Once it reaches combat, the Prime has three weapons to choose from, each tailored to a different type of foe. Lots of weak enemies standing in your path? Break out the lash whip for eight Attacks at Strength 4, doing 1 Damage each. Power armoured pests trying to ruin your day? Six scything talon swipes at Strength 6 and Damage 2 should sort them out. Anything bigger? The rending claw with its four Strength 8, Damage 3 attacks should make a dent.
Oh, and did we mention that they all have AP-2, and that the Alpha Warrior ability gives them Sustained Hits?
As a leader-beast, the Tyranid Prime is a Synapse creature, meaning that nearby Tyranids benefit from resistance to Battle-shock and, thanks to the Warhammer 40,000 Balance Dataslate, +1 Strength to their melee weapons… which makes the Prime’s own attacks that much more effective. It also forces nearby enemies to subtract one from their Shadow in the Warp-induced Battle-shock tests, which is really just a bonus for getting your Prime up close and personal with the foe.