{"id":708311,"date":"2026-07-24T05:37:14","date_gmt":"2026-07-24T05:37:14","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/708311\/"},"modified":"2026-07-24T05:37:14","modified_gmt":"2026-07-24T05:37:14","slug":"virtua-fighter-crossroads-is-a-turning-point-for-the-oldest-3d-fighter","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/708311\/","title":{"rendered":"Virtua Fighter Crossroads is a Turning Point for the Oldest 3D Fighter"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Very few fighting games are as historically important as Virtua Fighter. Street Fighter, of course, is the genre\u2019s proud papa. But Virtua fighter was the first 3D fighting game. It pushed tech forward in incredible ways, and it\u2019s been a pillar of the genre since. It also doesn\u2019t hurt that the series is populated by some absolutely excellent games that have inspired a devoted community and one of the coolest competitive scenes in the space. But Virtua Fighter\u2019s been absent from the scene for a while. Yeah, we got Virtua Fighter 5 R.E.V.O. in 2024 and its World Tour last year, but Virtua Fighter 5 itself is 20 years old. With the next game in the series, now titled Virtua Fighter Crossroads, Sega is at something of a\u2026well, you know. What does it mean to be a Virtua Fighter game in 2026? How do you bring the series\u2019 legacy forward while honoring what came before? During Summer Game Fest, I sat down for a presentation and Q&amp;A with producer Riichiro Yamada and head of IP Toshihiro Nakaya to figure out what they thought Virtua Fighter was, and where it was going.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The first thing you need to know about Virtua Fighter Crossroads is that it\u2019s set ten years in the future. A lot\u2019s changed. Judgement 6, the evil organization from the previous games, is no longer around, and the legendary fighters from the past have largely been forgotten. Crossroads itself also sports a new setting: Vilasapara, a fictional setting based on real-life Southeast Asia. Guns are illegal here, so everything is solved through fights. But the lack of pistols and rifles don\u2019t mean this ain\u2019t a dangerous place. Organized crime is a big deal in Vilasapara.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One of the things Yamada and Nakaya emphasized was that Crossroads will just be a traditional fighting game. The narrative part of the package is taking cues from RGG\u2019s work with the Yakuza\/Like a Dragon series, but it will be different in substantial ways. For one, how you play can change the outcome of the story, though they were a bit coy when it came to details. Secondly, you won\u2019t just be fighting. There will be side content to find, minigames to play, and relationships to cultivate in addition to the main story. Yamada told me the team isn\u2019t just trying to make a fighting game. They want to \u201cgo above the genre.\u201d The increased focus on story is part of that ambition. The team for Virtua Fighter Crossroads is very experienced when it comes to fighting games, but they also want to make something that anyone can play, and something that will teach new players how to play fighting games as they play the story.<\/p>\n<p>The narrative part of the package is taking cues from RGG\u2019s work with the Yakuza\/Like a Dragon series, but it will be different in substantial ways.\u201c<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Speaking of that main story, Yamada and Nakaya told me that they were working with Western writers for Crossroads partially because they wanted it to be grounded and realistic. A lot of modern fighters have their inspirations in anime and manga, but Virtua Fighter has always spoken the language of the martial arts film, and Yamada wanted to be true to that part of the series. The team has specifically cited Alan Moore and Dave Gibbons\u2019 Watchmen as an example of the kind of believability they were going for.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Take Cielo, for example. He\u2019s new to the series and one of the four characters who will be a major part of the story mode. Cielo is an immigrant from Paraguay, but his father is American. In Vilasapara, he\u2019s gotten involved with the Chinese mafia. He\u2019s an underdog, and that\u2019s part of the more grounded stories Virtua Fighter Crossroads wants to tell.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That doesn\u2019t mean that the old characters won\u2019t show up. We saw an older Pai in the trailer, and it looked like she might be willing to teach some of the new characters, but the rest of the legacy cast might not be so friendly. \u201cDuring the game, you&#8217;ll meet all of the old characters,\u201d Yamada told me, \u201cand they won&#8217;t always be allies. They might be enemies. It goes back and forth. So maybe not Cielo, maybe other people. You might learn from Pai, or you might not. You might learn from other characters. It&#8217;s really something to really look forward to when you play.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I had to ask about this new focus on story and Vilasapara as a place would alter the way things like stages and ring outs would work in Crossroads. \u201c[Ring outs and stage interactions are] in there,\u201d Yamada assured me. \u201cSo in the story it is a little different than just the PVP mode, but in the story mode first, we don&#8217;t have to worry about balance or any of that kind of stuff. We just care about what&#8217;s fun.\u201d They also told me that stuff would still be there in the more traditional fighter, but that balance would be something they\u2019d be thinking of.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Finally, I had to ask about Virtua Fighter\u2019s signature blend of simplicity (it is and always has been a three-button game) and near limitless depth. How were they approaching that balance in Crossroads? Was this project an opportunity to re-examine what Virtua Fighter was?<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Yamada told me that he believed Virtua Fighter 4 and 5\u2019s balance was excellent, and you can see that in the tournament results for those games. No single top-tier character dominates. But when a new player plays Virtua Fighter for the first time, it can be overwhelming. They don\u2019t know how to win, or how to improve. But it\u2019s not just about translating Virtua Fighter\u2019s legacy to a new game; it\u2019s about bringing new people in, too.<\/p>\n<p>Virtua Fighter Crossroads Screenshots<img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWhen [we] were making this new system, [we] really thought like, \u2018All right, what is great? What fun about Virtua Fighter?\u2019 And [we] had to really decide what to keep and what not to keep because making a whole new system is a bit much. It would make it just so convoluted for new players, too. So the goal is taking the old system and making it so that all the new players can jump in, have a good time, and understand where to get better, but make sure to keep that sort of infinite depth. And that&#8217;s sort of where [we] landed.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There\u2019s still a lot we don\u2019t know about Virtua Fighter Crossroads, like how specific body part damage will work. It\u2019s hard to say much about a fighting game without playing it; that\u2019s just the nature of the genre. And unfortunately, I still haven\u2019t played Virtua Fighter Crossroads, but there\u2019s no denying the ambition on display. One way or another, Virtua Fighter is stepping into a new era. And I\u2019m excited and hopeful about what lies down the road.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Will Borger is an IGN freelancer. You can find him on Bluesky @edgarallanbro.<\/p>\n","protected":false},"excerpt":{"rendered":"Very few fighting games are as historically important as Virtua Fighter. Street Fighter, of course, is the genre\u2019s&hellip;\n","protected":false},"author":2,"featured_media":708312,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[59,86,56,54,55],"class_list":["post-708311","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-gb","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/708311","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=708311"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/708311\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/708312"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=708311"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=708311"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=708311"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}