{"id":586200,"date":"2026-08-31T20:14:27","date_gmt":"2026-08-31T20:14:27","guid":{"rendered":"https:\/\/www.newsbeep.com\/nz\/586200\/"},"modified":"2026-08-31T20:14:27","modified_gmt":"2026-08-31T20:14:27","slug":"meet-the-google-exec-trying-to-convince-a-skeptical-gaming-industry-to-love-ai","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/nz\/586200\/","title":{"rendered":"Meet the Google Exec Trying to Convince a Skeptical Gaming Industry to Love AI"},"content":{"rendered":"<p>In a gold rush, the people who get rich aren\u2019t the grubby prospectors digging for those nuggets in the muck; it\u2019s the men who sell the shovels. In that vein, Google, with generative tools like <a href=\"https:\/\/gizmodo.com\/googles-project-genie-is-not-for-you-2000716070\" rel=\"nofollow noopener\" target=\"_blank\">Genie<\/a>, <a href=\"https:\/\/gizmodo.com\/googles-bringing-ai-slop-directly-to-tvs-2000706245\" rel=\"nofollow noopener\" target=\"_blank\">Veo<\/a>, and <a href=\"https:\/\/gizmodo.com\/google-gemini-just-hit-one-billion-monthly-users-in-record-speed-2000797686\" rel=\"nofollow noopener\" target=\"_blank\">Gemini<\/a>, is competing to become the biggest provider of AI for the gaming industry. I talked to the man at Google who\u2019s in charge of selling the shovels.<\/p>\n<p>Jack Buser has spent his entire career chasing tech that inevitably changes the gaming scene\u2014often in unexpected ways. He\u2019s currently the director of gaming for Google Cloud, but he began by pushing Dolby sound product support for consoles like the PlayStation 2 and Xbox. He moved on to PlayStation, where he worked on crafting PlayStation Home\u2014the company\u2019s Second Life clone and early metaverse\u2014and later Sony\u2019s nascent PlayStation Plus subscription. Then, he would move on to Google to work on Stadia, the company\u2019s early adventure in cloud-based gaming, before the company decided to <a href=\"https:\/\/gizmodo.com\/google-stadia-dead-killed-refunds-unlock-controller-1850007628\" rel=\"nofollow noopener\" target=\"_blank\">pull the plug in 2022<\/a>.<\/p>\n<p>You can argue whether metaverse, subscriptions, and cloud gaming have had an overall positive impact on the games industry. AI, however, may still have an even larger impact on how we develop and play video games. Google has execs who are trying to pitch the company\u2019s cloud servers and AI models to various industries\u2014like health care or financial services. Buser is the gaming guy.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2000804515\" src=\"https:\/\/www.newsbeep.com\/nz\/wp-content\/uploads\/2026\/08\/1666-Amsterdam-1.jpg\" alt=\"1666 Amsterdam 1\" width=\"1920\" height=\"1080\"  \/>Panache Digital, the devs behind 1666: Amsterdam, had to fight back against controversy after players learned the company used AI to help craft the game. \u00a9 Panache Digital <\/p>\n<p>He may have an easier job selling it to developers and publishers than audiences who have lambasted any use of the tech in development. The devs behind 1666: Amsterdam found themselves in hot water after <a href=\"https:\/\/kotaku.com\/1666-amsterdam-apology-ai-assets-panache-genai-2000705525\" rel=\"nofollow noopener\" target=\"_blank\">players discovered AI assets<\/a> in preview trailers. Call of Duty: Black Ops 7 was <a href=\"https:\/\/www.forbes.com\/sites\/paultassi\/2025\/11\/15\/call-of-duty-black-ops-7s-awful-ai-use-is-a-watershed-moment\/\" rel=\"nofollow noopener\" target=\"_blank\">littered with AI images<\/a> that only helped to cheapen the experience. Even indie darling Clair Obscur: Expedition 33 was <a href=\"https:\/\/www.polygon.com\/game-awards-expedition-33-disqualified-did-it-use-ai-response\/\" rel=\"nofollow noopener\" target=\"_blank\">raked over the coals<\/a> for leaving AI assets in their game.<\/p>\n<p>Buser\u2019s been singing this <a href=\"https:\/\/www.gamesindustry.biz\/this-is-not-a-sustainable-business-model-why-google-clouds-jack-buser-thinks-ai-can-save-the-games-industry\" rel=\"nofollow noopener\" target=\"_blank\">pro-AI tune<\/a> for a while, but beyond all that, the Google exec is a gamer. He started our conversation by asking me what his best option was for <a href=\"https:\/\/gizmodo.com\/even-valve-knows-you-may-be-better-off-with-a-cheaper-steam-machine-alternative-2000775545\" rel=\"nofollow noopener\" target=\"_blank\">building his own Steam Machine<\/a> and whether to go with SteamOS or Bazzite. He\u2019s currently playing <a href=\"https:\/\/gizmodo.com\/donkey-kong-bananza-review-the-reason-you-buy-the-switch-2-2000633892\" rel=\"nofollow noopener\" target=\"_blank\">Donkey Kong Bananza<\/a> on <a href=\"https:\/\/gizmodo.com\/nintendo-switch-2-review-the-ultimate-handheld-and-its-not-even-close-2000615016\" rel=\"nofollow noopener\" target=\"_blank\">Swtich 2<\/a> during his global travels. He\u2019s been a part of the industry for a while, and he agrees it\u2019s <a href=\"https:\/\/gizmodo.com\/gaming-consoles-are-getting-wrecked-by-high-prices-2000801039\" rel=\"nofollow noopener\" target=\"_blank\">not going well<\/a>. He simply thinks AI is the answer to most\u2014but not all\u2014the industry\u2019s woes. Do I agree with him? Not necessarily, but the situation with AI and game development is not nearly as clear cut as it seems.<\/p>\n<p>During my interview with Buser, I referenced a separate Q&amp;A with Luke Dicken, the former head of AI at Take Two Interactive\u2014you know, the publisher of Rockstar Games and <a href=\"https:\/\/gizmodo.com\/heres-what-happens-in-netflixs-grand-theft-auto-vi-extended-look-2000804113\" rel=\"nofollow noopener\" target=\"_blank\">GTA VI<\/a>. Dicken told <a href=\"https:\/\/www.thesidequest.biz\/p\/luke-dicken-former-head-of-ai-at\" rel=\"nofollow noopener\" target=\"_blank\">Side Quest<\/a> that the lingering question of AI in games is whether the cost of these models\u2014i.e., how much publishers pay Google\u2014creates a marked difference in development time, development cost, or end sales. It\u2019s a question we may not know the answer to for years, especially when development timelines can be as long as four or five years, or even longer.<\/p>\n<p>Below, read more about Bauer\u2019s AI gaming dreams. This Q&amp;A has been edited for length and style.<\/p>\n<p>Gizmodo: What is your role now as you define it?<\/p>\n<p>Jack Buser, Global Director for Games at Google Cloud: If I were to sort of sum it up, I\u2019m going around Google, and I\u2019m finding the best stuff that we\u2019ve built on our own platforms. And then I\u2019m making that available to the games industry. So if you think about what the games industry has become, it\u2019s largely transitioned from a consumer packaged goods industry to an industry of live services. I\u2019m using a very broad definition of the term \u201clive service.\u201d I don\u2019t mean just specifically free-to-play microtransactions. I mean anything that connects online and collects telemetry or otherwise has some sort of player network built in.<\/p>\n<p>When you think about what the games industry has become, it\u2019s become an industry of live platforms that are increasingly built and operated using AI. The transition we\u2019re in now is probably even bigger than that. Part of that\u2019s a function of the scale of the industry today. But I also believe just the fundamentals of how games are being built and the types of player experiences that are on the horizon are going to be so transformative. We\u2019ll look back at this era and go, \u201cThat was a massive transformation.\u201d<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1851786035\" src=\"https:\/\/www.newsbeep.com\/nz\/wp-content\/uploads\/2026\/08\/9a9b70d1e12eade72ed63eea2721c959.jpg\" alt=\"Photo: Florence Ion \/ Gizmodo\" width=\"1600\" height=\"900\"  \/>Google Stadia wound down in 2022 and finally met its end in 2023. After, Jack Buser started working on promoting AI to the games industry. \u00a9 Florence Ion \/ Gizmodo <\/p>\n<p>Gizmodo: Right now the games industry is looking pretty grim, too. I just wrote an article that said <a href=\"https:\/\/gizmodo.com\/gaming-consoles-are-getting-wrecked-by-high-prices-2000801039\" rel=\"nofollow noopener\" target=\"_blank\">game console sales are 29% down<\/a> overall compared to last year. And that\u2019s because all the consoles now cost more than they did last year.<\/p>\n<p>Buser: There are two things going on right now that are driving the turmoil in the industry. Number one, the vast majority of playtime globally is in games that are over six years old, and this was data that Newzoo uncovered back in 2024, and it\u2019s held true to this day. So if you\u2019re trying to create a new game and convince players to not play the game that they\u2019ve been playing for several years and try something new, good luck.<\/p>\n<p>On top of that, the cost to build a new game has nearly doubled since 2017. So you\u2019re spending twice as much to build a game to compete for far less than half the audience. That is a brutal situation for this industry to be in. And that is why you see the game cancellations. So game companies are looking for ways to get out of this quagmire. How do you actually return the industry to a healthy state? And that is why we\u2019re doing what we\u2019re doing at Google Cloud.<\/p>\n<p>Gizmodo: So when you\u2019re talking to companies, how are you pitching them on AI? What are you trying to show them that they don\u2019t have right now?<\/p>\n<p>Buser:If you look at our business, it has historically been around the live infrastructure of a game. Game servers, game services, analytics, databases.The stuff that makes your game connect online and operate the way it should.<\/p>\n<p>This technology was built for over a billion users. It\u2019s not going to break a sweat with a video game. That area of the business has largely been solved. In the last couple years, the topic of conversation has really been focused around AI. First up, how do you reduce the iteration time in a game development pipeline? Iteration time is the time from when you have an idea to when it\u2019s in a live environment, and then you get to test it.<\/p>\n<p>What we\u2019ll do is we\u2019ll go in and break down the development pipeline and say, okay, where are the points of friction in this development pipeline? One of the best examples in recent memory is Capcom. They worked with us to build a multi-agent system that handles a lot of the heavy debugging.<\/p>\n<p>These agents will sit there and just try to break the game. And then, once they\u2019ve figured out what\u2019s going on, these agents will propose solutions. The development team\u2019s the exact same size, but they\u2019ve bolted on this agent system that\u2019s basically adding an extra 30,000 human hours of toil that humans don\u2019t have to do. So their team is now focused on creativity and building a great game.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2000804500\" src=\"https:\/\/www.newsbeep.com\/nz\/wp-content\/uploads\/2026\/08\/Onimusha-Way-of-the-Sword-Capcom.jpg\" alt=\"Onimusha Way Of The Sword Capcom\" width=\"1920\" height=\"1080\"  \/>Google <a href=\"https:\/\/www.googlecloudpresscorner.com\/2026-04-22-How-Capcom-Is-Leading-the-Way-for-Enterprise-Agentic-AI\" rel=\"nofollow noopener\" target=\"_blank\">cites Capcom,<\/a> the makers of the upcoming Onumsha: Way of the Sword as one of its big successes for automating some parts of the playtesting pipeline. \u00a9 Capcom <\/p>\n<p>Gizmodo: Does that also leave room still for QA testers?<\/p>\n<p>Buser: Absolutely. In fact, what we\u2019ve seen is that the play testers are able to focus again on higher-order creative aspects of play testing.<\/p>\n<p>For instance, I read the game design document, and the sword I got on level three is a little bit more overpowered than I thought it would be, so let\u2019s balance it. And meanwhile, the AI is sitting there trying to break the geometry or something like that.<\/p>\n<p>Pillar two is the rest of the company: the publishing organization, the marketing department, the live ops department, and the business development department. All of those departments can also be accelerated by handling a lot of the high-toil, low-creative-value work so they can keep up with the newly accelerated development team. And then finally, the third thing we talk about\u2014and this is the stuff that gets me out of bed in the morning because I love this stuff\u2014is the player experience.<\/p>\n<p>What are the breakthrough new game designs that we can now create because we have this new technology that can simply enable games to do new things they\u2019ve never been able to do before? What\u2019s happening now is the AI can actually understand context. And that opens up a whole new realm of possibilities. But it is still part of this continuum of game design.<\/p>\n<p>Gizmodo: When it comes to the AI for the gameplay experience, are you ever pitching developers on tools like Genie or VEO? What is it exactly that you\u2019re trying to tell these companies you can use these tools for?<\/p>\n<p>Buser: If you look in game development or you look in your publishing organization, your ability to measure the ROI of an AI implementation is pretty straightforward. You look at your current automation, and you say, how can we make that automation better by adding AI?<\/p>\n<p>The first place where AI\u2019s landed is something you might not realize, which is anti-toxicity. This is where you\u2019re seeing the broadest adoption of real-time AI in-game. And oftentimes that\u2019s Gemini. With Gemini, you can train it up on how to look for, for instance, harmful image detection. And from an ROI perspective, you can measure this much more directly. Because toxicity leads to churn.<\/p>\n<p>Gizmodo: But what about using LLMs inside games themselves?<\/p>\n<p>Buser: There are characters in the game that no longer follow a dialogue tree but can have a natural language conversation with you and can understand context.<\/p>\n<p>Gizmodo: I\u2019ve seen tests like <a href=\"https:\/\/gizmodo.com\/these-nvidia-ai-npcs-are-just-as-obnoxious-as-real-players-2000550516\" rel=\"nofollow noopener\" target=\"_blank\">Nvidia\u2019s Ace.<\/a>\u00a0They\u2019re not exactly great.<\/p>\n<p>Buser: You saw <a href=\"https:\/\/gizmodo.com\/fortnite-darth-vader-ai-epic-games-star-wars-james-earl-jones-2000603304\" rel=\"nofollow noopener\" target=\"_blank\">Darth Vader in Fortnite<\/a>? And they have the whole conversation system now.<\/p>\n<p>Gizmodo: I\u2019ve seen some very funny conversations from Darth Vader in Fortnite. You could get him to say some pretty wild stuff.<\/p>\n<p lang=\"en\" dir=\"ltr\">Square Enix announced plans to integrate Google\u2019s generative AI model \u201cGemini\u201d into Dragon Quest X!<\/p>\n<p>\u2013 They have developed a companion character called &#8220;Oshaberi Slimey&#8221; (Chatty Slimey) <br \/>\u2013 Players can chat to Slimey and it will respond using AI generated text and voice<br \/>\u2013 It can\u2026 <a href=\"https:\/\/t.co\/8EesyOCWOC\" rel=\"nofollow\">pic.twitter.com\/8EesyOCWOC<\/a><\/p>\n<p>\u2014 Genki\u2728 (@Genki_JPN) <a href=\"https:\/\/x.com\/Genki_JPN\/status\/2035548697082400990?ref_src=twsrc%5Etfw\" rel=\"nofollow\">March 22, 2026<\/a><\/p>\n<p>Buser: You actually see quite a lot of the stuff in games in [Asia-Pacific regions, called APAC in business circles] as well. It\u2019s quite common. A flavor of that is the in-game coach or friend or buddy. So we made a big announcement with Square Enix on their Dragon Quest X online game in Japan. Now there\u2019s a little buddy. Looks like the blue slime, if you know. But he\u2019s wearing a little cloak that has the Google colors. It\u2019s so cool. Very cute.<\/p>\n<p>You show up and you\u2019re in this MMO that\u2019s been out for a while, but you\u2019re a new player. You have no idea how to get started. But now you have a buddy, a companion that\u2019s teaching you the ropes of the game and cheering you on and encouraging you. And over time, as you get better and better at the game, it goes from being your friend to like your best friend.<\/p>\n<p>We\u2019re already seeing early games that have AI at the core of the design. There\u2019s a brand new game just coming out from a company called Klang Games. It\u2019s called Seed. It\u2019s a life simulator. They\u2019ve got a lot of these AI-based systems under the hood. It\u2019s not traditional game design. This is brand-new, cutting-edge stuff.<\/p>\n<p>If you play it out, you could imagine entire genres being potentially transformed. You can imagine entirely new genres of games we can\u2019t even think about right now because you have AI operating in real time during gameplay.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2000804502\" src=\"https:\/\/www.newsbeep.com\/nz\/wp-content\/uploads\/2026\/08\/SEED-in-game-image-Klang-Games.jpg\" alt=\"Seed In Game Image Klang Games\" width=\"1920\" height=\"1080\"  \/>Seed is an upcoming \u2018life simulation\u2019 title from Klang Games that\u2019s \u2018<a href=\"https:\/\/www.klang-games.com\/news\/klang-and-ai-our-ethical-approach-to-ai-use\" rel=\"nofollow noopener\" target=\"_blank\">supported in part<\/a>\u2018 by AI. \u00a9 Klang Games <\/p>\n<p>Gizmodo: When players hear this game was made using AI, they usually have a very negative reaction to it, but I think they\u2019ll have a more negative reaction if you say, \u201cI created this character with AI.\u201d How do you see the conversation between the game industry itself and the players on the topic of AI?<\/p>\n<p>Buser: To many developers, their ability to use AI in their development pipeline to create a sustainable business model is not just a nice-to-have; it\u2019s existential. If we want a healthy industry where we can have games being created in a way that\u2019s sustainable, you have to use the tools that are available to you.<\/p>\n<p>In the West, there\u2019s been a very deep conversation around what players want to see in terms of AI in their games and what they don\u2019t. And if you go back a year ago, that conversation was very binary. Did you use AI or did you not? That conversation over the past six months has shifted. Now, you\u2019ll see a much more nuanced conversation, which is, \u201cDid you use AI in the stuff in the game, specifically the art and the music and the assets? Are those AI-generated?\u201d<\/p>\n<p>You\u2019ll see more and more companies come out and issue a statement saying, \u201cLook, we\u2019re using AI for the toil, the automation. It\u2019s not the creative player-facing stuff you\u2019re seeing. That stuff\u2019s all handcrafted, but our pipelines are being accelerated, this sort of heavy lifting, the scaffolding, if you will. A lot of that is now AI.\u201d<\/p>\n<p>I\u2019ll say one more thing. This conversation is largely happening in the West. We have a global business. I deal with the biggest game companies all over the world. It\u2019s very eye-opening to go to Japan or the rest of [the Asia-Pacific] and see the conversation around AI there. It is very, very different.<\/p>\n<p>Gizmodo: Why do you think there is such a difference of opinion in these two hemispheres?<\/p>\n<p>Buser: I don\u2019t know if I could hazard a guess. But what I have observed is when we visit our customers in Japan and Asia, they are almost, as a rule, very advanced with AI. I can\u2019t tell you why that is.<\/p>\n<p>I\u2019m not passing judgment one way or the other. Payers have the right to tell developers what kinds of entertainment experiences they want. They\u2019re the players. This whole industry is about the player experience.<\/p>\n<p>Gizmodo: With Google, they\u2019ll say Google AI Plus exists. It costs $8 a month. Then this year they say, \u201cOkay, it actually costs $5,\u201d because they want to get more people on the service. At what point is also Google, in a business sense, also subsidizing some of these tools so the developers use them? And at what point then, if costs increase, does that mindset then have to change?<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2000716235\" src=\"https:\/\/www.newsbeep.com\/nz\/wp-content\/uploads\/2026\/08\/project_genie.jpg\" alt=\"Image introducing Project Genie\" width=\"1920\" height=\"1280\"  \/>Google\u2019s Project Genie is an \u2018experimental\u2019 world model AI tool designed to create virtual worlds. It\u2019s just one of many AI tools Google has in its belt, some of which it\u2019s trying to promote to the games industry. \u00a9 Google <\/p>\n<p>Buser: On the B2B front, you have a very similar conversation going on, which is, you know, if you\u2019re a development team, you\u2019ve got so many different models to choose from. And then surrounding those models, you have so many different ways of deploying those models. Like the tooling around the model, it turns out, is very, very important as well. How do you train up the model?<\/p>\n<p>We\u2019re looking at individual use cases, and we\u2019re saying, okay, for this use case, you want to use this particular version of Gemini. For this use case, let\u2019s look at Gemma, which is our open-source software. For this use case, you might want to look at one of our partners.<\/p>\n<p>Gizmodo: How are you pitching AI a way that enables developers to keep the same number of people while still also buying these models from Google?<\/p>\n<p>Buser: In the games industry, almost to a rule, my metaphor has held true, which is AI is like the Iron Man suit. It doesn\u2019t do a whole heck of a lot without a human inside. And depending on how deep you go into the Marvel universe, that may not be true, but stick with the basics of the metaphor.<\/p>\n<p>You don\u2019t have to put it on, but if you do put it on, you have superpowers. But without you putting it on, it\u2019s just going to kind of sit there. And the same is true for AI. You don\u2019t necessarily want to just let this stuff loose on your development pipeline.<\/p>\n<p>I cannot for the life of me think of a single example of where a team size has gotten smaller. What I\u2019ve seen time and time and time again is this stuff is just bolted on to the existing team, and they\u2019re getting much closer to a sustainable business model.<\/p>\n<p>Gizmodo: As somebody who\u2019s worked in the video game industry for a while now, do you think another part of the reason why game costs have ballooned so much is because there\u2019s such a focus on these AAA games? Clair Obscur: Expedition 33 is an example that people bring up a lot, with a small development team that made a huge splash when it came out. Do you think that there are other things that the video game industry should be doing to also reduce the overhead that they\u2019re experiencing right now?<\/p>\n<p>Buser: I know game developers are looking for ways to create sustainable business models. And AI is not the only path to that. I\u2019m sure there are many other paths. Our conversations happen to be centered around AI, which is why I know so much about it.<\/p>\n<p>I don\u2019t have a crystal ball. And in 30 years in the games industry, I know predictions don\u2019t always come true. In fact, it\u2019s quite the opposite. But we live in an age where game development costs regularly balloon to hundreds of millions of dollars. And that\u2019s before marketing costs.<\/p>\n<p> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2000804143\" src=\"https:\/\/www.newsbeep.com\/nz\/wp-content\/uploads\/2026\/08\/HQwZNIJWkAAM9VA.jpg\" alt=\"Grand Theft Auto 6 Lucia\" width=\"1920\" height=\"1080\"  \/>GTA VI is estimated to have cost more than $1 billion to make, making it one of the most expensive games ever developed. \u00a9 Rockstar Games <\/p>\n<p>Gizmodo: Which is sometimes double the cost of the game itself.<\/p>\n<p>Buser: Those numbers are mind-boggling. It wasn\u2019t that long ago that we had development costs that were in the tens of millions of dollars. Games now are easily taking 5, 7, even 10, or 10-plus years to create. It\u2019s not unusual to hear this game\u2019s been in development for a decade now.<\/p>\n<p>Gizmodo: I mean, that\u2019s literally <a href=\"https:\/\/gizmodo.com\/heres-what-happens-in-netflixs-grand-theft-auto-vi-extended-look-2000804113\" rel=\"nofollow noopener\" target=\"_blank\">Grand Theft Auto VI<\/a> we\u2019re talking about right now.<\/p>\n<p>Buser: We\u2019re talking about a huge swath of the industry right now. You know, one bad game and you\u2019re in trouble because they\u2019re investing so much time, which again is correlated linearly to cost, that these games have to be these cultural phenomenons. Otherwise, the team is in deep trouble. That is not sustainable for an entire industry.<\/p>\n<p>My hope\u2014could we return to an industry where games, again, cost tens of millions of dollars to make? And instead of one shot on goal, you could have three shots on goal or four shots on goal. When in our history did the industry look like that? In my favorite time, which was the PS2 era. Big publishers could release three or four games. They could experiment with new genres. They could invent new IPs. It was still a hits-driven business. But it wasn\u2019t a make-or-break, all-or-nothing bet on a single title.<\/p>\n<p>I\u2019ll give you a second prediction. I think that we will start to see forms of interactive entertainment, games specifically, that are unrecognizable to us right now. Entirely new genres, entirely new platforms, new takes on existing genres that we can\u2019t even imagine right now.<\/p>\n<p>      <script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"In a gold rush, the people who get rich aren\u2019t the grubby prospectors digging for those nuggets in&hellip;\n","protected":false},"author":2,"featured_media":586201,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[365,363,364,3447,367,111,139,69,145],"class_list":["post-586200","post","type-post","status-publish","format-standard","has-post-thumbnail","category-artificial-intelligence","tag-ai","tag-artificial-intelligence","tag-artificialintelligence","tag-gaming","tag-google","tag-new-zealand","tag-newzealand","tag-nz","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/posts\/586200","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/comments?post=586200"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/posts\/586200\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/media\/586201"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/media?parent=586200"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/categories?post=586200"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/tags?post=586200"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}