{"id":653697,"date":"2026-06-23T09:04:16","date_gmt":"2026-06-23T09:04:16","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/653697\/"},"modified":"2026-06-23T09:04:16","modified_gmt":"2026-06-23T09:04:16","slug":"wolverine-ps5-will-win-awards-for-these-outstanding-accessibility-and-difficulty-options","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/653697\/","title":{"rendered":"Wolverine PS5 Will Win Awards for These Outstanding Accessibility and Difficulty Options"},"content":{"rendered":"<p><a class=\"scanlines\" title=\"Wolverine PS5 Difficulty Accessibility\" href=\"https:\/\/images.pushsquare.com\/8469c43c208aa\/wolverine-ps5-difficulty-accessibility.large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/06\/wolverine-ps5-difficulty-accessibility.900x.jpg\" width=\"900\" height=\"506\" alt=\"Wolverine PS5 Difficulty Accessibility\"\/><\/a><\/p>\n<p><a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/marvels_wolverine\" rel=\"nofollow noopener\" target=\"_blank\">Marvel&#8217;s Wolverine<\/a> is set to be an impressively customisable experience when it launches on PS5 later this year.<\/p>\n<p>It looks like developer Insomniac Games really has gone above and beyond with the game&#8217;s range of accessibility and difficulty options, allowing all kinds of players to get in on the action.<\/p>\n<p>Of course, the PlayStation Studio already established its high standards with <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/marvels_spider-man_2\" rel=\"nofollow noopener\" target=\"_blank\">Marvel&#8217;s Spider-Man 2<\/a>, which featured a massive list of toggles back in 2023.<\/p>\n<p>However, Insomniac says that Wolverine has both new and improved settings, alongside returning modifiers. In short, this is the furthest that the developer has ever taken this stuff.<\/p>\n<p>Here&#8217;s the full list of options, as posted by Insomniac:<\/p>\n<p>Marvel&#8217;s Wolverine Accessibility Options<\/p>\n<p>Gameplay Assists<\/p>\n<p>First Time User Experience \u2013 When the game is first booted up, this menu allows for full customization before the game begins<br \/>\nMotor Preset \u2013 Apply presets for a mix of different Motor options<br \/>\n(NEW) Lock-On: Off\/On-Screen\/All &#8211; Set lock-on behavior to target nearest enemies<br \/>\nChallenge Level options \u2013 Adjust the overall challenge level for gameplay<\/p>\n<p>Stealth Awareness \u2013 Adjusts how quickly enemies detect in stealth<br \/>\nEnemy Health \u2013 Adjusts the health of enemies<br \/>\nEnemy Damage \u2013 Adjusts damage dealt by enemies<\/p>\n<p>Dodge\/Parry Input Timing \u2013 Sets the amount of time available to successfully Dodge and Parry enemy attacks<br \/>\n(NEW) Dodge Mode \u2013 Sets the style of dodge between Default, Single Tap, Continuous Hold, or Toggle<\/p>\n<p>\u201cDefault\u201d is Single tap to Dodge; Double Tap to Roll.<\/p>\n<p>Chase Assist \u2013 Toggles reduced movement speed for targets during chase sequences<br \/>\n(NEW) Navigation Assist \u2013 Shows a direction trail towards nearest enemy or mission objective<\/p>\n<p>(NEW) Navigation Assist Color &#8211; Set color for navigation trail<br \/>\n(NEW) Navigation Assist Turn Speed- Adjust how quickly the camera turns toward the goal when using Navigation Assist<\/p>\n<p>(NEW) Traversal Assist &#8211; Toggles whether inputs are removed for climbing, jumping, and moving between traversal elements<br \/>\nGlobal Game Speed \u2013 Slow the game down between 100% \/ 70% \/ 50% \/ 30%<br \/>\n(NEW) Combat Game Speed \u2013 Sets speed of the game during stealth and active combat between 100% \/ 70% \/ 50% \/ 30%<br \/>\nQTE Autocomplete \u2013 Toggles whether or not Quick Time Event sequences advance automatically without a button press<br \/>\nRepeated Button Presses Settings \u2013 Set the input behavior for on-screen button prompt sequences between Taps or Hold<br \/>\nUI Holds Settings \u2013 Sets the activation behavior for the UI prompts requiring button holds, such as Suit and Technique purchases between Hold\/Toggle<br \/>\n(NEW) Sprint Mode \u2013 Sets the style of Sprint control between Hold, Toggle Hold, Toggle Release, Auto<\/p>\n<p>Auto Sprint Delay \u2013 Sets duration time before Sprint Mode: Auto engages<br \/>\nSprint Overrides Crouch \u2013 Toggles whether Sprint automatically overrides crouch<\/p>\n<p>(NEW) Special Techniques Mode \u2013 Sets behavior of Special Techniques between Hold\/Toggle<br \/>\nMelee Mode \u2013 Sets the style of melee control in combat between Single, Combo, Continuous<br \/>\nTouch Pad Active In Combat \u2013 Toggles whether the Touch Pad will bring up menus during combat<br \/>\nMission Waypoint Display \u2013Sets the visibility Mission Waypoint icons between On \/ R3 Hint \/ Off<br \/>\nTutorials \u2013 Sets the frequency in which tutorial messages appear<br \/>\n(NEW) Enable Reminders \u2013 Toggles visibility of periodic UI reminders<br \/>\nSkip Puzzle \u2013 Choose to skip puzzles in the game<br \/>\n(NEW)Recent Settings Section \u2013 Lists the 20 recently changed settings<br \/>\n*(NEW)Replay Cinematic &#8211; Replay \/ Restart active cinematic<\/p>\n<p>Motion Sensitivity<\/p>\n<p>Motion Sensitivity Preset \u2013 Apply presets for a mix of different Motion options<br \/>\nFullscreen Effects \u2013 Toggles the visibility of damage vignettes, intense flashing, and effects that impact large portions of the screen<br \/>\nMotion Blur \u2013 Toggles visibility of the blurring effect created by camera motions and fast-moving objects<br \/>\nFilm Grain \u2013 Adjusts the intensity of the film grain visual effect<br \/>\nChromatic Aberration \u2013 Toggle the visibility of the material effect where colored fringes appear around objects slightly shifted and out of focus<br \/>\nDepth of Field \u2013 Toggles the visibility of the blurring effect for objects that are farther away from the camera\u2019s focal point<br \/>\nLook Sensitivity \u2013 Adjust the camera control sensitivity while looking around.<br \/>\nInvert Look Control \u2013 Sets the controls while using the camera to look around<br \/>\nCamera Shake \u2013 Adjusts the intensity of the on-screen camera shake<br \/>\n(NEW) Camera Rotation Effects \u2013 Adjusts additive camera rotation effects during traversal, combat and other aspects of gameplay<br \/>\nCamera Follow \u2013 Sets whether the camera automatically adjusts when running and how quickly it does<br \/>\nCombat Camera Rotation Assist \u2013 Toggles the camera to automatically rotate to assist with keeping enemies in view during combat<br \/>\nCenter Dot \u2013 Enables and sets the size of a persistent dot in the center of the screen to help provide a focal point<\/p>\n<p>(NEW) Center Dot Size \u2013 Enables and sets the size of a persistent dot in the center of the screen to help provide a focal point between Small, Medium, Large<br \/>\n(NEW) Center Dot Color \u2013 Sets color of Center Dot<br \/>\n(NEW) Center Dot Opacity \u2013 Sets the opacity of Center Dot between Light, Medium, Dark, Full<\/p>\n<p>Visual Assists<\/p>\n<p>Vision Preset \u2013 Apply presets for a mix of different Vision options<br \/>\n(NEW) UI Text Size \u2013 Sets the size of in-game and menu text between Standard, Large, Largest<br \/>\nIcon and Prompt Size: Sets the size of in-world waypoints, icons, and prompts<br \/>\n(NEW) Toggle Icons \u2013 Toggles the visibility of HUD icons for active settings<br \/>\nEmphasis Text Color: Selects the color for emphasized text<br \/>\n(NEW) Senses Color Customization \u2013 Selects the color of the Senses effect<br \/>\n(NEW) Senses Threat Color Customization \u2013 Selects the color of enemy combat effects<br \/>\n(NEW) Parry Threat Color Customization \u2013 Selects the color of the effects that should be parried<br \/>\n(NEW) Dodge Threat Color Customization \u2013 Selects the color of the effects that should be dodged<br \/>\n(NEW) Boss Health \u2013 Toggles visibility of boss health bar<br \/>\n(NEW) Hero Health \u2013 Toggles the visibility of the hero Health Bar<\/p>\n<p>Audio Assists<\/p>\n<p>Hearing Preset \u2013 Apply presets for a mix of different Hearing options<br \/>\nMono Audio \u2013 Toggles whether all audio is combined to a singular output that players through both the left and right speakers<br \/>\nVoice Boost \u2013 Toggles adjustments to in-game audio that makes dialogue clearer and more audible<br \/>\nScreen Reader \u2013 Toggles the read out of on-screen text for menus, tutorials, and notifications, support for English, *French, *Italian, *German, *Spanish (LatAm), *Spanish (Castilian) and Japanese<\/p>\n<p>Screen Reader Volume \u2013 Adjusts the volume of the Screen Reader<br \/>\n(NEW) Screen Reader Speed \u2013 Sets the speed at which Screen Reader reads information between 100%, 150%, 200%, 300%, 400%<br \/>\n(NEW) Screen Reader Verbosity \u2013 Sets the level of detail for Screen Reader between Default and Minimal<br \/>\n(NEW) Screen Reader Repeat \u2013 Toggle repetition behavior of Screen Reader<br \/>\nScreen Reader Repeat Delay Time \u2013 Adjusts the amount of time before the current set of entries will be repeated on idle<br \/>\nScreen Reader Repeat Delay Scale \u2013 When ON, Screen Reader will double the time read for each repeated entry starting from the time specified<\/p>\n<p>(NEW) Accessibility Audio Cues \u2013 Toggles added later of accessibility audio cues to confirm needed or completed actions<\/p>\n<p>(NEW) Accessibility Audio Cue Volume \u2013 Adjusts the volume of the Accessibility Audio Cues<\/p>\n<p>(NEW) Heartbeat Audio \u2013 Toggles playback of heartbeat audio and vibration for enemies<br \/>\n*Audio Description \u2013 Toggles playback of an additional audio track which describes key visuals and actions during cinematics using selected voice language. Support for English, French, Italian, German, Spanish (Latam), Spanish (Castilian), and Japanese.<\/p>\n<p>*Audio Descriptions Volume\u2013 Adjusts the volume of Audio Descriptions<\/p>\n<p>(NEW) Audio and Vibration Cue Glossary \u2013 A glossary of various audio cue sounds and vibrations<br \/>\n(NEW) Single Language Audio \u2013 Toggles whether dialogue in other languages that is important to combat or narrative understanding gets swapped to match the set voice language<br \/>\n(NEW) Profanity Filter \u2013 Toggles whether profane words are audibly replaced by silence and visually replaced with asterisks; feature for US English Only<br \/>\nFrequency Controls \u2013 Options for cutting off high and low frequencies, and softening a specific frequency range<\/p>\n<p>High Frequency Cutoff \u2013 Toggles the filtering out of all frequencies above 6,000Hz<br \/>\nNotch Frequency Filter \u2013 Toggles the availability of the notch frequency filter slider to remove a specific frequency range<br \/>\nLow Frequency Cutoff \u2013 Toggles the filtering out of all frequencies below 600 Hz<\/p>\n<p>Streaming Mode \u2013 Toggles the usage of licensed or composed music<\/p>\n<p>High Contrast Options<\/p>\n<p>High Contrast Presets \u2013 Toggles a variety of options from four presets<br \/>\nHigh Contrast Outlines Friendly \u2013 Applies a single solid colored outline on all friendly characters<br \/>\nHigh Contrast Outlines Enemy \u2013 Applies a single solid colored outline on all enemy characters<br \/>\nHigh Contrast Outline Thickness \u2013 Sets the thickness of the High Contrast Outlines for Friendlies and Enemies<br \/>\n(NEW) High Contrast Outline Brightness \u2013 Set the brightness for High Contrast Outlines<br \/>\nHero Shader \u2013 Applies a solid single-color shader on the hero to improve visibility<br \/>\nAlly Shader \u2013 Applies a solid single-color shader on allies to improve visibility<br \/>\nNPC Shader \u2013 Applies a solid single-color shader on NPCs to improve visibility<br \/>\nEnemy Shaders \u2013 Applies a solid single-color shader on enemies to improve visibility; includes 7 different enemy type shaders<br \/>\nStory Critical Shader \u2013 Applies a solid single-color shader on story critical items to improve visibility<br \/>\nCombat Interact Shader \u2013 Applies a solid single-color shader on combat interact items to improve visibility<br \/>\nCollectible Shader \u2013 Applies a solid single-color shader on collectibles to improve visibility<br \/>\nHigh Contrast Background \u2013 Toggles the visibility of a high contrast background for assistance with visual clarity of some elements<br \/>\n(NEW) High Contrast Shader Fill Opacity \u2013 Set the amount that the High Contrast Shaders override natural character colors<\/p>\n<p>(NEW) Violence Customization<\/p>\n<p>(NEW) Violence Preset: Some, Full \u2013 Presets for a mix of different Dynamic Blood, Dismemberment, and Healing options<br \/>\n(NEW) Dynamic Blood \u2013 Toggles the visibility of blood from impacts during gameplay and cinematics<br \/>\n(NEW) Dismemberment \u2013 Toggles visibility of dismemberment in gameplay (no dismemberment) and cinematics (blurred)<br \/>\n(NEW) Visceral Healing \u2013 Toggles the level of physical damage displayed on Logan\u2019s body in gameplay and cinematics<\/p>\n<p>Subtitles and Captions<\/p>\n<p>Subtitles \u2013 Toggles visibility of text at the bottom of the screen for spoken dialogue<\/p>\n<p>Subtitle Size \u2013 Sets size of subtitles<br \/>\nSubtitle Color \u2013 Selects text color for subtitles<br \/>\nSubtitle Speaker Color \u2013 Selects the speaker name color for subtitles<br \/>\nSubtitle Background Color \u2013 Selects the background color for subtitles<br \/>\nSubtitle Background Opacity \u2013 Selects the opacity level of the background color for subtitles<br \/>\n(NEW) Subtitle Direction Indicators \u2013 Toggles the visibility of direction indicators during gameplay for all subtitles or just off-screen subtitles only<br \/>\n(NEW) Subtitle Direction Indicator Color \u2013 Sets color for direction indicators<\/p>\n<p>Captions \u2013 Toggles the visibility of text at the bottom of the screen for important sound effects and music during cinematics and gameplay<\/p>\n<p>Caption Size \u2013 Sets the size of Captions<br \/>\nCaption Color \u2013 Selects text color for captions<br \/>\nCaption Background Color \u2013 Selects the background color for captions<br \/>\nCaption Background Opacity \u2013 Selects the opacity level of the background color for captions<br \/>\n(NEW) Caption Direction Indicators \u2013 Toggles the visibility of direction indicators during gameplay for all captions or just off-screen captions only<br \/>\n(NEW) Caption Direction Indicator Color \u2013 Sets color for direction indicators<br \/>\n(NEW) Music Caption Color \u2013 Selects the color for music captions<\/p>\n<p>Controller and Layout<\/p>\n<p>Controller Remapping \u2013 Adjust controller layout using presets or custom mappings<br \/>\nShortcuts \u2013 Set an action to map shortcuts on each of the four d-pad buttons<\/p>\n<p>None \u2013 Nothing. Zero. Nada. Zilch.<br \/>\nScreen Reader Status \u2013 Use this to play a readout of your HUD status<br \/>\nToggle Contrast Options \u2013 Toggle Contrast Options<br \/>\nGame Speed &#8211; Toggle specified Game Speed option<br \/>\nVarious Combat Holds and Double Presses \u2013 Sets Combat Holds and Double Presses<br \/>\n(NEW) Collectible \/ Interact Tracker \u2013 Switch from tracking objectives to collectibles and interacts within range using Navigation Assist<br \/>\nSpecial Techniques Toggle \u2013 Press to perform Special Technique<\/p>\n<p>Shortcuts available for every technique slot<\/p>\n<p>*Photo Mode \u2013 Quickly access Photo Mode<\/p>\n<p>Adaptive Triggers \u2013 Sets the level of force and tension that is applied when pressing L2 and R2. Determined by system software.<br \/>\n(NEW) Cinematic Vibration \u2013 Adjust strength of controller vibration in cinematics<br \/>\n(NEW) Footstep Vibration \u2013 Adjust strength of Logan\u2019s footstep vibration in gameplay<br \/>\nController Speaker Mode \u2013 Sets the sounds coming from the controller speaker<br \/>\nController Vibration mode \u2013 Sets the mode for controller vibration; Experiential, Functional, None<br \/>\nController Vibration Intensity \u2013 Sets the intensity of the controller vibration<\/p>\n<p>As alluded, it doesn&#8217;t come as much of a surprise to see Insomniac invest so heavily in accessibility \u2014 but it&#8217;s still great to see the studio continue to push industry standards.<\/p>\n<p>Even if you&#8217;re just looking for difficulty adjustments, or controller tweaks, the provided options are so in-depth.<\/p>\n<p>Do any of these settings jump out at you? Tell us how you&#8217;re going to be playing Marvel&#8217;s Wolverine in the comments section below.<\/p>\n<p class=\"text source\">[source <a class=\"external\" title=\"External Link: https:\/\/support.insomniac.games\/hc\/en-us\/articles\/52228548716819-What-Accessibility-options-does-Marvel-s-Wolverine-feature\" rel=\"noopener nofollow\" href=\"https:\/\/support.insomniac.games\/hc\/en-us\/articles\/52228548716819-What-Accessibility-options-does-Marvel-s-Wolverine-feature\" target=\"_blank\">support.insomniac.games<\/a>]<\/p>\n<p>\tRelated Games<\/p>\n<p>\tSee Also<\/p>\n<p class=\"avatar\"><img decoding=\"async\" class=\"img lazy\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2025\/10\/1760992869_897_avatar.jpg\" width=\"80\" height=\"80\" loading=\"lazy\" alt=\"Robert Ramsey\"\/><\/p>\n<p>Robert (or Rob if you&#8217;re lazy) is an assistant editor of Push Square, and has been a fan of PlayStation since the 90s, when Tekken 2 introduced him to the incredible world of video games. He still takes his fighting games seriously, but RPGs are his true passion. The Witcher, Persona, Dragon Quest, Mass Effect, Final Fantasy, Trails, Tales \u2014 he&#8217;s played &#8217;em all. A little too much, some might say.<\/p>\n","protected":false},"excerpt":{"rendered":"Marvel&#8217;s Wolverine is set to be an impressively customisable experience when it launches on PS5 later this year.&hellip;\n","protected":false},"author":2,"featured_media":653698,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[59,112,622,86,56,54,55,21389],"class_list":["post-653697","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-gb","tag-ps5","tag-sony","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom","tag-wolverine"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/653697","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=653697"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/653697\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/653698"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=653697"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=653697"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=653697"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}