{"id":469021,"date":"2026-03-11T05:09:09","date_gmt":"2026-03-11T05:09:09","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/469021\/"},"modified":"2026-03-11T05:09:09","modified_gmt":"2026-03-11T05:09:09","slug":"ghost-of-yotei-nearly-stole-one-of-breath-of-the-wilds-most-distinctive-features","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/469021\/","title":{"rendered":"Ghost of Yotei Nearly Stole One of Breath of the Wild&#8217;s Most Distinctive Features"},"content":{"rendered":"<p><a class=\"scanlines\" title=\"Ghost of Yotei Nearly Stole One of Breath of the Wild&#039;s Most Distinctive Features 1\" href=\"https:\/\/images.pushsquare.com\/b7ebf4f42f79d\/ghost-of-yotei-nearly-stole-one-of-breath-of-the-wilds-most-distinctive-features-1.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/03\/ghost-of-yotei-nearly-stole-one-of-breath-of-the-wilds-most-distinctive-features-1.900x.jpg\" width=\"900\" height=\"506\" alt=\"Ghost of Yotei Nearly Stole One of Breath of the Wild's Most Distinctive Features 1\"\/><\/a> Image: Push Square<\/p>\n<p>In a parallel universe, <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/ghost_of_yotei\" rel=\"nofollow noopener\" target=\"_blank\">Ghost of Yotei<\/a> is a very different game, one that includes a key mechanic from one of Nintendo&#8217;s most highly praised games of the last 10 years: <a class=\"external\" href=\"https:\/\/www.nintendolife.com\/games\/nintendo-switch\/legend_of_zelda_breath_of_the_wild\" rel=\"nofollow noopener\" target=\"_blank\">The Legend of Zelda: Breath of the Wild<\/a>.<\/p>\n<p>In this reality, however, the idea was scrapped, as revealed during a GDC talk from Sucker Punch leaders Nate Fox and Jason Connell (thanks, <a class=\"external\" href=\"https:\/\/www.gamesradar.com\/games\/open-world\/ghost-of-yotei-devs-tried-to-add-zelda-breath-of-the-wild-style-rock-climbing-but-discovered-rock-climbing-is-not-a-core-aspect-of-being-a-wandering-ronin\/\" rel=\"nofollow noopener\" target=\"_blank\">GamesRadar<\/a>).<\/p>\n<p>Apparently, during production, one major feature that was in the works was a full rock-climbing mechanic, allowing you to clamber over any surface, just like the Switch adventure.<\/p>\n<p>Fox had played Nintendo&#8217;s title and thought to himself that &#8220;every game&#8221; would benefit from its approach to climbing.<\/p>\n<p>&#8220;We got right in there and started prototyping,&#8221; he said, adding that it was &#8220;going to be magnificent&#8221; \u2014 but ultimately, the mechanic was cut from the game.<\/p>\n<p>This was mostly because it just didn&#8217;t really fit the type of open world Sucker Punch had been making, which had many surfaces &#8220;you weren&#8217;t supposed to climb up&#8221;, Fox explained.<\/p>\n<p>He said if players could climb anything and continually found nothing to reward them, &#8220;it pretty much trains you to stop climbing, because exploration wasn&#8217;t worth it.&#8221;<\/p>\n<p>So, in the end, Sucker Punch fell back on its old climbing system, where there are authored paths Atsu can clamber across \u2014 the advantage being that the developer can guarantee a reward of some kind at the end of the climb.<\/p>\n<p>The story about the BotW-esque climbing came from Fox and Connell talking about the studio&#8217;s cutthroat approach when it comes to implementing new mechanics.<\/p>\n<p>&#8220;If something is not going well, we can be like &#8216;does that make you feel like a wandering ronin?&#8217; And if the answer is no and it&#8217;s a sucky feature, then why are you working on it? Just move on,&#8221; Connell explained.<\/p>\n<p>We&#8217;d be very interested to know what other features were left on the cutting room floor because they didn&#8217;t fit the game&#8217;s core fantasy.<\/p>\n<p>It&#8217;s always great getting insight like this; it seems obvious to say that developers play the games from other studios and take inspiration from them, but it&#8217;s nice to hear this sort of thing all the same.<\/p>\n<p>Would you have enjoyed a free climbing mechanic in Ghost of Yotei? Tell us in the comments section below.<\/p>\n","protected":false},"excerpt":{"rendered":"Image: Push Square In a parallel universe, Ghost of Yotei is a very different game, one that includes&hellip;\n","protected":false},"author":2,"featured_media":469022,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[59,3912,112,622,86,56,54,55],"class_list":["post-469021","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-gb","tag-ghost-of-yotei","tag-ps5","tag-sony","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/469021","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=469021"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/469021\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/469022"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=469021"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=469021"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=469021"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}