{"id":681596,"date":"2026-07-09T03:30:14","date_gmt":"2026-07-09T03:30:14","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/681596\/"},"modified":"2026-07-09T03:30:14","modified_gmt":"2026-07-09T03:30:14","slug":"id-software-dev-claims-its-been-relegated-to-support-studio-size-as-136-layoffs-confirmed","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/681596\/","title":{"rendered":"Id Software dev claims it\u2019s been \u2018relegated to support studio size\u2019 as 136 layoffs confirmed"},"content":{"rendered":"<p>An Id Software developer affected by this week\u2019s sweeping Xbox layoffs has claimed that the Doom and Quake studio has been \u2018nuked into the dirt\u2019 and \u2018relegated to support studio size\u2019.<\/p>\n<p>On Wednesday, a <a target=\"_blank\" rel=\"noopener nofollow\" class=\"link-external\" href=\"https:\/\/www.gamedeveloper.com\/business\/report-around-half-of-the-id-software-team-have-been-laid-off\">WARN notice filed in Texas<\/a> indicated that 96 workers have been laid off in Richardson, Texas, where Id is based, and a further 40 remote roles have been cut, for a total of 136 job losses.<\/p>\n<p>According to an announcement published by the Communication Workers of America <a target=\"_blank\" rel=\"noopener nofollow\" class=\"link-external\" href=\"https:\/\/www.gamedeveloper.com\/business\/id-software-workers-form-wall-to-wall-union-in-response-to-mass-xbox-layoffs\">last December<\/a>, Id had 185 employees in total, which would mean that, if that figure is accurate, the majority of the studio\u2019s workers have been laid off in this week\u2019s huge <a class=\"link-relationship\" title=\"Platforms &gt; Xbox [11,350 articles]\" href=\"https:\/\/www.videogameschronicle.com\/platforms\/xbox\/\" rel=\"nofollow noopener\" target=\"_blank\">Xbox<\/a> cuts.<\/p>\n<p>Derek Best, a former VFX Artist at Id who has worked on all three modern Doom games, published a lengthy post on LinkedIn saying he was \u201cin shock at how brutal the layoff cuts\u201d were.<\/p>\n<p>\u201cCollectively decades of knowledge was wiped out of the studio,\u201d he claimed. \u201cThe VFX team was eliminated down to one single artist with no lead or producer. The engine programmer responsible for the massive gains in VFX pipeline improvements (like all the particle editor work) was let go as well.<\/p>\n<p>\u201cAll devs that had Houdini knowledge for procedural modeling or cached animations were wiped out so all the work for <a class=\"link-relationship\" title=\"Games &gt; Doom: The Dark Ages [44 articles]\" href=\"https:\/\/www.videogameschronicle.com\/games\/doom-the-dark-ages\/\" rel=\"nofollow noopener\" target=\"_blank\">Doom: The Dark Ages<\/a> in that program has gone to waste with no one to carry it on.\u201d<\/p>\n<p>He concluded: \u201cGreat job, <a class=\"link-relationship\" title=\"Companies &gt; Xbox Game Studios (Microsoft) [3,918 articles]\" href=\"https:\/\/www.videogameschronicle.com\/companies\/microsoft\/\" rel=\"nofollow noopener\" target=\"_blank\">Microsoft<\/a>. Nothing says business success like nuking a team into the dirt and relegating them to support studio size while also throwing out massive technological achievements\u201d.<\/p>\n<p>\u2018Relegated to support studio size and moving to Unreal\u2019<img alt=\"Id Software dev claims it\u2019s been \u2018relegated to support studio size\u2019 as 136 layoffs confirmed\" class=\"lazyload\" bad-src=\"\/files\/2021\/06\/id-software-sign-80x53.jpg\"  data-\/><\/p>\n<p>Id Software is one of the most historic developers in the games industry, known for its cutting-edge technology used to power shooters like Doom and Quake. However, Best speculated that the cuts could lead to the developer no longer building its own games or using its own engine technology.<\/p>\n<p>\u201cWriting on the wall is getting relegated to support studio size and moving to Unreal,\u201d he wrote. \u201cBased on internal email and the roles, you can see clearly got impacted. Engine team was decimated. Supremely short sighted and brain-dead moves from Asha et all.\u201d<\/p>\n<p>In another LinkedIn post, Id VFX artist Todd Boyce criticized the timing of the layoffs, which took place the day before the release of a major expansion for Doom: The Dark Ages, which he claimed developers crunched to complete.<\/p>\n<p>\u201cThis is what insanity and despicable corporate greed looks like,\u201d they <a target=\"_blank\" rel=\"noopener nofollow\" class=\"link-external\" href=\"https:\/\/www.linkedin.com\/feed\/update\/urn:li:activity:7480289238220034048\/?dashCommentUrn=urn%3Ali%3Afsd_comment%3A%287480314092600078336%2Curn%3Ali%3Aactivity%3A7480289238220034048%29\">wrote<\/a>. \u201cWhat a complete disregard for people who spent months working unpaid overtime to make the DLC, and for an engine that has consistently been the industry standard for performance.<\/p>\n<p>\u201cIt is pretty insulting how it was done, when it was done, and what it will do to the id brand and those who are still employed (for now.)\u201d<\/p>\n<p><a class=\"link-relationship\" title=\"Companies &gt; id Software [177 articles]\" href=\"https:\/\/www.videogameschronicle.com\/companies\/zenimax-media\/id-software\/\" rel=\"nofollow noopener\" target=\"_blank\">id Software<\/a> also has a Frankfurt, Germany studio focused on its idTech engine. It\u2019s not yet clear if it has been affected by this week\u2019s cuts.<\/p>\n","protected":false},"excerpt":{"rendered":"An Id Software developer affected by this week\u2019s sweeping Xbox layoffs has claimed that the Doom and Quake&hellip;\n","protected":false},"author":2,"featured_media":681597,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[84,59,56,54,55],"class_list":["post-681596","post","type-post","status-publish","format-standard","has-post-thumbnail","category-business","tag-business","tag-gb","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/681596","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=681596"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/681596\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/681597"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=681596"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=681596"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=681596"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}