gunkies.org\/wiki\/IMLAC_PDS-1\" rel=\"nofollow noopener\" target=\"_blank\">Imlac PDS-1 minicomputer<\/a>, while \u201cSpasim\u201d \u2013 short for \u201cspace simulator\u201d \u2013 launched on <a href=\"https:\/\/gunkies.org\/wiki\/PLATO\" rel=\"nofollow noopener\" target=\"_blank\">PLATO<\/a>, an early networked computer system. <\/p>\n<p>Since everyday people couldn\u2019t easily access the Imlac PDS-1 minicomputer or PLATO, these two games have been largely forgotten. But they paved the way for <a href=\"https:\/\/rocketbrush.com\/blog\/most-popular-video-game-genres-revenue-statistics-genres-overview\" rel=\"nofollow noopener\" target=\"_blank\">one of today\u2019s most popular video game genres<\/a>.<\/p>\n<p>Out of sight, but not out of mind<\/p>\n<p>Both games allowed players to move through a 3D space and shoot enemy figures that appeared onscreen in the player\u2019s view.  <\/p>\n<p>In \u201cSpasim,\u201d movement and shooting didn\u2019t occur in real time. You moved by jumping from one position to another, with a short lag time needed to render the next view.<\/p>\n<p>In \u201cMaze War,\u201d players could move relatively smoothly in a straight line down hallways. Turning, however, needed to be done in 90-degree increments, which created some potentially confusing graphics as entire scenes abruptly appeared. In the single-player mode, danger could lurk just around the corner: Robots would automatically shoot you if they were in line with you down a hallway.<\/p>\n<p>\u201cMaze War\u201d and \u201cSpasim\u201d also had multiplayer modes that allowed networked players to shoot at each other. Before video games, <a href=\"https:\/\/www.gettyimages.com\/detail\/news-photo\/shot-in-the-rifle-in-the-carnival-france-on-1950s-rv-234900-news-photo\/55753064?adppopup=true\" rel=\"nofollow noopener\" target=\"_blank\">popular shooting games<\/a> \u2013 the kind found at fairs and carnivals \u2013 generally involved friendly competition, with players competing to see who could hit targets most accurately. The kill-or-be-killed death matches of \u201cMaze War\u201d and \u201cSpasim\u201d completely upended the way guns were used in play and competition.<\/p>\n<p>            In \u2018Maze War,\u2019 players are required to turn in 90-degree increments.<\/p>\n<p>\u2018Maze War\u2019 introduced another new twist: the possibility of getting shot at and killed from behind, without ever seeing your attacker. Instead of the fixed and unchanging point of view found in a shooting gallery, \u2018Maze War\u2019 required you to constantly look around to try to keep track of everything in your immediate area. <\/p>\n<p>And unlike most video games up to this point, players didn\u2019t see the entirety of a game\u2019s world from a godlike perspective. Instead, there was a sense of offscreen space surrounding the player, with events occurring out of the player\u2019s sight.<\/p>\n<p>Building a 3D world with lines<\/p>\n<p>Both \u2018Maze War\u2019 and \u2018Spasim\u2019 used what are called <a href=\"https:\/\/tvtropes.org\/pmwiki\/pmwiki.php\/Main\/VectorGame\" rel=\"nofollow noopener\" target=\"_blank\">vector graphics<\/a>, which are images made by drawing lines directly between points on the screen. <\/p>\n<p>Compared with the other popular form of computer graphics, known as <a href=\"https:\/\/www.britannica.com\/technology\/raster-graphics\" rel=\"nofollow noopener\" target=\"_blank\">raster graphics<\/a>, <a href=\"https:\/\/www.youtube.com\/watch?v=swryO4xWOTk\" rel=\"nofollow noopener\" target=\"_blank\">vector graphics were particularly well suited<\/a> for creating a first-person perspective. They contain clean lines that converge at a vanishing point, making a flat screen appear to stretch into the distance. Raster graphics, on the other hand, create pictures by filling in a grid of tiny pixels, an approach that was less suited to drawing the crisp lines needed to create this kind of perspective.<\/p>\n<p>            <img decoding=\"async\" alt=\"A demonstration of how lines can create vanishing points.\" src=\"https:\/\/www.newsbeep.com\/il\/wp-content\/uploads\/2026\/09\/file-20260918-50-7da4yh.png\" class=\"native-lazy\" loading=\"lazy\"  \/><\/p>\n<p>              Diagonal lines create vanishing points that make a flat surface appear to stretch into the distance.<br \/>\n              <a class=\"source\" href=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/4\/44\/1ptPerspective.svg?utm_source=commons.wikimedia.org&amp;utm_campaign=index&amp;utm_content=original\" rel=\"nofollow noopener\" target=\"_blank\">InkScape\/Wikimedia Commons<\/a>, <a class=\"license\" href=\"http:\/\/creativecommons.org\/licenses\/by-sa\/4.0\/\" rel=\"nofollow noopener\" target=\"_blank\">CC BY-SA<\/a><\/p>\n<p>By 1977, video game fans could play Cinematronic\u2019s \u201c<a href=\"https:\/\/thedoteaters.com\/?bitstory=bitstory-article-2\/space-wars-and-cinematronics\" rel=\"nofollow noopener\" target=\"_blank\">Space Wars<\/a>,\u201d which used vector graphics, at arcades. In 1978, Vectorbeam\u2019s \u201c<a href=\"https:\/\/www.arcade-museum.com\/Videogame\/speed-freak\" rel=\"nofollow noopener\" target=\"_blank\">Speed Freak<\/a>\u201d deployed vector graphics to render the first real-time, 3D computer animation in an arcade video game \u2013 <a href=\"https:\/\/kotaku.com\/games\/speed-freak\" rel=\"nofollow noopener\" target=\"_blank\">an explosion of car parts when the player crashed<\/a>. Atari\u2019s 1980 arcade game \u201c<a href=\"https:\/\/www.arcade-museum.com\/Videogame\/battlezone\" rel=\"nofollow noopener\" target=\"_blank\">Battlezone<\/a>\u201d was a huge hit that gave many players their first chance to try a first-person shooting game.<\/p>\n<p>\u201cMaze War\u201d and \u201cSpasim\u201d didn\u2019t have the aiming capabilities that players are used to today. Shooting was done with a keystroke, with aiming limited to facing in the right direction. Nor did they have the speed, spectacle and realism of their modern descendants. But they introduced something more fundamental: a new way of seeing and experiencing a video game.<\/p>\n<p>Hello, curious kids! Do you have a question you\u2019d like an expert to answer? Ask an adult to send your question to <a href=\"https:\/\/theconversation.com\/mailto:curiouskidsus@theconversation.com\" rel=\"nofollow noopener\" target=\"_blank\">CuriousKidsUS@theconversation.com<\/a>. Please tell us your name, age and the city where you live.<\/p>\n<p>And since curiosity has no age limit \u2013 adults, let us know what you\u2019re wondering, too. We won\u2019t be able to answer every question, but we will do our best.<\/p>\n","protected":false},"excerpt":{"rendered":"Curious Kids is a series for children of all ages. If you have a question you\u2019d like an&hellip;\n","protected":false},"author":2,"featured_media":630097,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[85,46,125],"class_list":["post-630096","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-il","tag-israel","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/posts\/630096","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/comments?post=630096"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/posts\/630096\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/media\/630097"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/media?parent=630096"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/categories?post=630096"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/il\/wp-json\/wp\/v2\/tags?post=630096"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}