Pixar’s Hoppers has had people hopping to cinemas all over the world in its first week, grossing $88 million worldwide. That makes it Pixar’s strongest debut for an original animated movie (i.e., not a sequel) since Coco back in 2017.

Already surpassing expectations, the film’s being being hailed as a comeback for Pixar after Lightyear and Elio underperformed at the box office. And the good news for fans is that the Disney animation studio has been revealing details about the film’s inspirations and development process. Here are six details from the making of Hoppers that might surprise you (also see the Pixar rules of storytelling and Disney animation principles).

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Hoppers looks different from other Pixar movies. A big reason for that is director Daniel Chong, who created We Bare Bears for Cartoon Network. He opted for a more stylised look with rounder, chunkier characters and exaggerated textures for a cosy, handcrafted feel.

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In conversation with Michelle Khare in the video above, Daniel reveals that the inspiration for the movie came not from sci-fi but from his recollection of an old nature documentary where robots were used to observe animals in their natural habitat.

In Hoppers, that retro tech for wildlife watching becomes a futuristic technology that allows humans to transfer their consciousness (or hop) into lifelike robotic animal bodies. Make sure you also check out the Hoppers ‘live cam’ on YouTube, which clearly shows the influence of wildlife documentary footage.

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Later in the video, we meet character design Anna Scott who shows some of the movie’s expression sheets and talks about how she studied how beavers move, particularly how they swim, and how she captures recognisable personality in animal faces.

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In the interview above, Anna suggests that Ellen, the bear in Hoppers, could have been even bigger. She says her first inclination was to make the bear huge but there was a “lot of back and forth” due to the challenge of finding the right balance of realism vs the film’s stylised look as well as the need to consider the proportions of the different creatures and to fit everything into the frame.

Anna also reveals that the human version of Hoppers’ main character, Mabel Tanaka, was the character that saw most changes, since she’s quite short but needed to look tough. In an interview with MovieWeb, she said: “She’s supposed to be a little bit more androgynous, very passionate, she’s supposed to be tough, wild. So, representing her in a way that was faithful to her character that other people could also get behind was an ongoing battle.”

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See the trailer below for some behind-the-scenes glimpses of the voice recording for Hoppers. For more animation inspiration, see how Unreal Engine 5 was used for KPop Demon Hunters.

HOPPERS “Tom Lizard Voice Actor” Trailer (NEW 2026) – YouTube
HOPPERS

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