{"id":451279,"date":"2026-03-01T02:34:10","date_gmt":"2026-03-01T02:34:10","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/451279\/"},"modified":"2026-03-01T02:34:10","modified_gmt":"2026-03-01T02:34:10","slug":"former-highguard-level-designer-suggests-sweaty-competitive-3v3-play-was-the-biggest-thing-that-turned-a-lot-of-players-off","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/451279\/","title":{"rendered":"Former Highguard level designer suggests &#8220;sweaty&#8221; competitive 3v3 play &#8220;was the biggest thing that turned a lot of players off&#8221;"},"content":{"rendered":"<p>A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter&#8217;s difficulties stem from having &#8220;leaned too far into the competitive scene&#8221;.<\/p>\n<p>Acknowledging that the &#8220;really big spotlight&#8221; placed on the game following its reveal at The Game Awards additionally added pressure, senior level designer Alex Graner talked candidly on the <a href=\"https:\/\/www.youtube.com\/watch?v=J3wuWRHLZeY\" rel=\"nofollow noopener\" target=\"_blank\">Quad Damage podcast<\/a> about the &#8220;constantly evolv[ing]&#8221; game, suggesting that his &#8220;biggest fear [came] when [the studio] decided to go full-in on 3v3&#8221;.<\/p>\n<p>Highguard\u2019s Shutdown \u2014 Senior Level Designer Alex Graner Tells All!<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=J3wuWRHLZeY\" rel=\"noopener nofollow\" target=\"_blank\">Watch on YouTube<\/a><\/p>\n<p>&#8220;I can only speak to my side of it as a level designer, but when I joined [Wildlight], it was trying to figure out this new, ambitious game, and this team is always pushing the boundaries,&#8221; he said, as transcribed by <a href=\"https:\/\/www.pcgamesn.com\/highguard\/too-sweaty\" rel=\"nofollow noopener\" target=\"_blank\">PCGN<\/a>. &#8220;You don&#8217;t strive to create something that doesn&#8217;t work out, but it happens, unfortunately. Throughout development, we really leaned into the competitive side of it, and that was always one of my biggest fears as a player.<\/p>\n<p>&#8220;3v3 duos is always the sweatiest version of anything like battle royale, objective modes, wingman, you know it, you name it,&#8221; he added. &#8220;It requires such a high intensity of communication with your team, and team play, that it doesn&#8217;t leave much room for casualness. I think that was the biggest thing that turned a lot of players off Highguard.&#8221;<\/p>\n<p>Graner said <a href=\"https:\/\/www.eurogamer.net\/games\/apex-legends\" rel=\"nofollow noopener\" target=\"_blank\">Apex Legends<\/a> came just as battle royales were a &#8220;kind of an up-and-coming mode&#8221; and was &#8220;really easy to understand after you played one game&#8221;, which is why it was so successful. Conversely, Highguard was a little more complex.<\/p>\n<p>&#8220;Highguard has all these different rules and stages, it&#8217;s like, &#8216;Oh, you want to loot, now we&#8217;ve got to chase this objective, now we have to plant this objective, now it&#8217;s overtime\u2026 It has all these rules, which I think works at a really high level, but when players are first coming in it&#8217;s a lot to grasp,&#8221; he admitted.<\/p>\n<p>&#8220;On top of all that, because it was 3v3, that kind of game just requires high-skill movement and shooting, which is already a pretty high [bar to] entry as well. So if you just have a few bad games or your teammates aren&#8217;t sticking together, you&#8217;re just going to get rolled, and it&#8217;s very hard to 1v2 in our game.<\/p>\n<p>&#8220;It&#8217;s all designed to be a team-based shooter. I think that was the biggest thing. People just kind of turned it off because they didn&#8217;t have the team.&#8221;<\/p>\n<p>Just yesterday (27th February), <a href=\"https:\/\/www.eurogamer.net\/tencent-pulled-highguards-funding-two-weeks-after-launch\" rel=\"nofollow noopener\" target=\"_blank\">a new report alleged that Tencent pulled funding from developer Wildlight just two weeks after the game&#8217;s launch<\/a>. Staff were called to an all-hands meeting, and then told that there would be layoffs as <a href=\"https:\/\/www.eurogamer.net\/companies\/tencent\" rel=\"nofollow noopener\" target=\"_blank\">Tencent<\/a> had pulled funding as Highguard had seemingly failed to meet whatever metrics Tencent had for it.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/highguard-not-shutting-down-following-wildlight-layoffs-with-a-core-group-of-members-left-to-support-game\" rel=\"nofollow noopener\" target=\"_blank\">Wildlight publicly confirmed layoffs a day later<\/a> but wouldn&#8217;t specify numbers, and it insisted &#8220;a core group of developers&#8221; remained to work on the game. It&#8217;s thought fewer than 20 people remain at Wildlight today.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/highguard-developer-wildlight-entertainment-reportedly-funded-by-tencent\" rel=\"nofollow noopener\" target=\"_blank\">Tencent&#8217;s role in Highguard&#8217;s development<\/a> was, curiously, kept quiet. It wasn&#8217;t until several days after the layoffs that <a href=\"https:\/\/www.eurogamer.net\/highguard-developer-wildlight-entertainment-reportedly-funded-by-tencent\" rel=\"nofollow noopener\" target=\"_blank\">Game File confirmed Tencent&#8217;s involvement<\/a>. The reason for the secrecy around the company&#8217;s involvement is unclear.<\/p>\n","protected":false},"excerpt":{"rendered":"A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter&#8217;s difficulties stem from having &#8220;leaned&hellip;\n","protected":false},"author":2,"featured_media":434549,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[59,86,56,54,55],"class_list":{"0":"post-451279","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-gb","9":"tag-technology","10":"tag-uk","11":"tag-united-kingdom","12":"tag-unitedkingdom"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/451279","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=451279"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/451279\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/434549"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=451279"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=451279"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=451279"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}