As part of the Maxon Fall 2025 release, which, as usual, delivered updates across the unified creative ecosystem, several upcoming features were also previewed. Notably, new retopology tools and a UV Editor in ZBrush were showcased, greatly improving manual workflows.

Later this year, you’ll be able to create individual faces, place vertex points, expand geometry with edge loops, and more. The new UV Editor will also allow you to manage UVs directly within ZBrush for desktop, seamlessly integrated into your sculpting workflow.