{"id":220083,"date":"2025-10-23T10:48:12","date_gmt":"2025-10-23T10:48:12","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/220083\/"},"modified":"2025-10-23T10:48:12","modified_gmt":"2025-10-23T10:48:12","slug":"konami-dev-responds-to-hideo-kojimas-thoughts-on-ai-claiming-that-silent-hill-f-contains-the-kind-of-bold-choices-ai-would-never-be-able-to-make","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/220083\/","title":{"rendered":"Konami dev responds to Hideo Kojima&#8217;s thoughts on AI, claiming that Silent Hill f contains &#8220;the kind of bold choices AI would never be able to make&#8221;"},"content":{"rendered":"<p id=\"970aa53d-6421-4ec7-a487-8ce0d41b18b5\"><a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/tag\/hideo-kojima\/\" data-auto-tag-linker=\"true\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/tag\/hideo-kojima\/\" rel=\"nofollow noopener\" target=\"_blank\">Hideo Kojima<\/a> shared <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/action\/hideo-kojima-thinks-of-ai-as-more-of-a-friend-but-one-hed-only-let-handle-the-tedious-tasks-of-development-that-would-lower-cost-and-cut-down-on-time\/\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/games\/action\/hideo-kojima-thinks-of-ai-as-more-of-a-friend-but-one-hed-only-let-handle-the-tedious-tasks-of-development-that-would-lower-cost-and-cut-down-on-time\/\" rel=\"nofollow noopener\" target=\"_blank\">his thoughts on generative AI<\/a> in video game development recently in an interview \u2013 one that Motoi Okamoto, Silent Hill series producer at Konami, has now responded to with his own opinion on the matter.<\/p>\n<p>Kojima stated that he thinks &#8220;of AI as more of a friend,&#8221; but one he&#8217;d only let &#8220;handle the tedious tasks&#8221; of development &#8220;that would lower cost and cut down on time&#8221; \u2013 not one that he&#8217;d allow to take over the creative process of production. Since then, Okamoto has left a reply to the interview with Kojima in an online <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/obakemogura\/status\/1980262397085696504?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1980262397085696504%7Ctwgr%5E75eb77b716aa878ef57978fdb710c77d1ba176c1%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fautomaton-media.com%2Fen%2Fnews%2Fai-could-never-come-up-with-a-sequel-like-silent-hill-f-series-producer-joins-discussion-on-ai-generated-remakes-and-sequels%2F\" target=\"_blank\" data-url=\"https:\/\/x.com\/obakemogura\/status\/1980262397085696504?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1980262397085696504%7Ctwgr%5E75eb77b716aa878ef57978fdb710c77d1ba176c1%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fautomaton-media.com%2Fen%2Fnews%2Fai-could-never-come-up-with-a-sequel-like-silent-hill-f-series-producer-joins-discussion-on-ai-generated-remakes-and-sequels%2F\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\" rel=\"nofollow\">post<\/a> (as translated by <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/AUTOMATON_ENG\/status\/1980843405828845860?t=luZHFhbGFO1FUzZ0mzYz7Q&amp;s=19\" target=\"_blank\" data-url=\"https:\/\/x.com\/AUTOMATON_ENG\/status\/1980843405828845860?t=luZHFhbGFO1FUzZ0mzYz7Q&amp;s=19\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\" rel=\"nofollow\">Automaton<\/a>), explaining why he doesn&#8217;t believe AI could manage a game like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/silent-hill-f-guide\/\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/games\/silent-hill-f-guide\/\" rel=\"nofollow noopener\" target=\"_blank\">Silent Hill f<\/a>.<\/p>\n<p><a id=\"elk-seasonal\" href=\"\" data-url=\"\" target=\"_blank\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\"\/><\/p>\n<p id=\"970aa53d-6421-4ec7-a487-8ce0d41b18b5-2\" class=\"paywall\" aria-hidden=\"true\">&#8220;In that sense, it would be quite difficult for AI to replace works that take a significant departure from the original path of the series, like Silent Hill f,&#8221; explains Okamoto. &#8220;AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story&#8217;s setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make,&#8221; he adds.<\/p>\n<p>You may like<\/p>\n<p lang=\"en\" dir=\"ltr\">\u305d\u3046\u3044\u3046\u610f\u5473\u3067\u306f\u30b5\u30a4\u30ec\u30f3\u30c8\u30d2\u30ebf\u306e\u3088\u3046\u306a\u3001\u5f93\u6765\u8def\u7dda\u304b\u3089\u5927\u304d\u304f\u98db\u8e8d\u3057\u305f\u4f5c\u54c1\u306f\u3001AI\u306b\u53d6\u3063\u3066\u4ee3\u308f\u3089\u308c\u306b\u304f\u3044\u3082\u306e\u3002AI\u306f\u30b5\u30a4\u30ec\u30f3\u30c8\u30d2\u30eb\u3092\u821e\u53f0\u306b\u3057\u305f\u7d9a\u7de8\u306e\u4f01\u753b\u66f8\u306f\u4f5c\u308c\u308b\u304b\u3082\u3057\u308c\u306a\u3044\u304c\u3001\u65e5\u672c\u3092\u821e\u53f0\u306b\u3059\u308b\u3068\u304b\u3001\u7adc\u9a0e\u58eb\u5148\u751f\u3092\u8d77\u7528\u3059\u308b\u3068\u304b\u3001\u305d\u3046\u3044\u3046\u5927\u80c6\u306a\u6311\u6226\u306f\u3067\u304d\u306a\u3044\u3002 https:\/\/t.co\/KfSP8j69Kg<a href=\"https:\/\/twitter.com\/cantworkitout\/status\/1980262397085696504\" data-url=\"https:\/\/twitter.com\/cantworkitout\/status\/1980262397085696504\" target=\"_blank\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\" rel=\"nofollow noopener\">October 20, 2025<\/a><\/p>\n<p id=\"473ec39d-56b2-4a14-b683-372a82161e65\">His thoughts here make sense. After all, Silent Hill f really does depart from the &#8220;original path of the series,&#8221; both in regards to its Japanese setting in the 1960s as well as its subject material. Having Ryukishi07 work as a writer on the new horror game is also certainly a factor \u2013 there&#8217;s a level of depth to the developer&#8217;s creativity and choice-making that AI simply cannot replicate, and it&#8217;s evident to see even as a fan on the outside myself.<\/p>\n<p>Kojima and Okamoto aren&#8217;t the only figures within the gaming industry to discuss the rising technology \u2013 generative AI, that is \u2013 with legendary Final Fantasy composer Nobuo Uematsu recently describing how he&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/final-fantasy\/legendary-final-fantasy-composer-nobuo-uematsu-has-never-used-ai-and-probably-never-will-because-its-more-rewarding-to-go-through-the-hardships-of-creating-something-myself\/\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/games\/final-fantasy\/legendary-final-fantasy-composer-nobuo-uematsu-has-never-used-ai-and-probably-never-will-because-its-more-rewarding-to-go-through-the-hardships-of-creating-something-myself\/\" rel=\"nofollow noopener\" target=\"_blank\">&#8220;never used AI and probably never will&#8221;<\/a> as it&#8217;s not rewarding. <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/arc-raiders\/\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/arc-raiders\/\" rel=\"nofollow noopener\" target=\"_blank\">Arc Raiders<\/a> lead Patrick S\u00f6derlund also spoke on the matter, stating that games <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/third-person-shooter\/arc-raiders-lead-says-games-cant-be-built-by-an-ai-and-i-hope-they-never-can-but-also-i-want-us-to-build-content-a-hundred-times-faster-and-ai-might-help-with-that-part\/\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/games\/third-person-shooter\/arc-raiders-lead-says-games-cant-be-built-by-an-ai-and-i-hope-they-never-can-but-also-i-want-us-to-build-content-a-hundred-times-faster-and-ai-might-help-with-that-part\/\" rel=\"nofollow noopener\" target=\"_blank\">&#8220;can&#8217;t be built by an AI&#8221;<\/a> and &#8220;I hope they never can.&#8221;<\/p>\n<p>It seems then that most of the industry is in agreement \u2013 AI can probably be used as a tool for more &#8220;mechanical&#8221; things, but generative AI is incapable of harboring the necessary human touch, so to speak, that creative processes like game development ultimately require.<\/p>\n<p>While you&#8217;re here, be sure to take a look at our <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/silent-hill\/silent-hill-f-review\/\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/games\/silent-hill\/silent-hill-f-review\/\" rel=\"nofollow noopener\" target=\"_blank\">Silent Hill f review<\/a>, as well as our guide to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.gamesradar.com\/games\/survival-horror\/silent-hill-f-endings-explained-how-to\/\" data-before-rewrite-localise=\"https:\/\/www.gamesradar.com\/games\/survival-horror\/silent-hill-f-endings-explained-how-to\/\" rel=\"nofollow noopener\" target=\"_blank\">Silent Hill f&#8217;s endings<\/a> if you&#8217;ve already started on the new horror release.<\/p>\n<p class=\"newsletter-form__strapline\">Weekly digests, tales from the communities you love, and more<\/p>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"Hideo Kojima shared his thoughts on generative AI in video game development recently in an interview \u2013 one&hellip;\n","protected":false},"author":2,"featured_media":220084,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[554,733,4308,86,56,54,55],"class_list":["post-220083","post","type-post","status-publish","format-standard","has-post-thumbnail","category-artificial-intelligence","tag-ai","tag-artificial-intelligence","tag-artificialintelligence","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/220083","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=220083"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/220083\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/220084"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=220083"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=220083"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=220083"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}