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As of February 23, 2026, Xbox has a new CEO.

Xbox is facing some of its biggest challenges yet, as disruption from non-gaming entities threaten playtime hours, and evolving user behavior and sentiment bottlenecks interest in traditional video game “play.”

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Sharma’s task will be figuring out how to guide Xbox through its next era, as conversations around artificial intelligence dominate the discourse, and Xbox’s place in this strange new world is continually questioned.

I briefly caught up with both new CEO Asha Sharma and the newly promoted Chief Content Officer Matt Booty to discuss what Xbox’s next decade looks like, as we head through the division’s 25th year in operation.

Bethesda, Activision, and more. Matt Booty cautioned that players shouldn’t expect drastic changes in the near term, though — while emphasizing that the team plans to re-examine and question everything.

“Xbox players have thousands of dollars invested, in money and time too — it’s incredibly important for me to understand that and protect that,” Sharma said. “I am committed to ‘returning to Xbox,’ and that starts with console, that starts with hardware. You will hear more about that soon, we’ll have some announcements coming up. You will see us collectively investing here. We also know that there are a lot of players who aren’t on console or our hardware, and I want to deliver great games to them too. I need to learn more about what that can look like, what decisions were made, what we need to do going forward, and I want a little bit of time and space to do that.”

Matt Booty chimed in too, on protecting the Xbox ecosystem, and rejected speculations of Microsoft gunning for its gaming division to devolve into a publisher.

“Our studio system is fully built around being first-party. We’re not built to just be a publisher,” Matt Booty explained. “It is core to our partnership with the Microsoft platform, being involved in early hardware decisions — all the work we’ve done to get games like Gears of War running great on new devices like the Xbox Ally, and so on. It is embedded within our structure, we’re not backing away from that. We’re committed to being a first-party games publisher in partnership with our first-party platform team.”

Fallout 76 have seen a huge resurgence over the last year, and other titles like World of Warcraft, Diablo, and Call of Duty continue to see impressive engagement. But, will there still be room for the smaller, more intrepid and potentially “niche” creative Xbox studios n this new era? Matt Booty says that type of creativity remains core to Xbox’s gaming philosophy.

“The first conversations Asha and I had when we first met to do all of this, to her credit, she immediately emphasized supporting our studios and our games. Our ecosystem is built to be a portfolio of everything from small games, to ongoing franchises, to the big blockbusters. We’re built at our core to build everything from Kiln to Call of Duty, everything from Minecraft to South of Midnight. That’s core to how we’re set up.” Matt said that Xbox thinks of itself as a “federation” of studios, supporting each other both creatively and technologically.

“I think we’ve got one of the best portfolios out there, even in the entertainment industry more broadly in terms of that range. We’re dedicated to it, and here’s why: I believe that almost everything ‘big’ started as something small. We cannot lose the ability to have those places where little sparks can grow into something big. The creative environment that lets us take bets and creative risks has to be part of Xbox’s culture. We’re committed, our studio system is built for that.”

“The best thing about my job is sitting in on meetings when they’re just early ideas. You can imagine what it’s like sitting in a room and someone says ‘we’re gonna make a game about a walking lighthouse,” Matt said, referencing Double Fine’s Keeper, “and then I go from that to review the next three years of Call of Duty. It’s been great to hear Asha state her commitment to that as well.”

Xbox Game Pass and its future in the ecosystem, what role Xbox Cloud Gaming stands to play, and obviously, whether or not we’ll eventually get a new Banjo Kazooie. But those questions will have to wait for another time.

In closing, I asked Asha Sharma what she would say to Xbox fans who have worries and concerns about the change as we bid farewell to Phil Spencer, who inherited a very different Xbox back in 2014.

“Phil Spencer is a remarkable human and a remarkable leader, and I think that when he took over in 2014 he changed the culture of Xbox to focus on player-driven and creator-driven decisions. I intend to honor and uphold that.”

Sharma didn’t shy away from the challenge facing Xbox, both externally and internally, but volunteered the idea of strengthening Xbox not just for the near-term, but for another quarter century. In her words, Sharma said her current goal is “proof over promise.”

“We know that the business has gone through some challenges. I’m going to use my expertise and the leaders that have the deep gaming depth around the table to help us grow the business, and make sure that we have an incredible next 25 years. I will listen, I will learn, I will communicate what we’re seeing, and what we’re doing. I think from here, the work is proof over promise. Matt and I are in it, every hour of every day of every night, I am fully in this thing. This team has brought it back before, and I’m here to help us do it again.”

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