{"id":752611,"date":"2026-08-28T15:24:09","date_gmt":"2026-08-28T15:24:09","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/752611\/"},"modified":"2026-08-28T15:24:09","modified_gmt":"2026-08-28T15:24:09","slug":"somebody-will-make-the-half-life-2-of-ai-after-the-rideshare-controversy-saber-cco-says-something-will-come-along-and-change-peoples-minds-about-gen-ai","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/752611\/","title":{"rendered":"&#8220;Somebody will make the Half-Life 2 of AI&#8221; &#8211; after the Rideshare controversy, Saber CCO says something will come along and &#8220;change people&#8217;s minds&#8221; about gen-AI"},"content":{"rendered":"<p>Saber Interactive made headlines recently when its boss had an ugly spat with a former employee about <a href=\"https:\/\/www.eurogamer.net\/saber-rideshare-stimulator-steam-ai-disclaimer\" rel=\"nofollow noopener\" target=\"_blank\">the company&#8217;s use of gen-AI in taxi game Rideshare Stimulator<\/a>. Matthew Karch, Saber&#8217;s co-founder and CEO, since apologised, and made sure Rideshare got proper AI disclosure labels on Steam. But a larger question mark over Saber&#8217;s approach to gen-AI remained.<\/p>\n<p>Saber is a large video game developer and publisher with <a href=\"https:\/\/saber.games\/#studios\" rel=\"nofollow noopener\" target=\"_blank\">15 studios around the world<\/a>, responsible for games like <a href=\"https:\/\/www.eurogamer.net\/warhammer-40000-space-marine-2-review\" rel=\"nofollow noopener\" target=\"_blank\">the acclaimed Warhammer 40,000: Space Marine 2<\/a>. Its roster of upcoming games includes <a href=\"https:\/\/www.eurogamer.net\/the-biggest-surprise-of-the-night-a-brand-new-aaa-john-wick-game-coming-from-the-developer-of-space-marine-2\" rel=\"nofollow noopener\" target=\"_blank\">a new big-budget John Wick action game<\/a>, <a href=\"https:\/\/www.eurogamer.net\/stuntman-hollywood-revealed-at-sony-state-of-play-coming-soon-to-ps5\" rel=\"nofollow noopener\" target=\"_blank\">a new Stuntman driving game<\/a>, <a href=\"https:\/\/www.eurogamer.net\/theres-a-new-turok-game\" rel=\"nofollow noopener\" target=\"_blank\">a new Turok game<\/a>, <a href=\"https:\/\/www.eurogamer.net\/hellraiser-revival-release-date-trailer\" rel=\"nofollow noopener\" target=\"_blank\">a Hellraiser game<\/a>, <a href=\"https:\/\/www.eurogamer.net\/the-wait-for-jurassic-park-survival-gameplay-continues-but-heres-a-behind-the-scenes-video\" rel=\"nofollow noopener\" target=\"_blank\">a Jurassic Park survival game<\/a>, and <a href=\"https:\/\/www.eurogamer.net\/saber-pops-up-to-once-again-remind-us-that-star-wars-knights-of-the-old-republic-remake-is-still-in-development\" rel=\"nofollow noopener\" target=\"_blank\">the Star Wars: Knights of the Old Republic remake<\/a>. So the decision whether to adopt gen-AI more widely affects many more games than Rideshare.<\/p>\n<p>With this in mind, Eurogamer&#8217;s Connor sat down with Saber&#8217;s chief creative officer Tim Willits &#8211; formerly of id Software &#8211; at Gamescom. As Willits put it to Eurogamer: &#8220;We are experimenting with it. A game we announced called Rideshare &#8211; it&#8217;s a small game &#8211; we&#8217;re going to try to figure out if it works or if it doesn&#8217;t work. We don&#8217;t as an industry really know how it fits, and consumers don&#8217;t really know what they want or they don&#8217;t want, so it&#8217;s kind of like a disruptive technology that society has seen for a long time.&#8221;<\/p>\n<p>To see this content please enable targeting cookies.<\/p>\n<p>Manage cookie settings <\/p>\n<p>Rideshare Stimulator.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=Mv3ddo_3kig\" rel=\"noopener nofollow\" target=\"_blank\">Watch on YouTube<\/a><\/p>\n<p>He then clarified: &#8220;We don&#8217;t actually use it on our projects except for our experiment with Rideshare. We don&#8217;t have an official policy; we don&#8217;t use it outright across all our projects.&#8221;<\/p>\n<p>Rideshare, a game about playing and managing an app-based taxi business, uses gen-AI in a number of ways. According <a href=\"https:\/\/store.steampowered.com\/app\/2366590\/Rideshare_Stimulator\/\" rel=\"nofollow noopener\" target=\"_blank\">to Rideshare&#8217;s freshly-added Steam declaration<\/a>, the game generates some voices and localisation, and some music on the radio stations in the game. But the game&#8217;s more novel use of the technology comes in an optional and open-ended Free Ride mode, where gen-AI is used to generate missions and localised dialogue.<\/p>\n<p>In <a href=\"https:\/\/www.linkedin.com\/posts\/matthew-karch-145293_ive-had-an-insightful-week-reflecting-on-share-7494353071146274816-REYn\/?utm_source=share&amp;utm_medium=member_android&amp;rcm=ACoAACHLVEgBTtk4MMJ6ltS4eUgUe6T6Fj4eoak\" rel=\"nofollow noopener\" target=\"_blank\">a public post reflecting on the Rideshare situation and resulting backlash<\/a>, Saber CEO Matthew Karch &#8211; after stating that as a CEO &#8220;you aren&#8217;t afforded the luxury of responding in kind, even when you feel wronged&#8221; &#8211; underlined the importance of exploring new technologies such as gen-AI when they come along.<\/p>\n<p>&#8220;You don&#8217;t want to risk it on something big, because there&#8217;s risk there, but somebody will&#8221; -Tim Willits<\/p>\n<p>&#8220;Stand firm on technology and innovation,&#8221; Karch wrote. &#8220;Emerging tech like AI will always provoke strong reactions. While industry shifts are uncomfortable, hiding from them isn&#8217;t an option. Our focus should remain on leveraging new tools to create better experiences and thoughtfully adapting our workforce for the future, regardless of the noise.&#8221;<\/p>\n<p>Referring to this post, Willits stressed the small and experimental nature of Rideshare. &#8220;It&#8217;s literally one game mode of a game,&#8221; he said. &#8220;It&#8217;s important for teams to make small games to keep the lights on &#8211; that&#8217;s what this is. So if you&#8217;re going to take a bet, if you&#8217;re going to experiment, you better do it on something small. You don&#8217;t want to risk it on something big, because there&#8217;s risk there, but somebody will, which is to Matt&#8217;s point. Somebody will do it.&#8221;<\/p>\n<p>A few other studios have found themselves in similar debates. Just recently, <a href=\"https:\/\/www.eurogamer.net\/1666-amsterdam-ai-tools-controversy\" rel=\"nofollow noopener\" target=\"_blank\">Patrice D\u00e9silets, the creator of Assassin&#8217;s Creed and now 1666 Amsterdam,<\/a> made the often-claimed point amongst the AI-positive that generative AI was ubiquitous, stating: &#8220;We live in a world full of AI, let&#8217;s be honest with ourselves.&#8221; His studio Panache used gen-AI tools to help make 1666: Amsterdam.<\/p>\n<p>Saber&#8217;s newly announced John Wick game.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=WOo8JIpjips\" rel=\"noopener nofollow\" target=\"_blank\">Watch on YouTube<\/a><\/p>\n<p>Likewise, Pathfinder and Warhammer 40,000 CRPG maker <a href=\"https:\/\/www.eurogamer.net\/owlcat-gen-ai-expanse-osiris-reborn\" rel=\"nofollow noopener\" target=\"_blank\">Owlcat used gen-AI tools to help make Mass Effect-like sci-fi RPG The Expanse: Osiris Reborn<\/a>. And former Witcher 3 director, now <a href=\"https:\/\/www.eurogamer.net\/the-blood-of-dawnwalker-ai\" rel=\"nofollow noopener\" target=\"_blank\">The Blood of Dawnwalker director, Konrad Tomaszkiewicz, has expressed interest in exploring gen-AI tools<\/a> in the future. Even <a href=\"https:\/\/www.eurogamer.net\/change-of-mind-larian-says-it-will-not-use-gen-ai-at-all-in-relation-to-divinity-concept-art\" rel=\"nofollow noopener\" target=\"_blank\">Baldur&#8217;s Gate 3 developer Larian used gen-AI tools for a while<\/a> during the concept art phase of new game Divinity.<\/p>\n<p>For some, the perceived boundary of &#8220;acceptable use&#8221; appears to be keeping discernible gen-AI use out of the final game. I stress &#8220;acceptable use&#8221; in air quotes, however, because that boundary doesn&#8217;t apply to everyone. For many it&#8217;s any gen-AI use at any point in development. It&#8217;s worth noting <a href=\"https:\/\/aftermath.site\/video-games-no-ai\/\" rel=\"nofollow noopener\" target=\"_blank\">a huge number of studios have publicly stated they won&#8217;t be using gen-AI<\/a> in development.<\/p>\n<p>&#8220;I&#8217;m making a silly example, but someone will make something that will change people&#8217;s minds&#8221; -Tim Willits<\/p>\n<p>In all of the cases above of companies that used it, those involved faced backlash &#8211; often fierce &#8211; over their approach to gen-AI. This is for a number of reasons: concerns over AI datacenter&#8217;s huge environmental impacts, both locally and on the climate; copyright and plagiarism concerns; concerns over human artists being replaced by AI; inflated prices related to component scarcity; artistic concerns about the nature of creativity and necessity of the human creative, and more. Just recently, for some examples, it was revealed that <a href=\"https:\/\/www.404media.co\/we-tracked-a-shipment-of-rare-books-it-ended-at-an-amazon-ai-training-facility\/\" rel=\"nofollow noopener\" target=\"_blank\">Amazon has been burning books in order to exploit a legal loophole for scanning them wholesale to train AI<\/a>, while a <a href=\"https:\/\/www.theguardian.com\/environment\/2026\/aug\/27\/new-jersey-vineland-datacenter-permits\" rel=\"nofollow noopener\" target=\"_blank\">Microsoft-backed datacenter has been found to be seemingly illegally powered by unlicensed gas generators<\/a>. These combine to make gen-AI hugely controversial.<\/p>\n<p>Willits however claims opinions about gen-AI in gaming will change. &#8220;Everyone has their own opinion,&#8221; he said, &#8220;and maybe I&#8217;m being too optimistic, but somebody will make the <a href=\"https:\/\/www.eurogamer.net\/games\/half-life-2\" rel=\"nofollow noopener\" target=\"_blank\">Half-Life 2<\/a> of AI. I&#8217;m making a silly example, but someone will make something that will change people&#8217;s minds. When Steam first came out, people were like, &#8216;I&#8217;m not going to put some silly program on my machine!&#8217; Now if Steam went away, the end of the world would happen. I think, give the industry a few years and we&#8217;ll figure it out.&#8221;<\/p>\n<p>If someone came to Willits with that game, meanwhile &#8211; a &#8220;Half-Life 2 of AI&#8221; &#8211; he said he would &#8220;100 percent&#8221; approve it. &#8220;We&#8217;d ask what they want to make, what&#8217;s the budget, what resources do we need, and is it cool? Then we&#8217;d look at other games to find out what we could do differently to make sure we&#8217;re doing something no one else is going to do,&#8221; he said. &#8220;Then we&#8217;d say, &#8216;Let&#8217;s try it!&#8217;<\/p>\n<p>&#8220;Our Rideshare announcement was more hectic than what we&#8217;d have liked to do. But no, if one of our teams came up to us with an idea they thought could change everything, of course we&#8217;d try it.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"Saber Interactive made headlines recently when its boss had an ugly spat with a former employee about the&hellip;\n","protected":false},"author":2,"featured_media":752612,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[554,733,4308,86,56,54,55],"class_list":["post-752611","post","type-post","status-publish","format-standard","has-post-thumbnail","category-artificial-intelligence","tag-ai","tag-artificial-intelligence","tag-artificialintelligence","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/752611","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=752611"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/752611\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/752612"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=752611"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=752611"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=752611"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}