{"id":748451,"date":"2026-08-24T18:48:09","date_gmt":"2026-08-24T18:48:09","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/748451\/"},"modified":"2026-08-24T18:48:09","modified_gmt":"2026-08-24T18:48:09","slug":"control-resonant-the-final-preview","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/748451\/","title":{"rendered":"Control Resonant: The Final Preview"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I first played Control Resonant back in June, having made my way through the same couple of hours as my colleague, Mitchell Saltzman, detailed in <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/control-resonant-hands-on-preview\" rel=\"nofollow noopener\" target=\"_blank\">IGN\u2019s first preview<\/a>. Much like him, I had a great time getting to grips with the series\u2019 newfound melee systems, hacking and slashing away at the Hiss threats that have broken out into the sequel\u2019s open Manhattan. But I\u2019ll admit that introduction did leave me a little wary of whether the dial may have been turned a little too much to the action side of things, and wondering if its open-world playground was merely there to serve as a place to grind XP and hone combat skills. As the studio steps further into the world of the action RPG, is it necessary to tread ground that won\u2019t click with me in the same way Remedy\u2019s previous games did? <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So, I stepped into my exclusive two-hour-long demo of Control Resonant hoping to see more of what I love so much about Remedy\u2019s output \u2014 unrivalled world-building, consistently surprising level design, and simply being shown things I haven\u2019t seen before. Thankfully, I was not disappointed.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Do not fear, there\u2019s plenty of weirdness here. Even the fast travel points are mysteriously placed doors that conjure looping snapshots of the surrounding scene within their frames when opened. This is a New York of Remedy\u2019s design, one that takes familiar art deco architecture and bends it into the studio\u2019s own image. Yes, there are flashes of other science fiction worlds here \u2014 one note I read even playfully references Inception and its folding city \u2014 but the Finnish developer firmly puts its singular stamp down wherever it can.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">I felt it most keenly in the first of two brand new missions I got to play, which took me deep into the Big Apple\u2019s subway system in search of the Reach ability, Resonant\u2019s grapple hook equivalent. The Metro Vault is one of many \u201cdungeons\u201d where traversal abilities are learned, but they also push the story forward in interesting ways \u2014 often showing glimpses into protagonist Dylan\u2019s relationship with his sister, Jesse, and their intertwining tales that have led to this moment. They\u2019re a prime example of Remedy\u2019s well-honed ability to layer each of its levels with both narrative and gameplay purpose, all while putting things on your TV that you\u2019ve not quite seen before.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Here, in the middle of Metro Madness, trains hurtle across the screen from every direction, showing no respect for the laws of physics. Dylan is able to shift the gravitational pull of the tunnels at will; With the press of a button, he can make the ceiling his floor in order to better navigate the screeching obstacles that rattle along each perilous passage. It\u2019s a neat bit of puzzle platforming that makes you question each and every leap of faith. When faced with a gaping drop into the unknown, in most games the wrong call would be to fall all the way down. But Control Resonant doesn\u2019t like to play by the rules, with the void acting as the critical path. Curiosity is rewarded in both its linear and open areas.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">These winding corridors are also full of Mold enemies, a returning faction you can read all about in my deep dive into Resonant\u2019s enemies. They pose a different threat to the much more common Hiss, proving much harder to directly damage due to their armored casings. But while you need to find and exploit their weakness, I appreciate that there\u2019s no single solution to effectively taking down an enemy. While the fire-sparking Heat Wave and Heat Aura abilities can melt through the Mold\u2019s armour plating, if you haven\u2019t equipped either, you can do exactly what I did and use your shape-shifting weapon, The Aberrant, to conjure a giant hammer and bash their hardened outer layer off, then shift to a blade form to slice up their fungal insides. This flexible approach to combat means minimal time is spent in menus crafting builds, and more time toe-to-toe with the threats you\u2019ll be taking down with them.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Speaking of which, the second mission I was dropped into featured the Central Resonant, one of the sequel\u2019s big bosses. But before I could battle it, I first had to find its lair. Working out the building it called home was simple enough \u2014 a towering smokestack stretching improbably high into the sky revealed a factory as such a place \u2014 but getting in there and finding its exact location within those walls was another challenge altogether. To do so, I had to fend off a few bothersome Hiss, which I did so using the satisfying tactic of bulldozing into larger enemies with my trusty rock shield, which builds up enough of their stun meter to allow me to deliver a slick finisher with The Aberrant&#8217;s dual-blade form.<\/p>\n<p>Its combat delivers a feel-good power trip in each encounter.\u201c<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Over the course of my few hours with Resonant, I can\u2019t say I ever felt anything approaching boredom with its combat, which consistently delivers a feel-good power trip in each encounter. Key to this is Remedy\u2019s decision to kill off all minor grunts in an area after you\u2019ve defeated the larger enemies within a horde. It helps keep the game\u2019s momentum going, without bogging you down in battles that could otherwise outstay their welcome.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Once the streets were clear, I could get on with solving the puzzle needed in order to open the factory\u2019s doors. This involved stabbing a nearby electrical power source with Dylan\u2019s blade, which can hold a charge for a limited time, and scuttling as quickly as I could to an unpowered cube in need of energy. I\u2019d previously engaged with a more complex version of this puzzle, which had me transporting power across roads and rooftops between multiple generators, which put my traversal skills to the test. It\u2019s encouraging to see that Control Resonant\u2019s open world challenges won\u2019t be limited solely to combat, but also test your mental muscles, too.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A prime example of this was when I came into contact with an Altered Item \u2014 everyday objects that have developed paranatural properties in the Control Universe. In this case, it was a Polaroid camera that disappeared with a flash and snap every time I approached it. In order to get close to it, I needed to find an alternative way into the room and sneak up on it from behind. Doing so made it vanish again, but this time kicking off a whole new side questline that seemed to insinuate I\u2019d be meeting this camera many more times on my travels across New York. It\u2019s these sorts of strange sojourns that allayed any fears I had that Remedy was going too action-heavy in this sequel. Rest assured, there\u2019s still plenty of that weirdness and puzzle-solving that the original featured so heavily.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But back to the mission at hand. Upon entering the factory, I ventured down into its depths only to be met with a series of steaming hot pipes blocking my progress. So, into its intertwining tunnels I went in search of a way to clear a path. This led to a cluster of intense battles, side paths full of upgrade materials, and plenty of lore pertaining to horrors that took place here \u2013 horrors that resulted in a sixty-foot-tall magma monster living in the factory\u2019s bowels. It\u2019s the backstory I found here that made this whole area come to life for me, as some of that trademark Remedy dark humour pierced through an otherwise desperate situation. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The boss at the end of this tale would be the biggest challenge I would face in my time with Control Resonant. A giant volcanic-rock-covered man, it struck a powerful, tortured form, with pipes protruding from its back like steaming spikes and a screaming maw that constantly spewed molten lava. It took me a couple of attempts to take it down, once I\u2019d found out the key was to literally never stay still. This is a mantra carried across all of Control Resonant, but this boss fight really hits that point home. As much as half of the arena\u2019s floor can be covered in highly damaging lava at any time, so dashing, hovering, or using the aforementioned shield is necessary in order to get in close. Once within striking distance, you\u2019ll want to get stuck in (without being greedy) before your foe starts splurging all over again. The pace never lets off, so it\u2019s a good sign that Remedy appears to have judged each boss fight\u2019s duration well &#8211; none of my encounters ever felt that they lasted too long.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That relatively fleeting fight time means there\u2019s no checkpointing. Instead, a slight reprieve is offered by a burst of healing, triggered by reducing a boss\u2019s health bar down to a couple of predetermined points, each marked by a blue dot. It\u2019s a really smart way of further encouraging that \u201cattack is the best form of defense\u201d mindset that runs through Resonant\u2019s design, and a clever method of not flooding boss arenas with annoying smaller enemies who are there purely for you to farm health from. From my limited experience of the sequel\u2019s biggest encounters, it really seems a step forward in terms of boss design for Remedy this time around.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But, as I said, despite being heavily influenced by action RPGs, there\u2019s so much more to Control Resonant than combat. During my brief poke around New York, I stumbled across little puzzles to complete, scanning devices to turn on in order to reveal locations of other activities, and many, many pieces of world-building lore. That storytelling was most keenly felt in a visit to the city\u2019s central FBC Field Office. Here I bumped into familiar faces from the first game, read classified documents relating to corrupting forces plaguing Manhattan, and even took part in the first few steps of a side mission relating to a corpse whose head had mysteriously exploded \u2014 just another day in the Federal Bureau of Control.<\/p>\n<p>It looks set to be an impressive expansion of all of the ideas that made the original so engaging.\u201c<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It all makes for a very exciting mix. Even if the edge-of-your-seat combat is often the star of the show, slick platforming, clever puzzles, and best-in-class worldbuilding each have their space to shine. Control Resonant is not quite Remedy going full open-world, but it certainly looks set to be an impressive expansion of all of the ideas that made the original so engaging, with none of what makes the studio\u2019s games so memorable lost in the upsizing. Simply put, my initial fears have all but been extinguished, and now I can\u2019t wait for September 24.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at <a href=\"https:\/\/bsky.app\/profile\/cardy.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">@cardy.bsky.social<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"I first played Control Resonant back in June, having made my way through the same couple of hours&hellip;\n","protected":false},"author":2,"featured_media":748452,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[59,86,56,54,55],"class_list":["post-748451","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-gb","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/748451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=748451"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/748451\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/748452"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=748451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=748451"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=748451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}