Nvidia CEO Jensen Huang is conceding to backlash, following comments the executive made at GTC 2026 where he said gamers were “completely wrong” about their criticisms of DLSS 5, as first reported by Tom’s Hardware. During a recent appearance on the Lex Fridman podcast, Huang seemed more sympathetic to the vocal crowd that has framed DLSS 5 as “AI slop.”

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Although the talking points about DLSS 5 remain unchanged, it seems that Huang has at least heard the criticism. “I think that they got the impression that the games are going to come out the way the games are… and then we’re going to post-process it. That’s not what DLSS is intended to do.”

Huang also made assertions that DLSS is “integrated” with the artist, and suggested that it would put the power of generative AI in the hands of artists working in game development; although, we’ve already seen generative AI show up in shipping releases, from Clair Obscur: Expedition 33 to the recently-launched Crimson Desert. Up to this point, DLSS hasn’t been a tool developers have much interaction with. It’s not post-processing, either, but it comes late in the rendering chain and is largely governed by Nvidia’s models and various DLSS presets.

Although DLSS 5 looks like it’s doing a lot, Huang said that it’s just another tool, not an essential feature. “The gamers might also appreciate that, in the last couple of years, we introduced skin shaders to game developers, and many of those games have skin shaders that include sub-surface scattering that makes skin look more skin-like… [DLSS 5] is just one more tool. They can decide what to use,” Huang ended the conversation about DLSS 5. Immediately after, without missing a beat, he said 1993’s Doom was the most influential video game ever made.

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