{"id":716998,"date":"2026-07-29T09:26:09","date_gmt":"2026-07-29T09:26:09","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/716998\/"},"modified":"2026-07-29T09:26:09","modified_gmt":"2026-07-29T09:26:09","slug":"i-genuinely-think-theres-awesome-potential-mike-bithell-on-his-im-slim-vampirium-1997-and-the-power-of-quick-verbs","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/716998\/","title":{"rendered":"&#8220;I genuinely think there&#8217;s awesome potential&#8221;: Mike Bithell on his &#8220;im-slim&#8221; Vampirium: 1997 and the power of quick verbs"},"content":{"rendered":"<p>&#13;<br \/>\nWhen you start to think about verbs in games, you start to realise how few of them are really at your disposal in most releases. There&#8217;s only so many features a game can have after all, particularly a 3D one. But for Mike Bithell and his next game Vampirium: 1997, keeping things slim lets him put a new verb in without much hassle.&#13;\n<\/p>\n<p>&#13;<br \/>\nBithell announced Vampirium <a href=\"https:\/\/www.rockpapershotgun.com\/become-king-draculas-personal-vamp-assassin-in-vampirium-1997-an-immersive-sim-bithell-games-are-launching-into-steam-early-access-soon\" rel=\"nofollow noopener\" target=\"_blank\">earlier this month<\/a>. It&#8217;s an immersive sim, but not the kind you&#8217;re used to, as it&#8217;s all text, menu options, a map to position yourself in, and a few 2D images for flavour. This is a marked difference from the licenced games he worked on previously like <a href=\"https:\/\/www.rockpapershotgun.com\/games\/john-wick-hex\" rel=\"nofollow noopener\" target=\"_blank\">John Wick Hex<\/a> and Tron: Identity, but after the latter performed quite poorly, and Bithell Games had to lay off most of their team, they were left with at least one thing: independence.&#13;\n<\/p>\n<p>&#13;<br \/>\n&#8220;It is nice to have complete control and to\u2026 not have to worry about the absolutely reasonable concerns of major corporations,&#8221; Bithell tells <a href=\"https:\/\/www.gamesindustry.biz\/across-the-industry-we-dont-think-enough-about-how-we-match-the-scope-to-what-were-making-mike-bithell-on-why-the-world-needs-an-im-slim\" rel=\"nofollow noopener\" target=\"_blank\">GamesIndustry.biz<\/a> in an interview. He shares his satisfaction in just making &#8220;something that feels very me, and to be able to talk about it completely freely and give honest, complete answers to what we&#8217;re doing with it. I&#8217;m really enjoying that aspect of it. Right now I&#8217;m loving what I&#8217;m doing. I want to go wherever this game takes me. I genuinely think there&#8217;s awesome potential.&#8221;&#13;\n<\/p>\n<p>&#13;<br \/>\nPart of that potential lies in the &#8220;im-slim&#8221; format he&#8217;s taking with Vampirium, saying that &#8220;It&#8217;s taking the possibility space, the verbiage, the ability to figure out your own path through a space of immersive sims, but then abstracting it into this tile-based game.&#8221; His main focus is keeping the visuals as simple as possible so that the interaction can be as interesting as it can be.&#13;\n<\/p>\n<p>&#13;<br \/>\n&#8220;That, to me, is the thing that I care about as a player of [immersive sims],&#8221; he says. Keeping everything as just tiles and text frees Bithell to &#8220;massively overinvest in the possibility space. So I can make a mechanic very quickly, I can add a new verb to the game in a couple of days. And when you compare that to if you wanted to add a new mechanic to a traditional 3D game, obviously that&#8217;s an enormous investment of time.&#8221;&#13;\n<\/p>\n<p>&#13;<br \/>\nBithell doesn&#8217;t know if this approach will ultimately work, though he says &#8220;It&#8217;d be a terrible shame if it wasn&#8217;t. I think for me, it&#8217;s much like real dieting. It&#8217;s about slimming the right aspects of it.&#8221; He relays a story of a playtester asking why they couldn&#8217;t push another character, and how that opened up a whole thought process over how pushing might work, in turn being implemented fairly quickly. So at least in terms of production, it sounds like it&#8217;s working. The question is whether people will resonate with it! I am so far, at the very least, and if you are too you can <a href=\"https:\/\/store.steampowered.com\/app\/4035190\/Vampirium_1997\/\" rel=\"nofollow noopener\" target=\"_blank\">wishlist it on Steam<\/a> now.&#13;<br \/>\n&#13;<\/p>\n","protected":false},"excerpt":{"rendered":"&#13; When you start to think about verbs in games, you start to realise how few of them&hellip;\n","protected":false},"author":2,"featured_media":716999,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[59,86,56,54,55],"class_list":["post-716998","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-gb","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/716998","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=716998"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/716998\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/716999"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=716998"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=716998"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=716998"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}