{"id":400942,"date":"2026-01-31T17:17:07","date_gmt":"2026-01-31T17:17:07","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/400942\/"},"modified":"2026-01-31T17:17:07","modified_gmt":"2026-01-31T17:17:07","slug":"cassette-boy-forces-you-to-see-its-world-in-a-whole-new-way","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/400942\/","title":{"rendered":"Cassette Boy forces you to see its world in a whole new way"},"content":{"rendered":"<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">It\u2019s no secret that Cassette Boy is inspired by the classics. It\u2019s a top-down adventure game in the vein of a retro Legend of Zelda, while your home base is a small town like in an older Pok\u00e9mon game, complete with a mom who is constantly wishing you well. The game\u2019s blocky 3D graphics evoke Minecraft, and you save at campfires that reset the world, like a FromSoft game. Everything in Cassette Boy even has a green tint that reminds me of playing games on my original Game Boy. But despite all of the clear influences, it still feels unique: underneath that charming exterior, Cassette Boy is a game filled with clever puzzles that forced me to use my head in ways I haven\u2019t before.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">The game\u2019s main mechanic revolves around an idea <a href=\"https:\/\/go.skimresources.com\/?id=1025X1701640&amp;xs=1&amp;url=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F2334330%2FCASSETTE_BOY%2F\" rel=\"sponsored nofollow noopener\" target=\"_blank\">\u201cinspired by\u201d<\/a> quantum mechanics: if you can\u2019t see something in the game, it ceases to \u201cexist\u201d and remains in an essentially frozen state from the moment it went off-screen. If you push a block behind a wall, it\u2019s not \u201cthere\u201d anymore, and you can walk behind that wall without being impeded by the box. If an enemy goes fully behind a wall, it becomes invisible, will stop moving, and can\u2019t damage you. Since it doesn\u2019t exist, you also can\u2019t damage it. The game also lets you rotate the camera to eight different points; imagine it\u2019s on a compass, and with a tap of a shoulder button, you can rotate it to the north \u201cpoint,\u201d then northwest, then east, etc. So, with that hidden enemy, if you turn the camera so that it\u2019s not behind the wall, it \u201creappears\u201d and becomes a physical being again.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Cassette Boy then sets up a bunch of puzzles that force you to mess with perspective to overcome obstacles. Early on, you\u2019ll come across a button that makes a platform appear on a river when the button is pressed down, and the button is next to a boulder. Everyone who has played a Zelda game knows that the usual solution would be to move the boulder to keep the button down. But you can\u2019t pick up the boulder in Cassette Boy; instead, the solution is to step on the button and then turn the camera so that the boulder entirely hides the pressed-down button. That way, the button becomes frozen while pressed down, allowing you to hop on the platform to get to the other side of the river.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">In addition to moving the camera, you get tools like a bow and arrow to hit switches and enemies from a distance and cassette tapes that give you powers to see bombable walls or shrink you down. When it all comes together, Cassette Boy is really satisfying: when I was in the zone, I couldn\u2019t wait to pick apart every new room to work through puzzles and search for hidden treasures tucked away out of sight. There are also clever battles against giant, blocky bosses, all to earn moon fragments (the main MacGuffin you\u2019re tasked to find).<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Sometimes, though, Cassette Boy can be obtuse. There are no maps to refer to. You often have to talk to the exact right person at the exact right time to move the main quest forward, and you don\u2019t have much of an indication of who that might be except for a speech bubble over their heads. After you collect a moon fragment, the game will send you back to the main town but won\u2019t tell you where to go, so I often got frustrated having to seek out all of the townspeople over and over again. Some of the puzzles also totally stumped me, and I usually had a full-game walkthrough open during my nearly eight-hour playthrough so that I could get hints on how to progress next.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">But I also think all that obtuseness is by design, and it harkens back to the game\u2019s inspirations. With older Zelda and Pok\u00e9mon games, I have fond memories of wandering around, getting lost, and eventually finding my way back on course with a sigh of relief. With all the time I spent struggling, I was forced to learn my way around those worlds, and now I can recall how to get through the toughest parts of those games even though I haven\u2019t played them for years. (Even the developers of Breath of the Wild think that getting lost can be a <a href=\"https:\/\/www.theverge.com\/2017\/3\/11\/14881076\/the-legend-of-zelda-breath-of-the-wild-nintendo-interview\" rel=\"nofollow noopener\" target=\"_blank\">\u201cvery positive thing.\u201d<\/a>)<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Cassette Boy evokes that old-school spirit. Even when it frustrated me, I usually didn\u2019t mind the struggle, and it helped me learn my way around. Usually, I realized that finding the right way forward just required a new perspective.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Cassette Boy is now available on PC, PlayStation, Xbox, and Nintendo Switch.<\/p>\n","protected":false},"excerpt":{"rendered":"It\u2019s no secret that Cassette Boy is inspired by the classics. It\u2019s a top-down adventure game in the&hellip;\n","protected":false},"author":2,"featured_media":400943,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[96,30398,205,59,86,56,54,55],"class_list":{"0":"post-400942","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-entertainment","9":"tag-games-review","10":"tag-gaming","11":"tag-gb","12":"tag-technology","13":"tag-uk","14":"tag-united-kingdom","15":"tag-unitedkingdom"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/400942","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=400942"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/400942\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/400943"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=400942"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=400942"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=400942"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}