{"id":676175,"date":"2026-07-06T06:07:18","date_gmt":"2026-07-06T06:07:18","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/676175\/"},"modified":"2026-07-06T06:07:18","modified_gmt":"2026-07-06T06:07:18","slug":"bibidi-bibidi-is-a-wizardly-card-battler-with-real-magic-in-its-veins","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/676175\/","title":{"rendered":"Bibidi Bibidi! is a wizardly card battler with real magic in its veins"},"content":{"rendered":"<p>Alongside its intriguing name and its excellent lineage, Bibidi Bibidi has a wonderful central conceit.<\/p>\n<p>Bibidi Bibidi<\/p>\n<p>Publisher: Indiana-Jonas, Daan<br \/>\nDeveloper: Indiana-Jonas, Daan<br \/>\nPlatform: Played on PC<br \/>\nAvailability: Out TBC on PC (<a href=\"https:\/\/store.steampowered.com\/app\/3540660\/Bibidi_Bibidi\/\" rel=\"nofollow noopener\" target=\"_blank\">Steam<\/a>), but with a demo out now.<\/p>\n<p>That lineage first: half the team behind this Roguelite deckbuilder previously made Surmount, an anarchic and kinetic game about steadily flinging yourself up a mountain. Bibidi Bibidi keeps a lot of Surmount&#8217;s barely-contained nature intact. To play it is to feel that you&#8217;re dealing with unstable elements, any of which could explode without warning.<\/p>\n<p>And that&#8217;s a good thing, because Bibidi Bibidi is a game about taking a wizard into battle, and wizards should probably feel unstable and a little dangerous. And we&#8217;ve arrived at the conceit! The big idea here is that you play your cards to create spells, so you&#8217;re effectively making a single card from three existing cards. Confusing? Not really. Here&#8217;s how it works.<\/p>\n<p>Each card in Bibidi Bibidi has three sections. At the top, and often left empty, there&#8217;s the Boon section, which tells you what additional magic this card allows for. So maybe it grants a shield, or maybe it allows you to attack two enemies at once.<\/p>\n<p><img alt=\"Bibidi Bibidi screenshot showing you zapping enemies in cartoon style against a green background\" data-autosize=\"bounds_lossy\" data-uri=\"Bibidi-Bibidi-18.jpg\" height=\"1082\" loading=\"lazy\" style=\"aspect-ratio: 1.7744916820702403\" width=\"1920\"\/><\/p>\n<p>Below the Boon is the School, which tells you which flavour of attack this is. Zap deals damage. Know brings new cards into your hand (I think; I tend to avoid it) and Bubble creates a shield around you. These are all very early cards, by the way.<\/p>\n<p>Below the School is the Force, which is a number that indicates how much damage Zap does, for example, or how much of a shield Bubble grants you.<\/p>\n<p>So the idea &#8211; and I love it &#8211; is to look at your hand, and then construct the card you want to play from parts of three of the cards you have in your hand. You&#8217;re basically casting a spell from separate components.<\/p>\n<p><img alt=\"Bibidi Bibidi screenshot showing a kind of demonic shopkeeper in cartoon style\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"Bibidi-Bibidi-14.jpg\" height=\"1082\" loading=\"lazy\" style=\"aspect-ratio: 1.7744916820702403\" width=\"1920\"\/><\/p>\n<p>Image credit: Indiana-Jonas, Daan \/ Eurogamer<\/p>\n<p>An example: you want to do damage to the enemy in front of you, but you&#8217;re also running low on health, and if your enemy survives your attack, they&#8217;ll attack you in return. So for the Boon I select a card that gives me additional shielding. For the School I select Zap to do damage, and for the Force, I choose the remaining card with the highest number: a three in this case. So I&#8217;ve made a card that does three damage and also grants me one shield.<\/p>\n<p>This gets complicated, of course, when you have multiple things you want to do and the cards won&#8217;t line up. Maybe the best Boon is also on the only card that has Zap as its School: you&#8217;re going to need to choose between using that card for the Boon or the School. Throw in enemy attacks that don&#8217;t just do damage but mess with your cards &#8211; flipping them around or setting them on fire so they do damage to you when cast &#8211; and you have a game with a lot of tricky decisions, even in the early stages.<\/p>\n<p><img alt=\"Bibidi Bibidi screenshot showing a screen with three cards to choose from\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"Bibidi-Bibidi-6.jpg\" height=\"1082\" loading=\"lazy\" style=\"aspect-ratio: 1.7744916820702403\" width=\"1920\"\/><\/p>\n<p><img alt=\"Bibidi Bibidi screenshot showing a screen where you combine cards\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"Bibidi-Bibidi-19.jpg\" height=\"1082\" loading=\"lazy\" style=\"aspect-ratio: 1.7744916820702403\" width=\"1920\"\/><\/p>\n<p>Image credit: Indiana-Jonas, Daan \/ Eurogamer<\/p>\n<p>All of this is delivered with bright colours and thick-lined, characterful enemy designs. It&#8217;s a little like wandering through a playable kids&#8217; book, but one of the really good ones that wants to scare the reader just a little bit. At the end of each battle you can select a new card to add to your deck, and occasionally you&#8217;ll come across shops on a run. When you&#8217;re finally defeated, you&#8217;re told that you Bibidied, which is pretty much perfection.<\/p>\n<p>I love the ingenuity of this game, but also the detailing. Each part of a spell you make also triggers a different part of an incantation your on-screen wizard lets rip with, so you can defeat deadly foes with a scream of Bibbidi-oo-Alakazam or some-such brilliant nonsense. There&#8217;s a playable demo out now on Steam, and even if this isn&#8217;t your thing, it still does double duty as a reminder to check out Surmount, which is proper magic all by itself.<\/p>\n","protected":false},"excerpt":{"rendered":"Alongside its intriguing name and its excellent lineage, Bibidi Bibidi has a wonderful central conceit. Bibidi Bibidi Publisher:&hellip;\n","protected":false},"author":2,"featured_media":676176,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[59,86,56,54,55],"class_list":["post-676175","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-gb","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/676175","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=676175"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/676175\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/676176"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=676175"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=676175"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=676175"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}