{"id":633664,"date":"2026-06-11T20:08:11","date_gmt":"2026-06-11T20:08:11","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/633664\/"},"modified":"2026-06-11T20:08:11","modified_gmt":"2026-06-11T20:08:11","slug":"ai-can-help-our-team-get-to-the-right-answers-faster-tomb-raider-ps5s-controversy-explained","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/633664\/","title":{"rendered":"&#8216;AI Can Help Our Team Get to the Right Answers Faster&#8217;: Tomb Raider PS5&#8217;s Controversy Explained"},"content":{"rendered":"<p><a class=\"scanlines\" title=\"&#039;AI Can Help Our Team Get to the Right Answers Faster&#039;: Tomb Raider PS5&#039;s Controversy Explained 1\" href=\"https:\/\/images.pushsquare.com\/16d1d908a7a5f\/ai-can-help-our-team-get-to-the-right-answers-faster-tomb-raider-ps5s-controversy-explained-1.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/06\/ai-can-help-our-team-get-to-the-right-answers-faster-tomb-raider-ps5s-controversy-explained-1.900x.j.jpeg\" width=\"900\" height=\"506\" alt=\"'AI Can Help Our Team Get to the Right Answers Faster': Tomb Raider PS5's Controversy Explained 1\"\/><\/a><\/p>\n<p>I think this last week, more than any other, has proved to me that AI \u2013 and specifically generative AI \u2013 is an issue in gaming we\u2019re increasingly going to need to confront head-on.<\/p>\n<p>Now I think it\u2019s important to underline that everyone has their own moral compass here: some of you may not care at all, some of you may draw the line at generated artwork. I\u2019m not necessarily here to tell you how you should feel, and I\u2019m honestly not sure I\u2019ve even decided on my own boundaries yet.<\/p>\n<p>But one thing I do think is important is that devs are transparent about when and where they\u2019re using the technology so we can all make up our own mind.<\/p>\n<p>Credit to <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/tomb_raider_legacy_of_atlantis\" rel=\"nofollow noopener\" target=\"_blank\">Tomb Raider: Legacy of Atlantis<\/a>, then, for at least <a href=\"https:\/\/www.pushsquare.com\/news\/2026\/06\/sound-the-alarm-tomb-raider-legacy-of-atlantis-partially-developed-using-ai\" rel=\"nofollow noopener\" target=\"_blank\">coming out and explaining<\/a> how it\u2019s using the technology.<\/p>\n<p>This was one of many games spotlighted during <a href=\"https:\/\/www.pushsquare.com\/features\/round-up-all-the-ps5-reveals-from-sonys-state-of-play-for-june-2026\" rel=\"nofollow noopener\" target=\"_blank\">Summer Game Fest<\/a> last week \u2013 in this instance, during Sony\u2019s <a href=\"https:\/\/www.pushsquare.com\/features\/round-up-all-the-ps5-reveals-from-sonys-state-of-play-for-june-2026\" rel=\"nofollow noopener\" target=\"_blank\">State of Play<\/a> \u2013 which was <a href=\"https:\/\/www.pushsquare.com\/news\/2026\/06\/sound-the-alarm-tomb-raider-legacy-of-atlantis-partially-developed-using-ai\" rel=\"nofollow noopener\" target=\"_blank\">confirmed to feature generative AI<\/a> in the aftermath of its release date reveal.<\/p>\n<p>Speaking with <a href=\"https:\/\/gameinformer.com\/2026\/06\/11\/tomb-raider-legacy-of-atlantis-director-discusses-use-of-generative-ai-in-the-upcoming\" rel=\"nofollow noopener\" target=\"_blank\">Game Informer<\/a>, Crystal Dynamics\u2019 Jeff Adams explained its approach:<\/p>\n<p>\u201cAt Crystal Dynamics, we see AI as a tool that can help our team get to right answers faster. So, let me give you an example of what that looks like. So, say in early level development, we have an idea for an object, but we&#8217;re not sure whether or not we want to take the dev time to build it. We can use a generative AI tool to help us visualize that object in the world. And if it works, we&#8217;ll then move it to our traditional pipeline. From there, the team will concept it, they&#8217;ll build it, and we&#8217;ll make sure that all the finished content in the final game is human-crafted. It&#8217;s really important for us that our team has the tools to make the highest quality experience possible. Our fans deserve nothing less than that.\u201d<\/p>\n<p>Game Informer did ask follow-up questions about this but got blocked by PR, so that\u2019s about the clearest statement we\u2019re going to get out of Crystal Dynamics for now.<\/p>\n<p>I suppose I can see the benefit of using AI in this instance, because it allows the team to more quickly and efficiently conceptualise how a level\u2019s going to look.<\/p>\n<p>But I wonder how much those generated assets ultimately go on to influence the art the dev creates. At what point does the AI begin to subconsciously determine the look and style of the game?<\/p>\n<p>It\u2019s a question I can\u2019t answer.<\/p>\n<p>I suppose the key thing here is that the work is still being handcrafted in the end, and so this probably falls into the side of acceptable for me. But I feel like we\u2019re all going to need to draw our own conclusions on a case-by-case basis now, because it\u2019s clear this topic isn\u2019t going away.<\/p>\n<p class=\"text source\">[source <a class=\"external\" title=\"External Link: https:\/\/gameinformer.com\/2026\/06\/11\/tomb-raider-legacy-of-atlantis-director-discusses-use-of-generative-ai-in-the-upcoming\" rel=\"noopener nofollow\" href=\"https:\/\/gameinformer.com\/2026\/06\/11\/tomb-raider-legacy-of-atlantis-director-discusses-use-of-generative-ai-in-the-upcoming\" target=\"_blank\">gameinformer.com<\/a>]<\/p>\n<p>\tRelated Games<\/p>\n<p>\tSee Also<\/p>\n<p class=\"avatar\"><img decoding=\"async\" class=\"img lazy\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2025\/10\/1759573209_524_avatar.jpg\" width=\"80\" height=\"80\" loading=\"lazy\" alt=\"Sammy Barker\"\/><\/p>\n<p>As the Editor of Push Square, Sammy has over 15 years of experience analysing the world of PlayStation, from PS3 through PS5 and everything in between. He\u2019s an expert on PS Studios and industry matters, as well as sports games and simulators. He also enjoys RPGs when he has the time to dedicate to them, and is a bit of a gacha whale.<\/p>\n","protected":false},"excerpt":{"rendered":"I think this last week, more than any other, has proved to me that AI \u2013 and specifically&hellip;\n","protected":false},"author":2,"featured_media":633665,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[554,141882,59,112,86,36936,56,54,55],"class_list":["post-633664","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ai","tag-amazon-games","tag-gb","tag-ps5","tag-technology","tag-tomb-raider","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/633664","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=633664"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/633664\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/633665"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=633664"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=633664"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=633664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}