{"id":531834,"date":"2026-04-15T08:07:09","date_gmt":"2026-04-15T08:07:09","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/531834\/"},"modified":"2026-04-15T08:07:09","modified_gmt":"2026-04-15T08:07:09","slug":"you-cannot-create-art-like-this-the-blood-of-dawnwalker-director-on-making-aaa-games-that-arent-just-interested-in-money","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/531834\/","title":{"rendered":"&#8220;You cannot create art like this&#8221;: The Blood of Dawnwalker director on making AAA games that aren&#8217;t just interested in money"},"content":{"rendered":"<p>&#13;<br \/>\nIf the *waves hands frantically* general state of the games industry hasn&#8217;t made it clear already, it cannot be understated how much of a priority making money is for the suits that own all these game studios. Who cares if the thing is good! Will it make lots of money? And judging by a recent interview, <a href=\"https:\/\/www.rockpapershotgun.com\/www.rockpapershotgun.com\/games\/the-witcher-3-wild-hunt\" rel=\"nofollow noopener\" target=\"_blank\">The Witcher 3<\/a> director and director of the upcoming <a href=\"https:\/\/www.rockpapershotgun.com\/games\/dawnwalker\" rel=\"nofollow noopener\" target=\"_blank\">The Blood of Dawnwalker<\/a> Konrad Tomaszkiewicz takes issue with this frustrating fact.&#13;\n<\/p>\n<p>&#13;<br \/>\nSpeaking to <a href=\"https:\/\/www.thegamebusiness.com\/p\/rebel-wolves-all-the-companies-we\" rel=\"nofollow noopener\" target=\"_blank\">The Game Business<\/a>, Tomaszkiewicz explained that he felt the &#8220;problem in this industry sometimes is that people opening companies are thinking [too much] about how to make money. This is a really cold approach for the games. You cannot create art like this.&#8221; For Tomaszkiewicz, his priority is building a studio where people can &#8220;grow old together,&#8221; so an emphasis was placed on doing something different over being driven by what sells.&#13;\n<\/p>\n<p>&#13;<br \/>\n&#8220;Opening a new company to do exactly the same things we did in the past is a problem, because we\u2019ll not feel that we\u2019re evolving, or developing ourselves,&#8221; Tomaszkiewicz explained. &#8220;It was really important for us as artists. We want to push the boundaries of AAA RPGs by adding some risky stuff, which gives you more immersion, more emotions, and a different feel when you play.&#8221;&#13;\n<\/p>\n<p>&#13;<br \/>\nThe director pointed towards recent games like <a href=\"https:\/\/www.rockpapershotgun.com\/games\/clair-obscur-expedition-33\" rel=\"nofollow noopener\" target=\"_blank\">Clair Obscur<\/a> and <a href=\"https:\/\/www.rockpapershotgun.com\/crimson-desert-tips-and-tricks\" rel=\"nofollow noopener\" target=\"_blank\">Crimson Desert<\/a> as examples of games that &#8220;are not a copy of other AAA games, but delivering something quite fresh.&#8221; To him, it&#8217;s capturing a feeling of his experience of playing games in the &#8217;90s, &#8220;when I played games on my 286 PC, or even on the Atari where every game was different game. Every game was some unknown. We want to deliver a similar experience for people.&#8221;&#13;\n<\/p>\n<p>&#13;<br \/>\nExcept, of course, he is also the director of The Witcher 3, a game that is perhaps uncomfortably beloved. But his response as to whether he feels comfortable with the inevitable comparisons that will be made with his previous <a href=\"https:\/\/www.rockpapershotgun.com\/best-rpgs\" rel=\"nofollow noopener\" target=\"_blank\">RPG<\/a>? &#8220;Really comfortable. I feel really confident about our game.&#8221;&#13;\n<\/p>\n<p>&#13;<br \/>\nIt&#8217;s unclear when we&#8217;ll find out if that confidence is misplaced or not, given that there&#8217;s no release date set for The Blood of Dawnwalker yet. But its <a href=\"https:\/\/www.rockpapershotgun.com\/the-blood-of-dawnwalker-has-no-main-quest-apparently-and-now-im-a-lot-more-interested-in-playing-it\" rel=\"nofollow noopener\" target=\"_blank\">approach to quests<\/a> does at least make me interested in giving it a go.&#13;<br \/>\n&#13;<\/p>\n","protected":false},"excerpt":{"rendered":"&#13; If the *waves hands frantically* general state of the games industry hasn&#8217;t made it clear already, it&hellip;\n","protected":false},"author":2,"featured_media":531835,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[59,86,56,54,55],"class_list":{"0":"post-531834","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-gb","9":"tag-technology","10":"tag-uk","11":"tag-united-kingdom","12":"tag-unitedkingdom"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/531834","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=531834"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/531834\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/531835"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=531834"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=531834"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=531834"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}