{"id":735263,"date":"2026-08-12T04:34:14","date_gmt":"2026-08-12T04:34:14","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/735263\/"},"modified":"2026-08-12T04:34:14","modified_gmt":"2026-08-12T04:34:14","slug":"we-live-in-a-world-full-of-ai-lets-be-honest-with-ourselves-1666-amsterdam-developer-still-using-ai-tools-despite-recent-controversy","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/735263\/","title":{"rendered":"&#8220;We live in a world full of AI, let&#8217;s be honest with ourselves&#8221; &#8211; 1666: Amsterdam developer still using AI tools despite recent controversy"},"content":{"rendered":"<p>Canadian developer Panache Digital, co-founded by Assassin&#8217;s Creed creator Patrice D\u00e9silets, has said it is still using AI tools to help develop its witchy action game 1666: Amsterdam, albeit &#8220;less and less&#8221;.<\/p>\n<p>The studio was speaking after controversy arose earlier this year around <a href=\"https:\/\/www.eurogamer.net\/1666-amsterdam-demo-patrice-desilets\" rel=\"nofollow noopener\" target=\"_blank\">1666: Amsterdam&#8217;s playable prologue<\/a>, in which players spotted the tell-tale signs of generative AI use on in-game paintings and in associated marketing materials. The backlash prompted <a href=\"https:\/\/x.com\/PanacheDGames\/status\/2064464778723008537\" rel=\"nofollow\">an apology from Panache<\/a> and a declaration that AI use wouldn&#8217;t find its way into the full game.<\/p>\n<p>Speaking at a preview event I recently attended in Amsterdam, Patrice D\u00e9silets shed more light on the issue. &#8220;It won&#8217;t be in the final product,&#8221; he began, answering a question about AI from a small group of press during a gameplay presentation. &#8220;We live in a world full of AI &#8211; let&#8217;s be honest between ourselves &#8211; but there were some [assets] we didn&#8217;t retouch enough in the pipeline, and since then we made sure that there will not be any use of AI anywhere in the game.&#8221;<\/p>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=bKKTY3O6TyU\" rel=\"noopener nofollow\" target=\"_blank\">Watch on YouTube<\/a><\/p>\n<p>Expanding on the issue, D\u00e9silets said: &#8220;Then in the pipeline, there&#8217;s again an issue. I can ask the AI to give me 75 different variations of one thing, but I cannot have 75 different illustrators come up with a variation in three seconds. This is the world in which we&#8217;re living, and while we were this small team and building [the game], we put it in. We didn&#8217;t even realise it was AI any more because we were used to seeing it.<\/p>\n<p>&#8220;I&#8217;m really sorry about that,&#8221; he reiterated. &#8220;But being honest, when we were doing it two, three years ago by ourselves, and when we shipped [the demo], some slipped. That would not be the case any more.&#8221;<\/p>\n<p>Here, I asked for clarification about the ongoing use of AI in development, because it sounded to me as though it was still being used. &#8220;Exactly,&#8221; D\u00e9silets responded. &#8220;And now we&#8217;re using less and less because we don&#8217;t need them, because it&#8217;s not about &#8216;okay, I need something quick&#8217;. It&#8217;s true: this is the main [advantage or use of it].&#8221;<\/p>\n<p>&#8220;We can have a big discussion about AI as human beings, but right now it&#8217;s tough to have the discussion&#8221; -Patrice D\u00e9silets<\/p>\n<p>He continued: &#8220;We can have a big discussion about AI as human beings, but right now it&#8217;s tough to have the discussion.&#8221; At this, another member of the press and a creator said they didn&#8217;t need this discussion because it was just another tool to be used. To which D\u00e9silets added: &#8220;And it&#8217;s everywhere: trying to find something on Google without AI&#8230;&#8221; But with a laugh he said he didn&#8217;t want to have this discussion in front of a room of journalists.<\/p>\n<p>Panache Digital is an approximately 70-person team that&#8217;s been working on 1666: Amsterdam since 2020. Its early years were spent concepting during Covid lockdown when D\u00e9silets overhauled the game&#8217;s premise &#8211; to be less about a devil&#8217;s apprentice and more about a witch instead. It&#8217;s now been in production for several years, funded mostly by <a href=\"https:\/\/www.vice.com\/en\/article\/1666-amsterdam-was-originally-going-to-be-an-xbox-published-game\/\" rel=\"nofollow noopener\" target=\"_blank\">a secret party rumoured to be Xbox<\/a>, though D\u00e9silets wouldn&#8217;t confirm or deny this. &#8220;I don&#8217;t know who it was but they&#8217;re not there any more,&#8221; he told me in a separate interview, with a knowing smile.<\/p>\n<p>1666: Amsterdam is a game about a witch called Noa living in Amsterdam in 1666, perhaps obviously. But it&#8217;s also about a man called Aaron living in 1999, and about Aaron&#8217;s descendent Clio living in the present day. Their timelines overlap to tell a story about a Collector, who the devil charges with tracking down and &#8216;collecting&#8217; the souls of powerful people known as Originals, living across Amsterdam. It&#8217;s a refreshingly unique concept, as I wrote in <a href=\"https:\/\/www.eurogamer.net\/1666-amsterdam-impressions-patrice-desilets\" rel=\"nofollow noopener\" target=\"_blank\">my 1666: Amsterdam preview<\/a>, though its implementation is sometimes scruffy right now.<\/p>\n<p>1666: Amsterdam launches into PC early access (via Steam and the Epic Games Store) on 25th August priced $30.<\/p>\n","protected":false},"excerpt":{"rendered":"Canadian developer Panache Digital, co-founded by Assassin&#8217;s Creed creator Patrice D\u00e9silets, has said it is still using AI&hellip;\n","protected":false},"author":2,"featured_media":634954,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[554,733,4308,86,56,54,55],"class_list":["post-735263","post","type-post","status-publish","format-standard","has-post-thumbnail","category-artificial-intelligence","tag-ai","tag-artificial-intelligence","tag-artificialintelligence","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/735263","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=735263"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/735263\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/634954"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=735263"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=735263"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=735263"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}