{"id":774671,"date":"2026-09-18T12:00:09","date_gmt":"2026-09-18T12:00:09","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/774671\/"},"modified":"2026-09-18T12:00:09","modified_gmt":"2026-09-18T12:00:09","slug":"why-do-japanese-studios-suffer-fewer-layoffs-because-they-have-smaller-teams-and-dont-pay-their-execs-30m-says-one-expert","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/774671\/","title":{"rendered":"Why do Japanese studios suffer fewer layoffs? Because they have smaller teams and don&#8217;t pay their execs $30m, says one expert"},"content":{"rendered":"<p>It&#8217;s been a pretty grim year for video games. Aside from the <a href=\"https:\/\/www.eurogamer.net\/today-marks-an-exciting-new-chapter-xbox-boss-phil-spencer-retiring-amid-major-leadership-shakeup-that-sees-microsofts-coreai-president-taking-over-roll\" rel=\"nofollow noopener\" target=\"_blank\">&#8220;return of Xbox&#8221;<\/a> new CEO Asha Sharma promised awhen taking over,<a href=\"https:\/\/www.eurogamer.net\/microsoft-xbox-layoffs-2026-double-fine-compulsion-ninja-theory\" rel=\"nofollow noopener\" target=\"_blank\"> which enacted the announcement of 3,200 layoffs and four studio departures<\/a>, we&#8217;ve also seen mass layoffs in other studios, too: <a href=\"https:\/\/www.eurogamer.net\/bungie-sony-layoffs-destiny-2-marathon\" rel=\"nofollow noopener\" target=\"_blank\">Bungie<\/a>, <a href=\"https:\/\/www.eurogamer.net\/ea-more-layoffs-june-2026\" rel=\"nofollow noopener\" target=\"_blank\">EA<\/a>, <a href=\"https:\/\/www.eurogamer.net\/playerunknown-free-prologue-go-wayback-funding\" rel=\"nofollow noopener\" target=\"_blank\">PUBG Productions<\/a>, <a href=\"https:\/\/www.eurogamer.net\/take-two-lays-off-ai-team\" rel=\"nofollow noopener\" target=\"_blank\">Take-Two<\/a>, <a href=\"https:\/\/www.eurogamer.net\/warner-bros-montreal-devs-report-layoffs\" rel=\"nofollow noopener\" target=\"_blank\">Warner Bros<\/a>., <a href=\"https:\/\/www.eurogamer.net\/fortnite-maker-epic-cuts-over-1000-jobs-as-battle-royale-suffers-slump\" rel=\"nofollow noopener\" target=\"_blank\">Epic<\/a>, and many, many more have been impacted this year so far. &#13;\n<\/p>\n<p>But you hear far less about Japanese studios laying off their teams. There are still layoffs across the region, of course, but the video games sector in Japan seems a lot healthier than that in the West. In an interview with Edge magazine, republished by <a href=\"https:\/\/knowledge.edge-online.com\/p\/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash\" rel=\"nofollow noopener\" target=\"_blank\">the Knowledge newsletter<\/a>, Amir Satvat, who has been running the <a href=\"https:\/\/layoffs.asgc.gg\/\" rel=\"nofollow noopener\" target=\"_blank\">ASGC Games Industry Layoffs Tracker<\/a> since 2022, has explained some of the key differences between how the Japanese games industry and works compared to the rest of the world.<\/p>\n<p>&#8220;Japan is a completely different ballgame&#8221; he says, before acknowledging the region isn&#8217;t &#8220;a utopia&#8221;. He notes how the typical process in Japan, when a studio needs to remove staff from its budget sheet, is to focus on contractors based outside of the country, rather than target local workers &#8220;to protect core staff in Japan&#8221;.&#13;\n<\/p>\n<p>&#8220;Everyone calls out Nintendo, but you can look at Konami or Capcom \u2013 these companies all have staff retention of 97 percent plus,&#8221; Satvat told Edge, talking about what Western studios could learn from Japanese developers. &#8220;My understanding is that, generally, Japanese teams tend to be much smaller and leaner. They didn&#8217;t get swept up in the live-service trend, or into these mega-blockbusters with 500-person teams. [And then there&#8217;s] the executive salaries. They still make great money, but it&#8217;s two or three million dollars, not 30 million.&#8221; Notable here is the $38.6m salary awarded to EA boss Andrew Wilson last year. Take-Two&#8217;s Strauss Zelnick earned $42.1m in 2022 &#8211; which has almost certainly increased since then. Both companies laid off staff this year.&#13;\n<\/p>\n<p>It&#8217;s worth noting here that via Satvat&#8217;s own tracker, 57,628 jobs were lost across the whole industry in the period between 2022-2026. In 2026 alone, 96 percent of all the jobs lost in the video games industry were in North America and Europe. &#8220;There was a 12-to-18-month period where I estimated that over half of layoffs, globally, were in California,&#8221; Satvat added. &#8220;I think this is as bad as the &#8217;83 crash if you&#8217;re a game developer based in North America or western Europe, in a traditional triple-A studio. That is ground zero for the destruction.&#8221;<\/p>\n<p>There&#8217;s no singular panacea for the problems affecting the game&#8217;s industry in 2026. Epic&#8217;s Tim Sweeney commented that &#8220;this is the worst videogame crash, or disruption, that we&#8217;ve seen since the 1980s.&#8221; But, Satvat intones, it seems clear from the resilience Japan&#8217;s biggest studios have seen in the face of the indsutry crunch that smaller teams, more reasonable executive payments, and a focus on specialist subjects (not chasing trends) will be more beneficial than the current model.<\/p>\n<p>Perhaps that&#8217;s why we&#8217;ve seen Capcom <a href=\"https:\/\/www.eurogamer.net\/capcom-financial-record-breaking-resident-evil-requiem\" rel=\"nofollow noopener\" target=\"_blank\">continue its victory lap<\/a> this year with games like Pragmata, Resident Evil Requiem, and Onimusha. Or why Nintendo is <a href=\"https:\/\/www.eurogamer.net\/switch-finally-surpasses-the-nintendo-ds-to-become-companys-best-selling-console-ever\" rel=\"nofollow noopener\" target=\"_blank\">consistenly breaking sales records<\/a>. Or why we&#8217;re seeing Koei Tecmo explicitly state <a href=\"https:\/\/www.eurogamer.net\/koei-tecmo-fiscal-year-2027-plans\" rel=\"nofollow noopener\" target=\"_blank\">it believes in smaller titles<\/a> to fuel its continued successes.<\/p>\n","protected":false},"excerpt":{"rendered":"It&#8217;s been a pretty grim year for video games. Aside from the &#8220;return of Xbox&#8221; new CEO Asha&hellip;\n","protected":false},"author":2,"featured_media":774672,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[59,86,56,54,55],"class_list":["post-774671","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-gb","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/774671","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=774671"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/774671\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/774672"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=774671"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=774671"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=774671"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}