{"id":774948,"date":"2026-09-18T18:00:10","date_gmt":"2026-09-18T18:00:10","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/774948\/"},"modified":"2026-09-18T18:00:10","modified_gmt":"2026-09-18T18:00:10","slug":"review-control-resonant-remedys-tech-makes-the-leap-to-a-wider-urban-sandbox","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/774948\/","title":{"rendered":"Review: Control Resonant: Remedy&#8217;s Tech Makes the Leap to a Wider Urban Sandbox"},"content":{"rendered":"<p>Here&#8217;s the full Oliver Mackenzie tech review for consoles.<\/p>\n<p>Remedy Entertainment returns with Control Resonant, marking a distinct departure from the studio&#8217;s traditional linear shooter format in favour of a semi-open-world melee action title. Operating on Remedy&#8217;s proprietary Northlight game engine &#8211; previously responsible for visual showcases such as Alan Wake 2 &#8211; the game pushes technical ambitions in new directions across larger playable environments.<\/p>\n<p>However, adapting an engine designed primarily for tightly controlled single-player experiences to a broader urban sandbox introduces some trade-offs.<\/p>\n<p>Control Resonant features rich diffuse global illumination that gives its environments a convincing, lived-in quality with minimal artifacting. The game appears to use a precalculated global illumination solution supplemented with screen-space ambient occlusion. Volumetric lighting and atmospheric particulate fog also return to convincingly render a moody New York setting. The game&#8217;s action sequences also contain a lot of physics-driven mayhem, like the original Control. Here, the player can break stone structures into fractured chunks, while propelling various props through the environment.<\/p>\n<p>Are you looking forward to Control: Resonant? (185 votes)<br \/>\nYes, I&#8217;m buying day one55%Yes, but I&#8217;m waiting for reviews and\/or a sale30%No, I&#8217;m not too interested right now15%<\/p>\n<p>But Control Resonant does have some visual issues, which seem to stem from the game&#8217;s expanded scale. The game&#8217;s cascaded shadow maps often look incoherent and artifact-ridden from distant views. Screen-space reflections prove a fine solution for specular lighting, but the reflection detail isn&#8217;t preserved when on-screen details are occluded. The game&#8217;s camera follows the player at considerable distance to frame brawls, but it can collide awkwardly with walls and other geometry. Image quality isn&#8217;t great either on non-Pro consoles, exhibiting substantial breakup and a poor resolve on fine details.<\/p>\n<p>On the base PlayStation 5, performance mode runs at an internal resolution of roughly 864p upscaled to around 1440p using FSR, delivering a generally smooth 60fps target. Framerate drops are largely confined to minor traversal stutters and heavy transparency effects during a specific boss encounter. Quality mode increases the internal resolution to approximately 1260p, providing a sharper, near-4K presentation at a stable 30fps with modestly improved shadow coherency and reflection clarity. Hardware ray tracing is absent in both modes.<\/p>\n<p>Sony&#8217;s PS5 Pro provides a noticeable step up in overall visual quality and stability. In performance mode, the console leverages PSSR to reconstruct an 864p internal image to a 4K display target, significantly mitigating the shimmering and aliasing artefacts seen on the base hardware. Frame-rates are also improved, maintaining smoother &#8211; though not perfect &#8211; performance in demanding encounters.<\/p>\n<p>The PlayStation 5 Pro truly sets itself apart through the inclusion of hardware-accelerated ray tracing within its quality and balanced modes. Quality mode operates at roughly 1224p at 30fps, integrating ray-traced reflections across glossy city surfaces and ray-traced shadows that resolve contact detail with variable penumbras. Meanwhile, a dedicated balanced mode introduces the same ray tracing feature set at a 1080p internal resolution targeting 40fps, making it an appealing option for displays with variable refresh rate (VRR) support.<\/p>\n<p>On Microsoft hardware, Xbox Series X achieves visual and performance parity with the PlayStation 5, utilising identical 864p and 1260p resolution splits across its performance and quality modes. Performance remains solid overall, with a similar performance level to PS5. Xbox Series S operates a single visual mode matching the settings and 864p resolution of the Series X performance mode, and it generally hits a steady 30fps target.<\/p>\n<p>Ultimately, Control Resonant demonstrates both the flexibility and the limits of Remedy&#8217;s Northlight engine as it transitions into open-world territory. While base consoles struggle with image clarity and draw distance limitations, the overall graphical presentation remains engaging. For players seeking the optimal console experience, the PlayStation 5 Pro stands out as the premier platform, successfully using advanced upscaling and ray tracing to better realise the game&#8217;s high-end visual features.<\/p>\n<p class=\"avatar\"><img decoding=\"async\" class=\"img lazy\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/09\/1789754410_763_avatar.jpg\" width=\"80\" height=\"80\" loading=\"lazy\" alt=\"William Judd\"\/><\/p>\n<p>Will is website editor for Digital Foundry, specialising in PC hardware, sim racing and display technology.<\/p>\n","protected":false},"excerpt":{"rendered":"Here&#8217;s the full Oliver Mackenzie tech review for consoles. Remedy Entertainment returns with Control Resonant, marking a distinct&hellip;\n","protected":false},"author":2,"featured_media":774949,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[242,59,112,129,86,56,54,55,695,694],"class_list":["post-774948","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-features","tag-gb","tag-ps5","tag-reviews","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom","tag-xbox-series-s","tag-xbox-series-x"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/774948","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=774948"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/774948\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/774949"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=774948"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=774948"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=774948"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}