{"id":730633,"date":"2026-08-07T17:30:08","date_gmt":"2026-08-07T17:30:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/730633\/"},"modified":"2026-08-07T17:30:08","modified_gmt":"2026-08-07T17:30:08","slug":"ideas-like-this-usually-just-die-inside-generative-ais-effect-on-modding-and-how-host-sites-struggle-to-maintain-transparency","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/730633\/","title":{"rendered":"&#8220;Ideas like this usually just die&#8221;: Inside generative AI\u2019s effect on modding, and how host sites struggle to maintain transparency"},"content":{"rendered":"<p>I\u2019ve been scrolling through Nexus Mods near enough every weekday morning for three or four years now. On a good day, I might spot a couple of new mods potentially worth writing news about and a couple, usually <a href=\"https:\/\/www.rockpapershotgun.com\/games\/the-elder-scrolls-v-skyrim\" rel=\"nofollow noopener\" target=\"_blank\">Skyrim<\/a> player homes, I might fancy checking out in my free time.<\/p>\n<p>Historically, browsing for mods was largely just a matter of gauging which looked complex or unique enough to be worth investigating further, and making sure nothing about them appeared offensive or otherwise dodgy. Usually, new quests, new mechanics, or substantial overhauls which can turn a game on its head got the nod. Then, a few years ago, AI-generated voices started popping up in the former. Skyrim, being the most actively modded game, was ground zero.<\/p>\n<p>AI voice tech called Elevenlabs was used to either <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/89198\" rel=\"nofollow noopener\" target=\"_blank\">impersonate the base version\u2019s voice actors<\/a> or generate lines for new characters. Nexus Mods, seeing these works emerge, <a href=\"https:\/\/www.nexusmods.com\/news\/14850\" rel=\"nofollow noopener\" target=\"_blank\">put out a statement in 2023<\/a>, outlining that AI-generated mod content wasn\u2019t against the site\u2019s rules, but &#8220;may be removed if we receive a credible complaint from an affected creator\/rights holder&#8221;.<\/p>\n<p>Three years on, and with generative AI being more prevalently pushed than ever &#8211; regardless of the <a href=\"https:\/\/www.rockpapershotgun.com\/the-three-biggest-ram-makers-have-already-sold-all-their-2027-output-report-says-potentially-stretching-price-woes-into-2028\" rel=\"nofollow noopener\" target=\"_blank\">global memory shortage<\/a> and computing crisis it\u2019s caused &#8211; the use of it in mod-making has only grown. The generated voices are still about, but are now joined by AI-produced art and, most recently, the use of LLMs to put together the mods themselves. The default option for folks like me, who prefer their mods human-made, or to have the option of a version that doesn\u2019t rely on AI, is to ignore mods that use any of the above. However, as AI use continues to grow and diverge, it\u2019s only getting tougher to recognise which do or don\u2019t rely on these tools.<\/p>\n<p>The other week, I stumbled across a Skyrim mod called <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/186544\" rel=\"nofollow noopener\" target=\"_blank\">Bard Hero<\/a>. The premise of it is to turn the ability for your character to play instruments, which has been added to the game by previous bard-centric mods, and turn it into a full <a href=\"https:\/\/www.rockpapershotgun.com\/games\/guitar-hero\" rel=\"nofollow noopener\" target=\"_blank\">Guitar Hero<\/a>-style rhythm game. An impressively ambitious addition, and the sort of thing I\u2019d typically give further attention. In a lengthy description, though, its creator &#8211; a modder going by Mern &#8211; disclosed that they\u2019d &#8220;used LLMs to help for coding, debugging, documentation, and the occasional 4 am \u2018huh?\u2019 moment&#8221;.<\/p>\n<p><img alt=\"A song being played in Skyrim mod Bard Hero.\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"skyrim-modding-ai-feature-02.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"\/><\/p>\n<p>Image credit: Mern<\/p>\n<p>&#8220;I will mention I have a diploma in programming and worked at a game studio,&#8221; their disclosure continued. &#8220;I had to think architecturally when designing the mod; I built and tested it, reviewed and adapted the code, and maintain it. The source code is open source if you want to take a look. AI use is something people have strong feelings about, and rightfully so. With questionable AI practices and grandma\u2019s pension ending up in the next AI IPO, there are plenty of reasons to be cautious. We are, after all, apparently speedrunning technofeudalism.&#8221;<\/p>\n<p>Since spotting the mod, I\u2019ve reached out to Mern, aiming to learn a bit more about why he turned to AI, given his acknowledgement of its controversies and his past in game development. Bard Hero, it turns out, isn\u2019t the first time Mern\u2019s used generative AI in mod development, having dabbled with AI voice generation app <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/44184\" rel=\"nofollow noopener\" target=\"_blank\">xVASynth<\/a> and used AI tools to make a follower named Umbrael. Between then and now, he\u2019s made other mods &#8220;with no AI involved, using Papyrus, ESP, hand crafted animation work and learning Skyrim Script Extender (SKSE) development&#8221;. Recently, he\u2019s turned his modding attention towards &#8220;using LLMs to help develop SKSE plugins&#8221;.<\/p>\n<p>&#8220;I&#8217;ve always preferred SKSE implementation, because it allows you to do so much more,&#8221; he told me. &#8220;SKSE development requires working with C++, but I mostly studied and coded in C#. C++, being a lower level language, is much more difficult to develop with and I didn&#8217;t want to spend too much time learning C++ (I&#8217;m still actively in the process of learning it however) and doing tedious tasks such as reverse engineering memory addresses that aren&#8217;t supported by CommonLib or AddressLibrary. I also just generally wanted to see how LLMs would perform in such a different environment. From there, I used LLMs and worked on <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/184853\" rel=\"nofollow noopener\" target=\"_blank\">Live Audio Output Switching SE<\/a>. Then I wanted to see what else was possible, becoming more ambitious and working on projects like <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/185334\" rel=\"nofollow noopener\" target=\"_blank\">Apparel Preview<\/a>, <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/185342\" rel=\"nofollow noopener\" target=\"_blank\">Fitting Room<\/a>, <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/185362\" rel=\"nofollow noopener\" target=\"_blank\">Menu Studio<\/a> and eventually Bard Hero.&#8221;<\/p>\n<p><img alt=\"A character menu mod for Skyrim\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"skyrim-modding-ai-feature-03.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"\/><\/p>\n<p>Image credit: Mern<\/p>\n<p>In terms of why he chose to use such tools to develop Bard Hero specifically, he explained that the idea for the mod came to him in the shower. &#8220;My girlfriend had bought a Wii guitar controller and I wanted to know whether I could get it working in Skyrim,\u201d Mern recalled. \u201cMad ideas like this usually just die, as you&#8217;re not just going to dedicate a year to something that might not even be possible.<\/p>\n<p>&#8220;And Skyrim being, well&#8230; Skyrim, quick prototyping matters more than usual. You&#8217;ll hit engine limits constantly, and most of the work is finding a creative way around them, so being able to try five approaches and go with the one that could maybe actually work is worth a lot. The other half was FLICK, a UI framework my friend Fuzzles was building. He talked me out of pure ImGUI while we were discussing Fitting Room&#8217;s development, and I was impressed, and it was the right foundation for something this mad.<\/p>\n<p>&#8220;If I&#8217;d opted out of using AI tools, it would have taken me significantly more time to create Bard Hero and I&#8217;d have to learn and develop other skills I do not currently possess,&#8221; he continued. &#8220;While technically possible with my background, it would have taken months, maybe a year or more, of very hard work. Now, would I actually be willing to dedicate that much time to such a project? No. LLMs let you prototype fast enough to answer questions like \u2018Sure&#8230; it&#8217;s a cool idea, but is this even possible?\u2019 in one evening instead of a month. So, I ran tests to see if the project was even viable, like could I read a Clone Hero chart or could I keep audio locked to charts within a millisecond? If I couldn&#8217;t do that, I&#8217;d have lost a few evenings instead of half a year.&#8221;<\/p>\n<p>Of the previous bard mods that Bard Hero builds on, the most notable is <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/50357\" rel=\"nofollow noopener\" target=\"_blank\">Skyrim&#8217;s Got Talent<\/a>, by prolific Skyrim modder JaySerpa. As of writing it\u2019s amassed 9.5 million total downloads on the Nexus, and wasn\u2019t built using generative AI tools. Its creator has put out a number of mods which add new voice lines, but to my knowledge has always opted for either <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/118229\" rel=\"nofollow noopener\" target=\"_blank\">hiring real voice actors<\/a> or <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/166094\" rel=\"nofollow noopener\" target=\"_blank\">splicing together existing dialogue lines<\/a>. Back in 2023, he acknowledged the arrival of AI-generated voices in Skyrim modding, but made clear he felt &#8220;conflicted about it&#8221;.<\/p>\n<p><img alt=\"A bard performing in a tavern in Skyrim.\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"skyrim-modding-ai-feature-04.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"\/><\/p>\n<p>Image credit: JaySerpa<\/p>\n<p>&#8220;I have no plans to clone any vanilla voices at the moment,&#8221; JaySerpa <a href=\"https:\/\/www.nexusmods.com\/skyrimspecialedition\/mods\/83484\" rel=\"nofollow noopener\" target=\"_blank\">wrote at the time<\/a>. &#8220;Putting two lines together from within the game files is quite different than training an AI network with another person&#8217;s voice and having them say whatever you want. Voice cloning is probably going to get some pushback from the voice actors we know and love (it&#8217;s <a href=\"https:\/\/www.rockpapershotgun.com\/uk-video-game-voice-actors-union-proposes-new-minimum-rates-and-protections-against-ai-and-abusive-ndas\" rel=\"nofollow noopener\" target=\"_blank\">already happening<\/a>) and will eventually be regulated, so even though I&#8217;m impressed, I&#8217;d rather take a cautious stance for now.&#8221;<\/p>\n<p>I was surprised, then, to find that JaySerpa had been credited as helping Mern to playtest Bard Hero. While he politely declined my request for his current views on AI mod-making, he did explain the sense of modder solidarity that prompted him to help out Mern. &#8220;I never close my door to any fellow mod author that comes knocking, so that&#8217;s what went into my decision,&#8221; he said. &#8220;I haven&#8217;t been involved in the creation of Bard Hero beyond being aware of it, granting permissions and testing it briefly. I generally always grant permissions to anyone that comes asking, so this was no different.&#8221;<\/p>\n<p>I also asked Mern whether the pair, who\u2019ve known each other for a while, discussed the use of AI in Bard Hero\u2019s development when having this chat about permission. &#8220;We talked about it, and I told him about the indirect modification Bard Hero would make to Skyrim&#8217;s Got Talent,&#8221; the modder told me. &#8220;I was upfront about using LLMs, and he gave me permission while advising me to publish the source, which I already do for all my SKSE projects, so we were on the same page.&#8221;<\/p>\n<p>Right now, modder-authored AI disclosures &#8211; in the form of both <a href=\"https:\/\/www.rockpapershotgun.com\/valve-rewrite-steams-genai-disclosure-rules-to-more-explicitly-allow-ai-powered-efficiency-tools\" rel=\"nofollow noopener\" target=\"_blank\">Steam-style descriptions<\/a>, and published source code &#8211; are key to keeping potential downloaders abreast of what\u2019s gone into the mods they\u2019re playing. On Nexus Mods specifically, as with adult content, tagging is the site\u2019s main method of helping users sift through and find AI-free mods. On July 29th, <a href=\"https:\/\/www.rockpapershotgun.com\/nexus-mods-update-their-generative-ai-made-mod-tagging-policy-dividing-one-label-into-three-for-more-specific-search-filtering\" rel=\"nofollow noopener\" target=\"_blank\">Nexus announced<\/a> they\u2019d split the single AI-Generated Content tag they\u2019d had for a while into three more specific labels: AI-Generated Content, AI Media, and AI Assisted. The aim is to offer searchers a more detailed picture of what exactly AI has been used for in a mod\u2019s production.<\/p>\n<p><img alt=\"The book-filled realm of Apocrypha in Skyrim.\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"elder-scrolls-6-memorial-character-uesp-designed-now-made-01.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"\/><\/p>\n<p>Image credit: Bethesda<\/p>\n<p>This meant Mern had to re-examine how he\u2019d tagged Bard Hero. &#8220;[I] decided AI Assisted didn&#8217;t honestly fit, because the model wrote most of the implementation against my specs,&#8221; he recalled. &#8220;So it keeps the AI Generated Content tag, and I rewrote the disclosure to be specific about what that means.&#8221;<\/p>\n<p>While Nexus Mods declined to provide further comment on how they\u2019re handling the use of AI, they did point me towards search data showing that of the <a href=\"https:\/\/www.nexusmods.com\/mods?status=published&amp;categoryName=&amp;gameName=&amp;languageName=&amp;sortDirection=DESC&amp;timeRange=365\" rel=\"nofollow noopener\" target=\"_blank\">180,181 mods<\/a> uploaded to the site within the past year as of publishing, 6,654 currently have one or more of the new genAI tags. <a href=\"https:\/\/www.nexusmods.com\/mods?status=published&amp;categoryName=&amp;excludedTag=&amp;gameName=&amp;languageName=&amp;sortDirection=DESC&amp;timeRange=365&amp;tag=AI-Generated+Content\" rel=\"nofollow noopener\" target=\"_blank\">6,052<\/a> of those, unsurprisingly given it was previously the catch-all tag, are solely labelled AI-Generated Content. <a href=\"https:\/\/www.nexusmods.com\/mods?status=published&amp;categoryName=&amp;excludedTag=&amp;gameName=&amp;languageName=&amp;sortDirection=DESC&amp;timeRange=365&amp;tag=AI+Assisted\" rel=\"nofollow noopener\" target=\"_blank\">258<\/a> have been designated as only AI Assisted thus far, while <a href=\"https:\/\/www.nexusmods.com\/mods?status=published&amp;categoryName=&amp;excludedTag=&amp;gameName=&amp;languageName=&amp;sortDirection=DESC&amp;timeRange=365&amp;tag=AI+Media\" rel=\"nofollow noopener\" target=\"_blank\">685<\/a> only contain AI Media. Those numbers only indicate what\u2019s been tagged, though. For instance, <a href=\"https:\/\/www.nexusmods.com\/halocampaignevolved\/mods\/78\" rel=\"nofollow noopener\" target=\"_blank\">this Halo: Campaign Evolved mod<\/a> that acknowledges use of <a href=\"https:\/\/en.wikipedia.org\/wiki\/OpenAI_Codex_(language_model)\" rel=\"nofollow noopener\" target=\"_blank\">OpenAI Codex <\/a>as having provided &#8220;assistance developing the extraction, matching, validation, Wwise-bank patching, and packaging pipeline&#8221; in its description hasn\u2019t been tagged with any of the three AI-related tags as of writing. It won\u2019t be alone.<\/p>\n<p>As is often the case, when trying to determine if a game, mod, image, or video contains undisclosed AI, lines are easily and often blurred. Modders like Mern have their own interpretations of what\u2019s acceptable or ideal in terms of genAI use. In this instance, while declaring  it\u2019s just a tool that &#8220;can be used well or poorly&#8221; and &#8220;multiplies whatever the person wielding it brings&#8221;, the modder isn\u2019t in favour of AI being employed across the board.<\/p>\n<p>&#8220;For code, I think LLMs are legitimate, but you should disclose it, publish the source, and test it thoroughly because your name and reputation is on it,&#8221; he said. &#8220;That&#8217;s most of what I use them for. I&#8217;m averse to image generation in finished games and mods, with texture upscaling and placeholders as the exception. I also don&#8217;t enjoy generated music, and I&#8217;ll admit that part&#8217;s personal since I make music myself. Voice is where I&#8217;m softer than a lot of the community. I&#8217;ve played around with tools like xVASynth, but I understand why voice can be an issue because there&#8217;s a real person behind the models.&#8221;<\/p>\n<p>A modder\u2019s intent, alas, forms only one condition of making sure the mod-tagging system works properly. In addition to the creator putting a similar level of thought into their genAI use as Mern has, they also need to be aware of Nexus Mods\u2019 new tagging rules, and make sure the apply those rules to their mods correctly (or refer themselves to a moderator for help in doing so). Then, those of us downloading mods have to be aware of what exactly the tags denote, check they match an eye test of the description and any visual showcases, and decide where the mod lies in terms of what we personally view as acceptable.<\/p>\n<p>The waters are often muddy enough with games themselves, whose professional developers have a duty to consumers to provide accurate AI disclosures or potentially risk putting their business in reputational and financial danger. With modding, which has always had the blessing and curse of being a relative Wild West, those who don\u2019t play by the tagging rules risk\u2026action from moderators against their account. That isn\u2019t nothing, but it\u2019s not as serious a deterrent.<\/p>\n<p>You\u2019ll not be surprised to learn that I don\u2019t anticipate my morning searches getting simpler any time soon.<\/p>\n","protected":false},"excerpt":{"rendered":"I\u2019ve been scrolling through Nexus Mods near enough every weekday morning for three or four years now. On&hellip;\n","protected":false},"author":2,"featured_media":730634,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[554,733,4308,86,56,54,55],"class_list":["post-730633","post","type-post","status-publish","format-standard","has-post-thumbnail","category-artificial-intelligence","tag-ai","tag-artificial-intelligence","tag-artificialintelligence","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/730633","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=730633"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/730633\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/730634"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=730633"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=730633"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=730633"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}