{"id":666943,"date":"2026-06-30T23:29:17","date_gmt":"2026-06-30T23:29:17","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/666943\/"},"modified":"2026-06-30T23:29:17","modified_gmt":"2026-06-30T23:29:17","slug":"the-sims-4-update-official-patch-notes-june-30th-2026","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/666943\/","title":{"rendered":"The Sims 4 Update: Official Patch Notes (June 30th, 2026)"},"content":{"rendered":"<p><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"746\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/01\/BOOK-PATTERN-1024x746.png\" alt=\"BOOK PATTERN\" class=\"wp-image-118167\" style=\"aspect-ratio:1.372676873581708;width:215px;height:auto\" title=\"The Sims 4 Update: Official Patch Notes (June 30th, 2026) 3\"  \/><\/p>\n<p>Official Sims 4 Patch Notes<\/p>\n<p>Update 6\/30\/2026<br \/>PC: 1.125.56.1030 \/ Mac: 1.125.56.1230<br \/>Console: 2.35<\/p>\n<p>Sul Sul! Ring ring! Pick up! =)))<\/p>\n<p>It\u2019s me, Callia, your favorite \u201cphone lady\u201d from the Main Menu! I just HAD to call and tell you all about the newest Quality of Life update! You reported them. Voted on them. Kept them at the top of the list. We hear ya! This update tackles 12 of some of the most upvoted reports on EA Forums. The team has also made moves to reduce save corruption for Mac users, along with more fixes for issues you\u2019ve been reporting.<\/p>\n<p>It\u2019s some of the best news I\u2019ve heard since my PHONE &lt;3 started letting me know when I\u2019m left on read. Not that you\u2019d ever do that. Right?<\/p>\n<p>I love it when calls get answered, like your calls for improving live-mode notifications! There\u2019s been a new pass at Live Mode notifications to make everyday gameplay feel more intentional and less overwhelming.<\/p>\n<p>You\u2019re getting more control over festival and phone notifications, meaningful story context for calls, and \u2026 wait \u2026 fewer repetitive phone calls?<\/p>\n<p>Why would anyone want fewer phone calls?!<\/p>\n<p>Apparently, it\u2019s to cut down on spam and keep immersion front and center. That, I get!<\/p>\n<p>Anyways, keep reading to learn more, and don\u2019t forget that I\u2019m always here. Waiting. Just a phone call away =)<\/p>\n<p>\u2013 Callia Maebey<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"600\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/06\/sims-4-update-patch-notes-june-30th-2026-screen-2.jpeg\" alt=\"sims 4 update patch notes june 30th 2026 screen 2\" class=\"wp-image-212283\" title=\"The Sims 4 Update: Official Patch Notes (June 30th, 2026) 4\"  \/>A screenshot of Sim, Callia Maebey, looking very excited, holding a phone in her hand.<\/p>\n<p>Fewer Infinite Load Occurrences on Mac<\/p>\n<p>As part of\u00a0our continued investigation into <a href=\"https:\/\/simscommunity.info\/2025\/04\/01\/sims-4-save-game-corruption-update\/\" rel=\"nofollow noopener\" target=\"_blank\">Save Corruption<\/a>\u00a0and following our\u00a0<a href=\"https:\/\/simscommunity.info\/2026\/03\/17\/new-the-sims-4-update-for-pc-mac-official-patch-notes-march-17th-2026\/\" rel=\"nofollow noopener\" target=\"_blank\">March 10<\/a>\u00a0update, we moved Scratch files from Documents to AppData for PC players to prevent conflicts with cloud backup services. Since the rollout has completed, we have observed improvements in Infinite Load occurrences. For this June update, we\u2019re making those same changes for Mac users.<\/p>\n<p>Festival Notification Controls<\/p>\n<p>We\u2019ve added a Festival Notifications section to the Game Options menu that will allow players to determine which Festivals they receive notifications for on a pack by pack basis.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"742\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/06\/sims-4-update-patch-notes-june-30th-2026-screen-3-1024x742.jpeg\" alt=\"sims 4 update patch notes june 30th 2026 screen 3\" class=\"wp-image-212282\" title=\"The Sims 4 Update: Official Patch Notes (June 30th, 2026) 5\"  \/>A screenshot showing the new Festival Notifications UI in Game Options. It lists festivals, events, and fairs in San Myshuno, Britechester, Mt. Komorebi, Henford-on-Bagley, Copperdale, Ravenwood, and Gibbi Point. It shows that notifications are on by default, but can be toggled off to prevent them.<\/p>\n<p>Fixes &amp; Improvements for Live Mode TNS Notifications &amp; Phone Calls<\/p>\n<p>More Control Over Notifications<\/p>\n<p>We\u2019ve updated the \u201cSilence Phone\u201d button to support newer content, which will provide more control over notifications. It should now properly prevent all phone calls. (Base Game)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"597\" height=\"721\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/06\/sims-4-update-patch-notes-june-30th-2026-screen-4.jpeg\" alt=\"sims 4 update patch notes june 30th 2026 screen 4\" class=\"wp-image-212281\" title=\"The Sims 4 Update: Official Patch Notes (June 30th, 2026) 6\"  \/>A screenshot showing the Sims 4 Phone UI and the \u201cSilence Phone\u201d button.\u00a0<\/p>\n<p>Notifications Make More Sense for Your Story<\/p>\n<p>Gone are the days when Sims would call for dating advice when they barely knew you! Now, only Friends will do this. (Base Game)<\/p>\n<p>Actually\u2026 Why not do this for all Neighborhood Stories?! All Neighborhood Stories phone calls will now require your Sims to be at least friends before they reach out. (Base Game)<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/eco-dhd-sims-getting-reminders-to-do-gigs-for-careers-their-not-in\/4987053\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Sims in the Freelancer Career will no longer receive Gig calls and pop ups from careers they are not in. (Base Game)<\/p>\n<p>Sims should now need to be Friendly before they call to invite your Sims to a Festival or Getaway, adding story context to these calls. (Multiple)<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/gro-stay-over-calls-never-happen\/12013222\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Stay Over calls can now happen multiple times. They may occur any time after fourteen days have passed since the initial call. This fix is retroactive in old saves. (Growing Together)<\/p>\n<p>Sims that are actively present on the lot will no longer call to ask about your adult Sim\u2019s childhood for the Formative Moments feature. It was a little weird. How were they even doing that?! (Adventure Awaits)<\/p>\n<p>Good Ol\u2019 Grim is a little pickier on who he\u2019ll try to recruit now. He\u2019s the Grim Reaper after all \u2013 he has options! He\u2019ll only call Sims to offer a job if they are Macabre. (Life &amp; Death)<\/p>\n<p>Less Spam<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/discussions\/the-sims-4-general-discussion-en\/phone-calls-and-texts\/212886\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Hey, we heard you just became friends with\u2026 JUST KIDDING. We\u2019ve removed some repetitive phone calls in Live Mode based on feedback from Reddit, Discord, and the EA Forums. Players will no longer receive the following phone calls:<\/p>\n<p>Hey, I heard you became friends with [SimName]! [He\/She]\u2019s pretty cool! (Get Together)<\/p>\n<p>Hey, I heard you became enemies with [SimName]. That [guy\/girl] is a jerk! (Get Together)<\/p>\n<p>Hey, I heard you and [SimName] are good friends now. You\u2019re getting more popular \u2013 clearly you\u2019re a good person to know! (Get Famous)<\/p>\n<p>Do you want Earbuds? Great! They are still available for purchase from the computer. We will, however, no longer be reminding you about them.<\/p>\n<p>We\u2019ve decreased how frequently players will get dancing and Bar Night invites from other Sims. (Get Together)<\/p>\n<p>Bess Sterling will not call as quickly or as frequently anymore. However, once she does call \u2013 if you accept, you are still at her mercy. Good luck. (Eco Lifestyle)<\/p>\n<p>We\u2019ve decreased how frequently players will get Community Closeness Calls. (Eco Lifestyle)<\/p>\n<p>We\u2019ve removed the \u201cCome check out ThrifTea!\u201d TNS notification reminder. (High School Years)<\/p>\n<p>We\u2019ve decreased how frequently players will get romance-related phone calls. (Lovestruck)<\/p>\n<p>The Discovery Quest for \u201cStarting a Dynasty\u201d should only occur once per save now. (Royalty &amp; Legacy)<\/p>\n<p>In general, we\u2019ve decreased how frequently players will get invites from other Sims. (Multiple Packs)<\/p>\n<p>More Flexibility on Marketplace (PC, Mac,\u00a0 and Xbox)<\/p>\n<p>We\u2019re improving price transparency for Maker Packs and Kits in the Marketplace with a simplified purchase flow.<\/p>\n<p>When you click the new \u201cBuy\u201d button in the Marketplace, the nearest amount of Moola will be automatically redeemed for the chosen Kit or Maker Pack. For example, now when you purchase a Maker Pack priced at 300 Moola, you\u2019ll be able to spend \u201c$2.99\u201d (or MSRP) directly at check out.<\/p>\n<p>To make this a better experience, \u201cBuy\u201d also provides 9 new Moola offers: 300, 400, 600, 700, 800, 900, 1100, 1200, and 1300.<\/p>\n<p>This is only available for Simmers on PC and Xbox, PlayStation Simmers will get this option in a future update.<\/p>\n<p>Fixes for Most Voted Issues:<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/windowsdoors-glitch-into-walls\/12578376\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Windows and doors now display correctly and remain properly aligned with the walls across all graphics settings (Low, Medium, and High), without clipping or glitching into the walls. If occurring during Low Settings load, please follow the prompt and restart your game to see the update.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/partnered-sims-turn-into-siblings\/4943482\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We fixed an issue where partnered Sims could form an inappropriate relationship upon leaving Create a Sim. This fix isn\u2019t retroactive in Saves where the relationship change already occurred, but it is retroactive in old saves where the relationship change hasn\u2019t yet occurred. Note: There is still another case of this behavior we\u2019re still investigating.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/xbps-cant-interact-with-gallery-without-force-closing-game-after-patch-2-32\/13366628\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We addressed an issue where the game could become stuck on the thumbnail UI when a user clicks on a gallery item after changing the filters when navigating with a controller.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/psxb-gallery-cant-download-custom-tattoos\/13400541\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We fixed an issue where Simmers on Xbox and PlayStation consoles\u00a0 would encounter a soft lock when trying to download tattoos from the Gallery.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/endless-loadingcrashing-when-trying-to-load-a-certain-lot-broken-objects\/5037252\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We fixed an instance of endless loading (save corruption) that could occur when trying to place certain lots from the Gallery. This was happening because these lots had an overuse of placement cheats that were corrupting the lots\u2019 footprints. We adjusted how Navmeshes behave to account for these instances.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/rl-mysterious--vicious-dynasty-ideal-causes-sims-to-autonomously-watch-tv\/13244664\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] A top community concern around \u201cSims performing Mean interactions\u201d was investigated. We found while this was previously happening, these were old bugs that we\u2019d previously addressed in past patches. When we investigated new reports and player saves we found this was being caused by the \u201cVicious Dynasty Ideal\u201d from Royalty &amp; Legacy and was by design. We wanted to address this feedback however, so Sims with the Vicious Dynasty Ideal will no longer autonomously run Mean interactions. They will still get Prestige Points when a player manually runs Mean socials.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/rl-sims-changes-dynastiesconstant-message-after-loading\/13401358\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We fixed an issue where Child Sims could be automatically added to a Dynasty, and players would receive the \u201cJoined Dynasty\u201d notification on repeat when entering or leaving Create a Sim. (Royalty &amp; Legacy)<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/gtw-doctor-cant-treat-patients-medication\/13402198\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] [<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/gtw-doctor-deliver-food-not-being-done\/13403532\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Fixed an issue where Doctors couldn\u2019t perform interactions with their Patients or use the \u201cDeliver Food\u201d interaction. (Get to Work)<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/cd-cant-adopt-pets\/13401773\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Fixed an issue that was preventing Sims from adopting Cats and Dogs. (Cats &amp; Dogs)<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/cd-sims-dont-do-feel-the-love-hug-or-kiss-animation-with-catssmall-dogs\/13401185\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Fixed an issue that was preventing Sims from performing the \u201cFeel the Love\u201d interaction properly on a cat or small dog. (Cats &amp; Dogs)<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/cd-cant-bathe-dog\/13402954\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Fixed an issue that prevented Sims from bathing small Dogs. (Cats &amp; Dogs)<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/gf-actor-hair-not-getting-done-task-not-ticking-off\/13401868?topicRepliesSort=postTimeDesc\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Sims are once again able to complete the Hair and Makeup task on an Actor Career gig. (Get Famous)<\/p>\n<p>Base Game<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/discussions\/the-sims-4-technical-issues-mac-en\/current-issue-objects-lighting-and-shadows-flickering-since-1401-patch\/11858542\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We did some rendering backend synchronization on Mac, which has addressed some graphical flickering issues in game when players manually disabled SSAO in the SGR file.<\/p>\n<p>We\u2019ve addressed a handful of visual and crashing issues relating to occults with this patch.<\/p>\n<p>Island Living<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/il-mermaid-tail-is-invisible\/11936742\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We\u2019ve fixed old saves where Merfolk tails had gone missing. To visually fix the issue on your end, the affected Sims must be taken into Create a Sim once to return the tail.<\/p>\n<p>Enchanted by Nature<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/ebn-fairy-wings-randomly-disappear-in-live-mode\/12332508?topicRepliesSort=postTimeDesc\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Fairy Wings will remain visible after traveling to other lots. This is fixed retroactively.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/ebn-fairies-with-altered-skin-tone-cause-the-game-to-crash\/12463137\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Fairies with altered skin tone will no longer cause the game to crash after the player swaps forms or appearance modifiers repeatedly.<\/p>\n<p>Switching from Fairy form to normal form in Live Mode, while the forms are unlinked will no longer cause the normal Sim form to have the skin tone of the Fairy form. That\u2019s a mouthful.<\/p>\n<p>Werewolves<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/w-existing-werewolves-did-not-receive-nose-color-options\/12394016\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We fixed some issues where User Created Werewolves from existing saves would not be able to apply Nose Swatch Colors in Create a Sim.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/w-existing-werewolves-did-not-receive-nose-color-options\/12394016\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Werewolf nose color options will no longer reset when a Teen Werewolf Sim goes to school, returns home, and then enters Create a Sim using a mirror.<\/p>\n<p>Base Game<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/cannot-sort-by-pack-in-buildbuy-and-cas\/13339405\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We fixed an issue where Create-a-Sim and Build Mode catalog could not be sorted by pack on PlayStation.<\/p>\n<p>Simmers on Xbox will not be prompted to restart their game after purchasing Moola after downloading another pack.<\/p>\n<p>Xbox players will be prompted to restart their game after downloading an Expansion Pack or Game Pack. This is required for the new content to be available in-game.<\/p>\n<p>In addition to our notification improvements, occult fixes, and scratch file work, we have continued to address highly voted community issues (and also some issues that were easier fixes).<\/p>\n<p>Base Game<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/items-are-getting-stuck-in-the-grab-hand-when-moving-from-stacks-to-inventory\/12982491\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Stacked items will no longer get stuck on the cursor when attempting to move to the Sim\u2019s Inventory. This is fixed for: stacked items, photos, and paintings. If this is still observed in other cases, please report.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/turtleneck-base-layer-looks-bad-visually-around-sims-neck\/13400735\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We\u2019ve also made improvements to various Base Layer assets. These updates include: split gender versions of the Turtleneck to improve texture quality around the neck, split gender versions of the underwear bra asset to improve texture quality, and tweaks to the yfAcc_BaseLayerBodySuit_CapPink, LongWine and TankWhite textures to remove a breast shadow for gender neutrality.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/sims-only-do-limited-romantic-interactions-autonomously\/13190218\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Couple Sims will no longer only perform the \u201cKiss\u201d interaction autonomously.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/psxb-items-constantly-highlighted-as-new-in-buildbuycas\/13368835\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We fixed an issue where the New Items icon would reappear in Build Mode on items that had already been seen.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/household-members-turning-into-neighbors-cant-use-doors-1-112-5192-06\/11867223\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We fixed a situation where Household Sims could get incorrectly labeled as a \u201cNeighbor\u201d and weren\u2019t able to use doors.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/appliances-break-very-easily\/4947443\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Fixed a Simulation Error that resulted in Appliances and Sinks breaking repeatedly despite repair, travel, or time passing.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/cheat-edit-relationship-in-cas-not-saving-partner\/12562413\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] The \u201cPartner\u201d relationship will no longer revert to a general Household member after re-entering Create a Sim.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/story-progression-action-relationship-error\/12515279\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Fixed an error that would happen between 2 and 3 am at night and resulted in Sims becoming stuck and unable to be swapped between.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/ui-options-and-all-interactions-inaccessible-once-leaving-buildbuy-mode\/13348799?topicRepliesSort=postTimeDesc\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We fixed an issue where all UI, Options, and interactions could become inaccessible after exiting Build Mode relating to work schedules. This is fixed in old saves.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/rl-sims-obsessively-view-royal-frog-interrupting-all-tasks\/13375007\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Sims will no longer obsessively view Frog or insect collections, including the Noble Frog.<\/p>\n<p>We fixed an instance of Infinite Loading which could occur when loading Create a Sim via an unloaded Sim through the Simology Panel.<\/p>\n<p>We fixed an Assert that was occurring related to stairs when an object was deleted using the Sledgehammer Tool after buying a Styled Room.<\/p>\n<p>When a Sim travels to a Community Lot and enters Plan an Outfit in Create a Sim using a mirror, closing CAS will now correctly redirect the Sim back to the Community Lot, rather than their Home Lot.<\/p>\n<p>We added a tiny idle that Active Sims will play once a day before they get their Energized buff. (It\u2019s the Create a Sim Active Trait selection animation). This change isn\u2019t a bug, but it\u2019s cute and was easy to do.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"736\" height=\"1024\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/06\/sims-4-update-patch-notes-june-30th-2026-screen-5-736x1024.jpeg\" alt=\"sims 4 update patch notes june 30th 2026 screen 5\" class=\"wp-image-212280\" title=\"The Sims 4 Update: Official Patch Notes (June 30th, 2026) 7\"  \/>A screenshot showing a Sim do a little \u2018get energized\u2019 idle animation.<\/p>\n<p>Multiple<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/col-npc-roles-assigned-to-multiple-sims-sometimes-duplicates\/12312826\/comments\/12461670\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] \u201cThere are Sims who can be Duplicated\u201d has been fixed in a variety of ways. If this duplication already occurred this will not be fixed retroactively in those specific instances.<\/p>\n<p>We fixed an issue where Rahul could become duplicated as the \u201cGrocery Delivery\u201d Sim. (Cottage Living)<\/p>\n<p>The NPCs Raheel Kunal (Adventure Awaits) and Zhaleh Amani (Enchanted by Nature) can no longer be married, moved in, or proposed to. They are unique NPCs that fill a role and doing these things was resulting in duplicates of these Sims.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/aa-npc-buddy-scoops-schedule-broken-causing-game-to-spawn-clones\/12774876\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Buddy Scoop will now follow his schedule (10 AM to 8 PM), and he will not reappear with different names in the Relationship panel. (Adventure Awaits)<\/p>\n<p>Other reports in this thread were investigated and appear to have been addressed in past updates previously.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/cant-drag--place-items-from-sim-inventory\/12246824\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We holistically fixed an issue where multiple objects could get stuck in a Sim\u2019s inventory and couldn\u2019t be placed back in the world with drag and drop functionality. This also caused a greyed out interaction on \u201cPut in Inventory\u201d on certain objects due to ownership issues \u2013 which has also been fixed.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/maps-from-dlc-appearing-twice-on-overview-page\/4946440\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Fixed an issue where worlds could appear twice on the World selection screen.<\/p>\n<p>Events<\/p>\n<p>Fixed an issue where the game could get stuck when a Sim performs the \u201cFan Self\u201d interaction with the \u201cFluttering Hand Fan.\u201d (Lady Bridgerton\u2019s Masquerade Ball Event)<\/p>\n<p>City Living<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/cl-adjacent-apartment-units-ceiling-always-showing-in-cutawaywalls-down\/11956190\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We fixed some visual ceiling issues observed for adjacent apartment ceilings upon using Cutaway\/Walls Down view options.<\/p>\n<p>Cats &amp; Dogs<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/cd-black-pets-after-traveling-or-loading-after-patch-1-116-2231-25\/12332547\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Fixed an issue where pets could receive a Black Texture after spending a day at a Vet Clinic. Unfortunately, this fix is not retroactive in saves where it already occurred.<\/p>\n<p>Seasons<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/certain-wants-and-fears-despite-option-turned-off\/5055659\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Wants and Fears relating to Father Winter will no longer show up if Wants and Fears are toggled off in the Options menu.<\/p>\n<p>Growing Together<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/gro-infant-won%E2%80%99t-get-first-visit-to-family-member%E2%80%99s-home-milestone\/12917997\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Infants will now properly unlock the \u201cFirst Visit to a Family Member\u2019s Home\u201d Milestone.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/gro-burnout-moodlets-dont-go-awaycome-back-fast\/12218636\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Sleep will now reduce the duration of the \u201cMental Fog\u201d buff (as well as all other dazed moodlets). The \u201cMental Fog\u201d Buff description has also been updated to say, \u201c[SimName] is starting to feel woozy from his\/her\/their mental load. Maybe [he\/she\/they] should get a good night\u2019s sleep before things get worse.\u201d<\/p>\n<p>Horse Ranch<\/p>\n<p>We fixed an animation issue with hands when the Mysterious Rancher Sim tried to close an umbrella during a thunderstorm.<\/p>\n<p>For Rent<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/fr-no-too-low-rentlease-period-when-playing-as-tenant\/5025289\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] Rent information is now properly displayed in the Bills &amp; Utilities panel.\u00a0<\/p>\n<p>We addressed some inaccuracies with Rent price showing up as 0 for \u201cCurrent Billing Estimate\u201d for Residential Rentals.<\/p>\n<p>Fixed the Rent calculation to be correct and not decrease over time.<\/p>\n<p>Objects in Multi-Unit Residential Rentals can now be interacted with properly and the game will not crash after switching a Household.<\/p>\n<p>High School Years<\/p>\n<p>Fixed an assert that could occur when clicking on a reaction emoji.<\/p>\n<p>Royalty &amp; Legacy<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/sims-become-muscular-for-no-reason\/12320390?topicRepliesSort=postTimeDesc\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We addressed a report that \u201cSims become muscular for no reason.\u201d Sims with the \u201cDoctrine of Vitality\u201d are intended to gain muscle over time. We\u2019ve updated the text to become clearer for this intended behavior.<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/rl-scholarly-ideal-has-two-entries-for-geek\/13279516\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] The Geek trait now only displays a single positive value when compared to the Scholarly Dynasty Ideal.<\/p>\n<p>Adjusted the Ballroom dance animation where the Sims\u2019 hands could clip when the partner switch section ended.<\/p>\n<p>Outdoor Retreat<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/save-error-5105bd7fa0b-putting-gordian-cot-in-inventory\/12923685\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] We fixed a simulation error that would occur when using the \u201cPut in Inventory\u201d interaction on the Gordian Cot or Airkushn Single.<\/p>\n<p>Base Game<\/p>\n<p>(pfHair_SDX033AfroPuffsOmbre) will now sort in the proper hair length category in Create a Sim.<\/p>\n<p>(yfAcc_ManiNatural_SolidDirt) and (ymAcc_ManiNatural_SolidDirt) no longer appear duplicated in Create a Sim.<\/p>\n<p>Cats &amp; Dogs<\/p>\n<p>Appliances from Cats and Dogs will now appear in both the Misc and Show All categories.<\/p>\n<p>Seasons<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/s-moarpillaz-love-seat-is-tagged-as-a-sofa\/13284319\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] The Moarpillaz Love Seat is now sorting under Loveseats in Build Mode.<\/p>\n<p>Eco Lifestyle<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/eco-seat-of-cultivation-is-not-tagged-as-outdoor-seating\/13284369\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] (sitSofa3x1_EP09GENslats) will now be sorted into the Outdoor Furniture category in Build Mode.<\/p>\n<p>Horse Ranch<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/hr-two-masculine-child-hairs-are-not-available-for-female-children\/13259821\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] The (cmHair_EP14AfroTapered) and (cmHair_EP14CornrowsLong) hairs for children are now also available for Female Children with the Feminine Filter removed.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"591\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/06\/sims-4-update-patch-notes-june-30th-2026-screen-1-1024x591.jpeg\" alt=\"sims 4 update patch notes june 30th 2026 screen 1\" class=\"wp-image-212284\" title=\"The Sims 4 Update: Official Patch Notes (June 30th, 2026) 8\"  \/>A screenshot showing the (cmHair_EP14AfroTapered) and (cmHair_EP14CornrowsLong) hairs on a female Child Sim.<\/p>\n<p>Spa Day<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/sd-massage-chairs-are-in-the-wrong-comfort-category\/13284308\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] The \u201cRelaxo Deluxe Chair by Happy Hands and Feet Co.,\u201d \u201cRelaxed Chair by Happy Hands and Feet Co.,\u201d and \u201cRelax-N-Go Chair by Happy Hands and Feet Co.\u201d will now sort in the Misc Comfort category in Build Mode.<\/p>\n<p>Werewolves<\/p>\n<p>[<a href=\"https:\/\/forums.ea.com\/idea\/the-sims-4-bug-reports-en\/w-missingincorrect-tags-for-the-im-lycan-you-loveseat\/13284347\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">EA Forums<\/a>] (sitLoveseat2x1_GP12GENmoss) will now be sorted into the Misc Comfort, Outdoor Furniture category in Build Mode.<\/p>\n<p>Tea Time Solarium<\/p>\n<p>(lightwall_SP77GEN) is now sorted properly only in the Lights category in Build Mode.<\/p>\n<p>The Botanical Beacon light now sorts under Wall Lights only.<\/p>\n<p>Author Release Notes<\/p>\n<p>The update is 544MB on Mac platforms.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"376\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/06\/Screenshot-2026-06-30-at-19.02.43-1024x376.jpg\" alt=\"Screenshot 2026 06 30 at 19.02.43\" class=\"wp-image-212273\" title=\"The Sims 4 Update: Official Patch Notes (June 30th, 2026) 9\"  \/><\/p>\n<p>New Game Options<\/p>\n<p>You can now find the new \u201cFestival Notifications\u201d game options within the Gameplay Game Options section. Including all Festivals released in previous Sims 4 Packs.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"760\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/06\/Screenshot-2026-06-30-at-19.10.17-1024x760.jpg\" alt=\"Screenshot 2026 06 30 at 19.10.17\" class=\"wp-image-212275\" title=\"The Sims 4 Update: Official Patch Notes (June 30th, 2026) 10\"  \/><\/p>\n","protected":false},"excerpt":{"rendered":"Official Sims 4 Patch Notes Update 6\/30\/2026PC: 1.125.56.1030 \/ Mac: 1.125.56.1230Console: 2.35 Sul Sul! Ring ring! Pick up!&hellip;\n","protected":false},"author":2,"featured_media":176783,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[59,86,56,54,55],"class_list":["post-666943","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-gb","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/666943","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=666943"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/666943\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/176783"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=666943"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=666943"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=666943"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}