{"id":565707,"date":"2026-05-04T13:45:15","date_gmt":"2026-05-04T13:45:15","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/565707\/"},"modified":"2026-05-04T13:45:15","modified_gmt":"2026-05-04T13:45:15","slug":"is-vr-gaming-now-dead-in-the-water","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/565707\/","title":{"rendered":"Is VR gaming now dead in the water?"},"content":{"rendered":"<p>Summary created by Smart Answers AI<\/p>\n<p>In summary:PCWorld examines whether VR gaming is declining, highlighting challenges from Meta\u2019s failed Metaverse push and lack of compelling new content.Rising AI-driven hardware costs are making Valve\u2019s upcoming Steam Frame headset potentially unaffordable, while Apple\u2019s Vision Pro lacks gaming presence.Only Valve remains committed to VR gaming among major companies, making the technology\u2019s future uncertain despite continued development efforts.<\/p>\n<p>Meta is looking a lot less meta lately, reportedly <a href=\"https:\/\/go.skimresources.com?id=111346X1569483&amp;xs=1&amp;url=https:\/\/www.forbes.com\/sites\/andrewwilliams\/2026\/01\/16\/meta-ends-the-most-serious-use-for-a-meta-quest-3-headset\/&amp;xcust=2-0-3128822-1-0-0-0-0&amp;sref=https:\/\/www.pcworld.com\/article\/3128822\/is-vr-gaming-now-dead-in-the-water.html\" rel=\"nofollow noopener\" data-subtag=\"2-0-3128822-1-0-0-0-0\" data-domain-name=\"forbes\" target=\"_blank\">pivoting from the virtual reality Quest brand<\/a> and the ghost of Oculus to double down on pervert glasses. After a decade of work, Sony\u2019s VR ambitions over on the PlayStation seem to have made little progress. And I\u2019ve barely heard a mention of Samsung\u2019s Galaxy XR headset\u2014allegedly the flagship launch device for Android XR\u2014since it arrived six months ago.<\/p>\n<p>While the idea that Apple is abandoning its Vision Pro headset might be overblown\u2014the company is still <a href=\"https:\/\/go.skimresources.com?id=111346X1569483&amp;xs=1&amp;url=https:\/\/jobs.apple.com\/en-us\/search?search=vision+pro&amp;sort=relevance&amp;location=united-states-USA&amp;xcust=2-0-3128822-1-0-0-0-0&amp;sref=https:\/\/www.pcworld.com\/article\/3128822\/is-vr-gaming-now-dead-in-the-water.html\" rel=\"nofollow noopener\" data-subtag=\"2-0-3128822-1-0-0-0-0\" data-domain-name=\"apple\" target=\"_blank\">actively hiring<\/a> for the division\u2014Michael Simon over at Macworld tells me the platform has basically zero gaming presence for the hardware. Hope for renewed interest in VR gaming with a big injection of Cupertino branding power has evaporated. Is virtual reality gaming, to borrow a term from da youts, cooked?<\/p>\n<p>We\u2019ve been here before <\/p>\n<p>This \u201cVR is dead\u201d refrain seems to pop up about once every decade or so. The ghost of products like the Virtual Boy, Google Cardboard, and the short-lived VR modes for the original Nintendo Switch still haunt this space. But as someone who\u2019s <a href=\"https:\/\/www.pcworld.com\/article\/2431132\/a-vr-game-helped-me-lose-100-pounds.html\" rel=\"nofollow noopener\" target=\"_blank\">fairly invested in VR<\/a>, in concept if not in actual monetary value, I have to admit things look bleak. Between a general malaise and the RAM crisis, it\u2019s possible that VR gaming is going back in the coffin for the next few years.<\/p>\n<p>I hate Facebook for a great many reasons, but this one is particularly pertinent: for <a href=\"https:\/\/www.pcworld.com\/article\/548199\/facebooks-meta-will-kill-the-oculus-brand.html\" rel=\"nofollow noopener\" target=\"_blank\">buying up the promising tech and talent in Oculus<\/a> and unsuccessfully leveraging it into a Metaverse infected with NFTs and Mark Zuckerberg\u2019s digital rictus. In hindsight, the Metaverse clown show was the writing on the VR wall. The company attempted to transition from two separate but interesting spaces\u2014a cool Wii-style casual game setup and serious immersion for the most intense PC gaming crowd\u2014into the idea that people would wear VR headsets to do eight hours of work a day and pay Meta for the privilege.<\/p>\n<p><img decoding=\"async\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/05\/Meta-Quest-3S.jpg\" alt=\"Meta Quest 3S\" class=\"wp-image-3012914\" width=\"1200\" height=\"461\" loading=\"lazy\"\/><\/p>\n<p class=\"imageCredit\">Meta<\/p>\n<p>That was always ridiculous on its face (ha!), but Zuckerberg <a href=\"https:\/\/go.skimresources.com?id=111346X1569483&amp;xs=1&amp;url=https:\/\/www.the-independent.com\/tech\/meta-metaverse-horizon-worlds-b2942054.html&amp;xcust=2-0-3128822-1-0-0-0-0&amp;sref=https:\/\/www.pcworld.com\/article\/3128822\/is-vr-gaming-now-dead-in-the-water.html\" rel=\"nofollow noopener\" data-subtag=\"2-0-3128822-1-0-0-0-0\" data-domain-name=\"the-independent\" target=\"_blank\">spent and lost hundreds of billions of dollars<\/a> trying to make it non-virtual reality. I think Meta\u2019s desperate push to bring the least believable parts of Ready Player One to fruition might\u2019ve been a poison pill for this entire sector. The brain worm wiggled its way inside of Apple, but Cupertino seems to have <a href=\"https:\/\/www.macworld.com\/article\/3060012\/the-new-vision-pro-youtube-app-is-a-reminder-that-spatial-computing-still-sucks.html\" rel=\"nofollow noopener\" target=\"_blank\">walked back from that particular cliff and cut its losses<\/a>.<\/p>\n<p>Nevertheless, the damage is done. VR headsets are no longer the cool toy you show off to your family at a holiday gathering. Between the ridiculous price of Apple and Samsung\u2019s headsets, <a href=\"https:\/\/go.skimresources.com?id=111346X1569483&amp;xs=1&amp;url=https:\/\/www.meta.com\/blog\/update-meta-quest-pricing\/&amp;xcust=2-0-3128822-1-0-0-0-0&amp;sref=https:\/\/www.pcworld.com\/article\/3128822\/is-vr-gaming-now-dead-in-the-water.html\" rel=\"nofollow noopener\" data-subtag=\"2-0-3128822-1-0-0-0-0\" data-domain-name=\"meta\" target=\"_blank\">price increases pushing the cheap headsets<\/a> well away from impulse buy territory, and the vague association with the aforementioned pervert glasses, Meta\u2019s brand seems all but dead. I suppose the company can just <a href=\"https:\/\/go.skimresources.com?id=111346X1569483&amp;xs=1&amp;url=https:\/\/www.usatoday.com\/story\/tech\/2026\/04\/19\/meta-glasses-backlash-privacy-concerns\/89643477007\/&amp;xcust=2-0-3128822-1-0-0-0-0&amp;sref=https:\/\/www.pcworld.com\/article\/3128822\/is-vr-gaming-now-dead-in-the-water.html\" rel=\"nofollow noopener\" data-subtag=\"2-0-3128822-1-0-0-0-0\" data-domain-name=\"usatoday\" target=\"_blank\">monetize various surveillance states<\/a>, as long as it can convince enough people to spend $500 on Ray-Bans that put a chatbot in their ears. <\/p>\n<p>But I digress. I enjoy VR gaming and I want it to succeed, even if I\u2019d prefer to live without the cyberpunk dystopia that augmented reality is rapidly morphing into. And aside from niche hardware providers to a small-but-extremely-devoted user base, there\u2019s only one large company that\u2019s still both invested and committed.<\/p>\n<p>No need to play hide and seek here. It\u2019s Valve. <\/p>\n<p>The Steam Frame is in trouble<\/p>\n<p>Valve, which has <a href=\"https:\/\/www.pcworld.com\/article\/2526642\/why-im-still-using-my-vive-pro-for-vr-six-years-later.html\" rel=\"nofollow noopener\" target=\"_blank\">virtual reality hardware in both its past and future<\/a>. Valve, which still hosts dedicated VR spaces on Steam, the de facto home of PC gaming, and hopes to push back into the mobile space with the Snapdragon-powered Steam Frame headset. Valve, which <a href=\"https:\/\/go.skimresources.com?id=111346X1569483&amp;xs=1&amp;url=https:\/\/store.steampowered.com\/sale\/vrforeverfestival2025&amp;xcust=2-0-3128822-1-0-0-0-0&amp;sref=https:\/\/www.pcworld.com\/article\/3128822\/is-vr-gaming-now-dead-in-the-water.html\" rel=\"nofollow noopener\" data-subtag=\"2-0-3128822-1-0-0-0-0\" data-domain-name=\"steampowered\" target=\"_blank\">called its last showcase of PC virtual reality games \u201cVR Forever.\u201d<\/a> If there\u2019s a savior of VR gaming, at least in its current form, it\u2019s Valve and Steam.<\/p>\n<p><img decoding=\"async\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/05\/image_c31b8f.png\" alt=\"Woman playing a game on the Steam Frame VR headset\" class=\"wp-image-2971506\" width=\"1200\" height=\"641\" loading=\"lazy\"\/><\/p>\n<p class=\"imageCredit\">Valve<\/p>\n<p>But Valve, giant that it has become in the gaming space, is not immune to the broader trends of the market. And I\u2019m not even talking about VR\u2019s slide back into the shadows. The incredible success of the Steam Deck handheld let Valve return to some former hardware passions, both in the PC-console hybrid space and in VR. <a href=\"https:\/\/www.pcworld.com\/article\/2970274\/valves-new-steam-machine-is-6x-more-powerful-than-the-steam-deck.html\" rel=\"nofollow noopener\" target=\"_blank\">That was seven months ago<\/a>, and memory prices have <a href=\"https:\/\/www.pcworld.com\/article\/3053647\/valves-steam-machine-is-now-late-and-more-expensive-thanks-ai.html\" rel=\"nofollow noopener\" target=\"_blank\">quadrupled since then<\/a>.<\/p>\n<p>Valve swears it\u2019s still working on getting both the Steam Machine and Steam Frame to market. But so far the only piece of this puzzle that\u2019s actually been set down is <a href=\"https:\/\/www.pcworld.com\/article\/3125120\/leaks-point-to-valves-steam-controller-with-a-100-price-tag.html\" rel=\"nofollow noopener\" target=\"_blank\">the new Steam Controller<\/a>, notably lacking in both memory and storage. Even if the new Steam hardware lands later this year, as Valve fervently hopes, it\u2019s possible that it will be so expensive that it\u2019s immediately forced into irrelevance. (It\u2019s worth pointing out that the Steam Frame still has no verified price, but the Snapdragon XR-based hardware with 16GB of memory is similar to the Samsung Galaxy XR, <a href=\"https:\/\/howl.link\/link\/?url=https%3A%2F%2Fwww.samsung.com%2Fus%2Fxr%2Fgalaxy-xr%2Fgalaxy-xr%2F&amp;publisher_slug=pcworld&amp;exclusive=1&amp;article_name=pcworld&amp;article_url=https%3A%2F%2Fwww.pcworld.com%2Farticle%2F3128822%2Fis-vr-gaming-now-dead-in-the-water.html&amp;u1=2-0-3128822-1-0-0-0-0\" rel=\"nofollow noopener\" data-subtag=\"2-0-3128822-1-0-0-0-0\" data-domain-name=\"samsung\" target=\"_blank\">which costs over $2,000 with included controllers<\/a>.)<\/p>\n<p><img decoding=\"async\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/05\/galaxy-xr_db033e.jpg\" alt=\"Samsung Galaxy XR\" class=\"wp-image-2949252\" width=\"1200\" height=\"676\" loading=\"lazy\"\/><\/p>\n<p class=\"imageCredit\">Samsung<\/p>\n<p>It\u2019s almost poetic that Meta tried to force VR into so many people\u2019s lives as the next big trend, because now the new trend\u2014\u201dAI\u201d\u2014is killing both its own cynical interest in the space and Valve\u2019s ability to deliver a more earnest vision for VR gaming. It\u2019s a much bigger problem than just VR, of course. \u201cAI\u201d is killing affordable hardware across the entire consumer space, <a href=\"https:\/\/www.pcworld.com\/article\/3113797\/investigation-even-usb-flash-drives-and-sd-cards-are-becoming-unaffordable.html\" rel=\"nofollow noopener\" target=\"_blank\">from phones to PCs to microSD cards<\/a>. The Steam Machine and Steam Frame will arrive at the worst possible moment, assuming they still manage to arrive at all.<\/p>\n<p>And I\u2019m sorry to pile on here, but that\u2019s only the hardware side of the equation. Virtual reality gaming still lacks its killer app, the tentpole game that can make people take notice and really get interested in the space. It doesn\u2019t have an equivalent to Wii Sports or Zelda: Twilight Princess for the Wii\u2019s motion controls. You could mention Beat Saber for the trendy side or Valve\u2019s own Half-Life: Alyx (which is <a href=\"https:\/\/go.skimresources.com?id=111346X1569483&amp;xs=1&amp;url=https:\/\/store.steampowered.com\/sale\/steamframe&amp;xcust=2-0-3128822-1-0-0-0-0&amp;sref=https:\/\/www.pcworld.com\/article\/3128822\/is-vr-gaming-now-dead-in-the-water.html\" rel=\"nofollow noopener\" data-subtag=\"2-0-3128822-1-0-0-0-0\" data-domain-name=\"steampowered\" target=\"_blank\">heavily featured on the promo page<\/a>) for a technical showcase, but those games debuted in 2019 and 2020, respectively. Not exactly hot tickets now.<\/p>\n<p>The next year may kill off VR gaming, leaving it in the same dustbin of history that NFT games (and NFTs in general) are deservedly occupying. That\u2019d be a genuine tragedy. VR gaming was, and in some ways still is, a vibrant space full of creativity and innovation. For all its growing pains over the last decade and change, it\u2019s one of the only parts of gaming where new ideas and interesting refreshes are everywhere. But I suspect that if the Steam Frame fails, or remains so niche that it gets put on the same listicles as Google Glass, we\u2019ll have to wait another decade or more for this particular trend to come around again.<\/p>\n<p>It feels weird to be cheering for a company that\u2019s on a 20-year win streak. But for the sake of this wonderful little space in the gaming market, I\u2019m rooting for you, Valve. <\/p>\n<p>Further reading: <a href=\"https:\/\/www.pcworld.com\/article\/2971433\/can-valve-save-vr-gaming-with-the-steam-frame.html\" rel=\"nofollow noopener\" target=\"_blank\">Can Valve save VR gaming with the Steam Frame?<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"Summary created by Smart Answers AI In summary:PCWorld examines whether VR gaming is declining, highlighting challenges from Meta\u2019s&hellip;\n","protected":false},"author":2,"featured_media":565708,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[86,56,54,55,4297,4298,4299],"class_list":["post-565707","post","type-post","status-publish","format-standard","has-post-thumbnail","category-virtual-reality","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom","tag-virtual-reality","tag-virtualreality","tag-vr"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/565707","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=565707"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/565707\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/565708"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=565707"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=565707"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=565707"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}