“I wanted to tell an adventure story. I started writing a little bit of the prototype and eventually sort of got a flavour for how to write these characters.
“The main character, Eve, was just an arrow [on a screen] for a very long time. I hadn’t decided whether I wanted her to be a boy or a girl yet or maybe a dog,” Hamilton said.
He said he enjoyed creating these games in his evenings after he has finished work.
“There’s no deadline or timecards to punch in. It’s a form of therapy in a way and being creative also gives me something in return,” Hamilton said.
He said he creates the games on his own, managing the character design, the story, the programming, the music and even the marketing.
Hamilton said one of the hardest skills to learn was 2D pixel art, which he said had improved over time from his first game to his newest title Lunar Mystery 2103.