{"id":619288,"date":"2026-10-03T09:30:12","date_gmt":"2026-10-03T09:30:12","guid":{"rendered":"https:\/\/www.newsbeep.com\/nz\/619288\/"},"modified":"2026-10-03T09:30:12","modified_gmt":"2026-10-03T09:30:12","slug":"steams-beta-lets-remote-play-run-at-up-to-1-gbit-s-and-valve-warns-it-costs-latency","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/nz\/619288\/","title":{"rendered":"Steam&#8217;s beta lets Remote Play run at up to 1 Gbit\/s, and Valve warns it costs latency"},"content":{"rendered":"<p>                        <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/nz\/wp-content\/uploads\/2026\/10\/66ccca0b704d6f2e55abf7f7b7c600d77016c0c3-1200x389.jpg\" data-no-lazy=\"1\" alt=\"Steam's beta lets Remote Play run at up to 1 Gbit\/s, and Valve warns it costs latency\" width=\"1200\" height=\"389\"\/><\/p>\n<p>Steam&#8217;s client beta now lets you set a manual Pyrowave bitrate of up to 1 Gbit\/s for Remote Play, and Valve&#8217;s own note says what that costs: &#8220;more bandwidth increases latency&#8221;. The <a href=\"https:\/\/store.steampowered.com\/news\/app\/1675200\/view\/1845383656384672\" target=\"_blank\" rel=\"noopener nofollow\">Steam Beta Client Update<\/a> that raised the ceiling went out to the Preview and Beta channel on October 2 at 02:07 UTC, dated October 1 by Valve.<\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" aria-describedby=\"caption-attachment-34478\" class=\"wp-image-34478 size-large\" src=\"https:\/\/www.newsbeep.com\/nz\/wp-content\/uploads\/2026\/10\/cd78aecb9b08a705ea2008a833c2b03f1305c848.jpg\" alt=\"A Steam Deck showing the SteamOS library screen\" width=\"800\" height=\"450\"\/><\/p>\n<p id=\"caption-attachment-34478\" class=\"wp-caption-text\">Steam&#8217;s Remote Play streams games from a PC to Steam&#8217;s own devices as well as to headsets. Image: Valve<\/p>\n<p>It also wiped everyone&#8217;s manual figure. &#8220;Pyrowave bitrate has been reset to the automatic default&#8221;, Valve says, so anyone who had tuned the number by hand is back on automatic until they set it again.<\/p>\n<p>Valve raised the ceiling and warned against reaching for it<\/p>\n<p>Valve pairs the new limit with the warning: &#8220;Pyrowave manual bitrates can be increased up to 1 Gbit\/s&#8221;, and &#8220;more bandwidth increases latency&#8221;. For a streaming codec that is the whole trade, since a VR stream that arrives late is worse than one that arrives slightly softer.<\/p>\n<p>Pyrowave is the newer of the codecs Steam streams with, and <a href=\"https:\/\/mixed-news.com\/en\/steam-pyrowave-codec-10-times-bandwidth-gigabit-ethernet\/\" rel=\"nofollow noopener\" target=\"_blank\">it can use up to 10 times the bandwidth of a conventional encoder<\/a>, with gigabit ethernet as its practical floor. A manual 1 Gbit\/s setting on a gigabit link therefore leaves nothing spare for anything else on the wire.<\/p>\n<p>Valve publishes no latency figures at any bitrate, so there is no way to say what 1 Gbit\/s costs in milliseconds on a given link. The ceiling is the only number Valve gives.<\/p>\n<p>Two new convars tune the automatic mode<\/p>\n<p>Valve added &#8220;@PyrowavePSNR and @PyrowaveHeightFactor to tune automatic bitrate calculation&#8221;, and points to <a href=\"https:\/\/github.com\/Themaister\/pyrowave\/blob\/master\/eval-results\/objective-bitrate-evaluation.md\" target=\"_blank\" rel=\"noopener nofollow\">an objective bitrate evaluation document in the public pyrowave repository<\/a> for the detail behind them. The automatic mode got work of its own in the same update, which Valve describes as improving &#8220;the automatic Pyrowave bitrate calculation to improve visual quality&#8221;.<\/p>\n<p>Three other Pyrowave changes are in the release. Valve fixed &#8220;gradually increasing video latency when using Pyrowave on slow network links&#8221;, reduced audio dropouts, and added a dialog &#8220;to recover if your network isn&#8217;t able to handle current streaming settings&#8221;.<\/p>\n<p>There is also a new Steam menu option to stop desktop streaming, which is the first thing to reach for when a stream has taken over a machine you are trying to use.<\/p>\n<p>The reset wipes the number you chose<\/p>\n<p>The reset is the part that will reach most owners. A manual bitrate chosen weeks ago for a specific room and a specific router is gone, and the stream a reader gets after updating is whatever the automatic calculation decides, which Valve has also changed in the same build.<\/p>\n<p>Owners who want the old number back have to type it in again. Owners who never touched it are on a calculation Valve says it has improved, and the convars are there for anyone who wants to push at it.<\/p>\n<p>This is the Steam client, not SteamVR<\/p>\n<p>These changes sit in the Steam client&#8217;s Preview and Beta channel, which is a separate release from the <a href=\"https:\/\/store.steampowered.com\/news\/app\/250820\/view\/1845383656383502\" target=\"_blank\" rel=\"noopener nofollow\">SteamVR 2.18.2 beta<\/a> and from SteamOS 0.4.3 for Steam Frame, both of which Valve posted on October 1. Opting into one does not opt you into the others.<\/p>\n<p>Valve does not say when any of it reaches the stable client. For now the 1 Gbit\/s ceiling exists mainly as a number Valve has told you not to treat as free.<\/p>\n<p class=\"link-note\">Note: Links to online stores in articles can be so-called affiliate links. If you buy through this link, MIXED receives a commission from the provider. For you the price does not change.<\/p>\n","protected":false},"excerpt":{"rendered":"Steam&#8217;s client beta now lets you set a manual Pyrowave bitrate of up to 1 Gbit\/s for Remote&hellip;\n","protected":false},"author":2,"featured_media":619289,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[111,139,69,304864,90433,14935,145,14013],"class_list":["post-619288","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-new-zealand","tag-newzealand","tag-nz","tag-pc-vr","tag-steam-frame","tag-steamvr","tag-technology","tag-valve"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/posts\/619288","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/comments?post=619288"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/posts\/619288\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/media\/619289"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/media?parent=619288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/categories?post=619288"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/nz\/wp-json\/wp\/v2\/tags?post=619288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}