Update [Sat 22nd Nov 2025, 5:30am]: This Shadow Labyrinth update is now available for the Switch and Switch 2. Alongside this, Bandai Namco has released a video that runs for close to six minutes, explaining everything included in Patch 1.1.0. You can see it above and download the patch now.

The written patch notes for this latest update are available in the original story below.

Original Story: Bandai Namco announced at the end of last month that it would be revamping Shadow Labyrinth with a major update. It’s now officially rolled out Version 1.1.0 across multiple platforms. These updates aren’t out on the Switch 2 and Switch just yet, but will “release soon”.

For now, here’s the full rundown of this next major update, which includes the addition of “Explorer Mode”, balance adjustments for the existing mode and improved play control for Mini-PUCK. Bandai Namco notes how this update has been designed to “enhance” the overall enjoyment of this title. Here’s the full rundown:

Shadow Labyrinth – Update 1.1.0 (Switch, Switch 2 – Coming Soon)
Supported Platforms

PlayStation®5 / Xbox Series X|S / STEAM® are available now
Updates are also incoming for Nintendo Switchâ„¢2 / Nintendo Switchâ„¢ and will release soon. Thank you for your patience!

Adjustments

Addition of Explorer Mode
This mode significantly lowers the difficulty of combat and exploration, allowing you to better enjoy the story and world
The existing mode, which was playable upon Shadow Labyrinth’s first release, will now be distinguished as “Veteran Mode,” allowing you to continue enjoying the intense gameplay you’ve come to expect!

Switching Method

You can switch modes at any time during save data selection on the title screen or within the Miku Sol (Save/Warp Point) menu

There are no disadvantages to selecting “Explorer Mode,” so please enjoy the game in the mode that best suits your playstyle
Main Adjustments in Explorer Mode

Sword Fighter and GAIA’s attack power increased
Damage taken is reduced
Contact damage is nullified

Contact damage occurs when certain enemies are hit, or when enemies perform specific actions such as charging

Various energy consumption rates are reduced and recovery effects increased
ESP consumption is reduced
Increased GAIA energy recovery during predation (consuming foes)
GAIA Energy automatically recovers while in Sword Fighter phase
Increased ESP recovery speed while crouching
Increased recovery speed after ESP reaches 0

Athletic Recovery Support

In certain areas with particularly high athletic (platforming) difficulty, failing three times in a row will cause a warp point to appear, allowing you to skip that specific challenging athletic area

“Tenacity Boost” becomes available

“Tenacity Boost” further increases attack power!
When “Tenacity Boost” is ON, the Sword Fighter’s cloak turns red, and attack power gradually increases each time you die
Players can toggle Tenacity Boost ON/OFF and adjust its level at any time via Miku Sol (Save/Warp Point)

MAZE difficulty adjustments

Including boss weakening, MAZE stage adjustments, and changes to item placement within MAZE.

The following adjustments apply to both Explorer Mode & Veteran Mode

Adjustments to Miku Sol (Save/Warp Points)

Significantly increased the number of Miku Sol (Save/Warp Points) and Simple Miku Sol (Save Points)

Additionally, some Simple Miku Sol have been replaced with Miku Sol that allow warping, greatly improving player convenience
Added Mode Change/Settings to Miku Sol Menu
You can now switch between Explorer Mode and Veteran Mode at any time from the Miku Sol menu.
Additionally, you can now toggle “Tenacity Boost” ON/OFF and set its level.
HP tanks now recover even in Simple Miku Sol
MAZE Adjustments

Adjusted MAZE clear rewards

The reward score required to clear MAZE has been reduced, making it easier to obtain
Additionally, Ora can now be obtained when the score gauge is at maximum, or when the reward acquisition score is reached even if the reward has already been obtained
Maximum bonus fruit acquisition increased from 100 to 200
If you fail the MAZE for Red Bragza: Terrias-Gilba, Blue Bragza: Terrias-Juno, Orange Bragza: Terrias-Valou, or Pink Bragza: Terrias-Boz Rag, players can choose to skip it
Added save/load support for the retry function from MAZE boss battles!
MAZE that have progressed to the boss battle can now resume from the boss battle after restarting the game
Mini PUCK Play Control Adjustments

Added operation tutorial stages within Miku Sol’s menu, certain MAZE, and after some events

Added a dedicated button for neutral jump (jump without directional input). This reduces the chance of accidental inputs
Added diagonal forward-up stick input to the normal jump button. Inputting the stick diagonally forward-up and jumping now follows the same trajectory as a neutral jump, making the controls more intuitive
Improved mid-air control after jumping
Other Adjustments

If defeated during the final battle against the last boss, you can now retry from the final battle!
Reduced consumption and increased recovery of various energy sources

No ESP consumption when Devour as the Sword Fighter
Reduction in ESP consumption during evasive maneuvers
Increased GAIA energy recovery during Devour (Recovery also slightly increased in Veteran Mode)

Fixes

Fixed an issue where the game could crash during the staff roll. (Nintendo Switch version only)
Fixed an issue where, in certain MAZE, the speed when ejected from a booster slowed down at high refresh rates. (Steam version only)
Fixed an issue where ESP would not naturally recover and the menu could not be opened after dying under specific conditions
Other minor fixes

Have you tried out this game on the Switch or Switch 2 yet? How are you finding it so far? Let us know in the comments.

[source bandainamcoent.com]

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Liam Doolan

Liam is a news writer and reviewer across Hookshot Media. He’s been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.