Aspyr recently revived The Lord of the Rings: War in the North, and this week it returns to Tomb Raider I-III Remastered with a community patch, adding some requested features.
This update includes three new features across all versions of the game and also comes loaded optimisations and bug fixes for the Switch 2 version. The new features include a brightness slider, a pickup highlight, and 60fps in classic graphics mode.
Here’s the official rundown via Aspyr’s support page:
On this page: Tomb Raider I-III Remastered: Challenge Mode Patch 3: Community Update
1.NEW FEATURES1.1.All Platforms
2.BUG FIXES2.1.Multiple Platforms2.2.Switch 2
NEW FEATURES
All Platforms
Brightness Slider: Change the brightness of any level across all 3 games (best results with intended use in HD Graphics Mode).
60 FPS in Classic Graphics Mode: Framerate is now 60 fps in Classic for a seamless gameplay experience on any console.
Pickup Highlight: Key items Lara can pick up are now brighter and more visible in HD Graphics Mode.
BUG FIXES
Multiple Platforms
Fixed a clipping issue in Natla’s Mines where the character could pass through the boat.
Fixed a UI bug where harpoon gun ammo counts were not displayed.
Added missing descriptions for several modifiers in Challenge Mode.
Fixed a physics issue in the Living Quarters where Lara remained hanging in the air.
Fixed a visual rendering issue in Tomb of Tihocan where boulders would flicker in and out of view.
Improved the reliability of executing a running Swan Dive when using touch controls.
Fixed a grab-mechanic issue in The Cistern level for ledges.
Fixed an issue where inverse controller settings were not applied correctly.
Changed the default value for “Retro FPS” to enabled across all applicable platforms.
Improved ladder mounting mechanics in the Opera House level.
Fixed a sequence breaking issue in Atlantis where backflipping with Tank Controls bypassed lighting triggers.
Fixed a bug where the last used Challenge Mode outfit incorrectly persisted in normal levels and Lara’s Home.
Corrected a tooltip error regarding game completion requirements for the Golden Pistols.
Fixed a bug preventing Photo Mode from opening correctly without extra input.
Fixed a collision issue in the City of Khamoon where Lara could fall through a half-opened trapdoor.
Switch 2
Fixed an issue in St. Francis Folly where Lara and lions could become stuck in corners.
Fixed a softlock in Highland Fling caused by Lara getting stuck after jumping onto a rock.
Fixed environmental clipping issues involving the T-Rex upon its defeat.
Fixed a collision bug allowing characters to clip through the Cargo Plane’s cockpit.
Fixed flickering “Goo” textures in Room 3 of the Reunion level while in Classic Mode.
Fixed flickering textures in the Shakespeare Cliff secret area while in Classic Mode.
Fixed missing enemy spawns in the Caves of Kaliya when utilizing type modifiers.
Fixed glitched enemy spawns in Lud’s Gate when using the randomizer.
Fixed an issue in the Crash Site where the airplane cargo door failed to open.
Fixed a softlock where the T-Rex bite failed to trigger a death screen.
Tomb Raider I-III Remastered originally launched for the Switch in 2024 and was followed by a Switch 2 release earlier this year. This includes a free upgrade for existing Switch owners.
As a reminder, Aspyr’s revival of The Lord of the Rings: War in the North is now also available in Europe on the Switch and Switch 2. It was released earlier this month in North America and other locations.
Will you be giving this new update for Tomb Raider I-III Remastered a go? How are you finding it so far? Let us know in the comments.
[source support.aspyr.com]
Related Games
See Also
![]()
Liam is a news writer and reviewer on Nintendo Life. He’s been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.
