{"id":788580,"date":"2026-10-01T13:36:10","date_gmt":"2026-10-01T13:36:10","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/788580\/"},"modified":"2026-10-01T13:36:10","modified_gmt":"2026-10-01T13:36:10","slug":"control-resonant-ps5-update-1-4-live-now-with-enhanced-new-game","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/788580\/","title":{"rendered":"Control Resonant PS5 Update 1.4 Live Now with Enhanced New Game+"},"content":{"rendered":"<p><a href=\"https:\/\/images.pushsquare.com\/89e65a0f64ffe\/large.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/10\/1790861769_213_1280x720.jpg\" width=\"1280\" height=\"720\" alt=\"\"\/><\/a><\/p>\n<p>It&#8217;s only the first day of the month and Remedy has already finished the <a href=\"https:\/\/www.pushsquare.com\/games\/ps5\/control_resonant\" rel=\"nofollow noopener\" target=\"_blank\">Control Resonant<\/a> patch it promised for October.<\/p>\n<p>This is the new PS5 update headlined by an enhanced New Game+ mode, which will now let you play the campaign an infinite number of times. At launch, the mode was restricted to just one additional playthrough.<\/p>\n<p>As far as I&#8217;m aware, Control Resonant doesn&#8217;t have multiple endings or big story deviations based on your choices, so going through it again would mainly be just to continue the combat and exploration, I suppose. The options there now, anyway!<\/p>\n<p>Elsewhere, the developer continues to tweak the game difficulty and make it easier to tell when you can upgrade your build. In the Unknown Zone, the amount of combat and its intensity has been decreased by 10-15%. Having applied the patch, you&#8217;ll now see your overall Build Power level on the Loadout screen, and you&#8217;ll get notifications when there&#8217;s something you can upgrade in The Gap.<\/p>\n<p>Remedy has already confirmed another update for November, which will add a Photo Mode to Control Resonant.<\/p>\n<p>You can read the full patch notes for Control Resonant update 1.4 below.<\/p>\n<p>Control Resonant PS5 Update 1.4 Patch Notes<\/p>\n<p>HIGHLIGHTS<\/p>\n<p>New Game ++<br \/>\nYou can now play an infinite number of runs of CONTROL Resonant in New Game ++<br \/>\nAdded the Build Power number to the Loadout screen on the bottom left so that players can easily see their Power level instead of having to find it buried in the Stats &amp; Effects menu<br \/>\nIt&#8217;s worth saying here that if you are below the enemy level, you are going to have a tougher time with combat, so keep doing side quests, explore twisted Manhattan, and level up!<br \/>\nThe HUD will have a little notification icon to indicate that you have new things to buy or upgrade in The Gap<br \/>\nAdded a feature that when you pin materials you need to acquire for upgrades, you can see if these materials are available at the Vendor by looking at the Vendor icon on the Map (instead of having to go to the Vendor to see their wares)<br \/>\nUnknown Zone &#8211; Decreased the overall amount of combat and intensity by 10%-15%<br \/>\nAdded a separate volume slider for radio dialogue. You can now customize the audio balance between speakers\/headphones and the DualSense controller speaker<br \/>\nAdded a new option in the Assist Mode &#8211; Power Core Charge Duration: Added a 100-300% Power Core Charge duration multiplier<br \/>\nMany fixes to map markers either sticking around too long or being in the wrong place and not clearing correctly. We are sure we still missed a few of these, though<br \/>\nFixed a VFX issue where framerate could drop during the Artist Resonant fight when she does her special attack<br \/>\nAdded \u201cMute copyrighted music\u201d option to turn off Apocalyptica\u2019s \u201cUpperhand\u201d intro credits song (It\u2019s a great track, so why would you)<br \/>\nAdded a Tutorial about the Rush ability removing status effects<br \/>\nFixed over-saturated HDR highlights in AgX (tonemapper)<br \/>\nFixed a multitude of subtitle and VO issues across the game<br \/>\nSeveral specific performance optimizations, mainly targeting PC minimum and recommended specs<br \/>\nPolish on all aspects of the game, including audio, dialogue timing, subtitle timing, animation, lighting, code, mission polish, UI, and so on<br \/>\nAdded support for Razer haptics. The game will trigger many gameplay events like using melee, taking damage, etc., and trigger effects on Razer peripherals<\/p>\n<p>We should also mention that AMD has released new optional drivers that improve performance and fix several game crashes. <a class=\"external\" href=\"https:\/\/www.amd.com\/resources\/support-articles\/release-notes\/RN-RAD-WIN-26-9-2.html\" rel=\"noopener noreferrer nofollow\" target=\"_blank\">Please download the drivers here<\/a> .<\/p>\n<p>Game Update Notes<\/p>\n<p>AUDIO<\/p>\n<p>Added a separate volume slider for radio dialogue, so players will be able to customize the audio balance between speakers\/headphones + DualSense controller speaker<br \/>\nAdded \u201cMute copyrighted music\u201d option to turn off Apocalyptica\u2019s \u201cUpperhand\u201d intro credits song. (It\u2019s a great track, so why would you)<br \/>\nDialogue fixes in all areas of the game<br \/>\nImproved audio mix, sound effects, and ambiance across the game<br \/>\nFixed an issue where the audio would desync across the game (also known as the haunting bug of Alan Wake 2\u2026)<br \/>\nFixed an issue where Dylan\u2019s melee attacks would not play the right sound effect<br \/>\nFixed issues with the Ranger\u2019s combat barks playing at inopportune times, as fun as that could be<br \/>\nFixed multiple music state restoration issues when loading a save or entering and exiting The Gap<br \/>\nFixed the music not being stopped after completing the quest The Party Won\u2019t Stop. (Guess the party had to be stopped)<br \/>\nFixed Dr Darling\u2019s projected videos going out of sync or losing dialogue altogether<br \/>\nFixed the Deserter Resonant boss music not playing if the player backtracks from the approach before entering the fight<br \/>\nFixed an issue with audio cutting out throughout the game on Xbox Series X<\/p>\n<p>VISUALS<\/p>\n<p>Minor improvements to many conversation animations and timings<br \/>\nFixed Rangers glitching if they die by being smashed high up in the air<br \/>\nFixed an issue where the player could get out of bounds when approaching the Deserter boss by executing an enemy in the factory<br \/>\nReduced artifacts in the opening credits, resulting in the vibes not being at maximum<br \/>\nAdditional polish addressing minor issues across a range of cinematics<br \/>\nAdjusted many areas of the game to stop players from getting out of bounds or breaking Story Quest progression<br \/>\nAdjusted draw distances, tweaked streaming volumes, and improved many LODs to fix pop-in issues across the game<br \/>\nAdjusted the Hedron boss phase 1 arena size to improve the player experience<br \/>\nImproved signposting towards the Oldest House rooftop in the Unknown Zone<br \/>\nImproved player interactions (sliding and parkouring) on a range of objects across the game<br \/>\nFixed many dynamic objects that should be static and vice versa<\/p>\n<p>CODE<\/p>\n<p>Several performance optimizations, mainly targeting PC minimum and recommended specs<br \/>\nCrash fixes across all platforms<br \/>\nFixed over-saturated HDR highlights in AgX (tonemapper)<br \/>\nFixed aggressive artifacts and pixelation most visible when using HDR<br \/>\nFixed an issue where the game would crash when toggling between RT modes<br \/>\nFixed an issue where the Steam Controller wouldn\u2019t reconnect if the connection were lost (you are back in the game!) This fix also impacts other controllers when using Steam Input.<br \/>\nIncreased the Main Menu Save Game slot count from 5 to 7<br \/>\nFor example: New Game+ runs, and your original run save games exist in separate Save Game folders, which are accessible when loading a game from the main menu.<br \/>\nFixed an issue where Dylan\u2019s outfits would change when fast traveling to Downtown Zone after the credits have rolled<br \/>\nThe game now refunds one dodge and one jump after an air execution if the player is out of both<br \/>\nDLSS frame gen improvements: scale the motion blur shutter speed by the DLSS\/FSR frame generation multiplier and allow V-Sync to be used together with DLSS FG<br \/>\nImproved language detection for various languages and locales on startup<br \/>\nFixed an issue where the render resolution dropdown would show a blank label after booting in exclusive Fullscreen<br \/>\nFixed an issue where the Frame Rate Limiter disabled itself when other graphics options are changed<br \/>\nFixed tear-like artifacts appearing in specific videos on PlayStation 5<br \/>\nFixed an issue where the skip button shows up where it shouldn\u2019t<br \/>\nFixed an issue in the Into the Sinkhole quest where during the miniboss encounter enemies would get stuck or fall out of Gravity Anomalies (so it&#8217;s harder now)<br \/>\nFixed an issue where Drone enemies (the ones whose sacrifice is meaningless to the progress of the encounters) would disappear too quickly when revived by the \u201cCrowd Conversion\u201d talent<br \/>\nFixed multiple issues when using the Push ability and how enemies react to it in Gravity Anomalies<br \/>\nFixed an issue where using any of the Fast Travel doors in Evacuation Zone and moving to Central would result in the game displaying the wrong Zone name (at least the font size stayed consistent!)<br \/>\nFixed the Leashing status effect so that enemies returning to their area regenerate Falter instead of being immune to it<br \/>\nFixed an issue where Dylan would not perform the Ground Slam if he hit his head on a low ceiling\u2026<br \/>\nFixed an issue where the Shield ability was not affected by the Wallet Artifact (show me the money!)<br \/>\nFixed an issue where the Tutorial for Respeccing and refunding would be skipped if the player quits to the main menu right after defeating the Artist<br \/>\nFixed an issue in the quest Enemy of My Enemy where Pope\u2019s dialogue would go missing after reloading the game<br \/>\nFixed an issue where selecting silent conversation options plays the wrong dialogue (stay quiet!)<br \/>\nFixed an issue where the Shield ability was leaving behind corrupted shadows trailing Dylan when blocking an explosive attack<br \/>\nFixed an issue where, in the fight against the Collective Resonant boss, the Mold Scrappers are unable to move after using their Leap in Gravity Anomalies<br \/>\nFixed an issue where The Last Taxi quest wasn\u2019t granting any rewards (well, Dylan didn\u2019t really pay for the ride at any point\u2026)<br \/>\nFixed an issue where collecting an audio collectible would not always play when you would instantly go into the Archives menu to listen to the collectible you picked up<br \/>\nFixed an issue where using the Command function on a heavy enemy with low health costs 2 charges (instead of 1) despite the \u201cThought Leader\u201d talent being active<br \/>\nFixed a rare issue with Artifacts. Sometimes equipping an artifact, then removing it and equipping it again in the Loadout screen, removed the effect the Artifact was supposed to produce<\/p>\n<p>GAME DESIGN<\/p>\n<p>Unknown Zone &#8211; Decreased the overall amount of combat by 10%-15%<br \/>\n(Some of you on Reddit will be happy about this one) Made the Firebreak employee doing his job in The Park a lot stronger. There wasn\u2019t supposed to be this amount of Mold to to stand in to make the job that difficult for the Firebreaker.<br \/>\nSlightly increased Sunder lifetime<br \/>\nAdjusted mini boss and heavy enemy reactions to the player using the Push ability<br \/>\nUpdated rewards to ensure players can max out every Zone in New Game+ somewhat easier<br \/>\nAdjusted some SH\u00dcM Challenge scores to be easier<br \/>\nAdded a Tutorial about the Rush ability removing status effects<br \/>\nFinetuned some DualSense adaptive trigger effects<br \/>\nFixed an issue where Explosive threat indicators for Mold projectiles are visible from too far<br \/>\nFixed an issue in the Co-Director Resonant fight where triggering a Perfect Dodge was nigh-on impossible against most of the boss&#8217;s attacks (sorry)<br \/>\nFixed an issue where after killing the Collective Resonant with One-Hit Kills on in the Assist Mode, its tentacles remained alive and surprised the crap out of players if they returned to the site of the glorious fight<br \/>\nFixed an issue where the Status Spread talent upgrade would spread the Infected\/Burn status effect even after it had expired<br \/>\nFixed an issue where NPCs with half-armor had an incorrect status effect icon<br \/>\nFixed an issue where warning indicators were being shown from grenades thrown by friendly Rangers<br \/>\nFixed an issue where players could get stuck in the training area of The Gap for an eternity<br \/>\nFixed an issue where the Split Pivot and Split Orbit combo enders can retrigger the Crush Instant Charge upgrade multiple times, which can cause animations to get stuck<br \/>\nFinetuned the forklift enemy to be easier to hit<br \/>\nFixed Player progression &#8211; Secondary Weapon &#8211; Power Drill upgrade adds less than 25% power from drilling airborne enemies<br \/>\nFixed an issue where Swarm Satellites were not dealing damage to each other after using Command<br \/>\nFixed an issue where the Magnet Artifact didn\u2019t show small Resource Crates on the map in dungeons<br \/>\nFixed an issue where the Executive Order upgrade for the Extend Aberrant form didn\u2019t work correctly<br \/>\nFixed an issue where destroying land mines and hitting electric boxes would give the player the Ruthless status effect<\/p>\n<p>LEVEL DESIGN<\/p>\n<p>Many fixes to Map markers either sticking around too long or being in the wrong place or requiring both entrances to the room be opened to make the marker disappear (that\u2019s one way to extend the gameplay hours)<br \/>\nDylan now audibly reacts to doing Tasks<br \/>\nFixed an issue where the Field Panopticon encounter could be skipped in the Co-Director Approach<br \/>\nNew Game +: Fixed a rare issue in the Into the Sinkhole quest where a miniboss wouldn&#8217;t spawn at the end of the quest<br \/>\nImproved many Gravity Anomalies to work better<br \/>\nNot sure why, but the microphone in \u201cThe Party Won&#8217;t Stop\u201d karaoke mission no longer stays floating in the air after the song has been completed. Thought it was an Altered Item<br \/>\nFixed Carbon Copy Part 2 &#8211; The call from Zoe that starts part 2 doesn&#8217;t trigger<br \/>\nFixed several issues where enemy encounters started prematurely, and enemies fell through the world to their (deserved) deaths<br \/>\nFixed a rare issue with the Achievement \/ Trophy \u2013 \u201cRepeating, Refracting\u201d, where the user got the Achievement \/ Trophy after killing the Hedron after the third phase, before the platforming section<br \/>\nFixed multiple PlayStation 5 Activities triggering at wrong times and not ending correctly<br \/>\nFixed an issue where the \u201cCustomer Complaint\u201d collectible lacked a pick up prompt in the Downtown Zone<br \/>\nFixed an issue where in the New Growth quest step Find the Test Subjects remains to be done even after the player finds and eliminates them without interacting with the Mold guide<br \/>\nFixed an issue in the \u201cRecursions and Iterations\u201d quest where after reloading the game an interact would appear on Ayad, but do nothing.<br \/>\nFixed an issue in the \u201cCarbon Copy\u201d quest where Hannah\u2019s voice can be heard all over the Zone\u2026<br \/>\nFixed an issue where the A New Directive quest fails to start or progress if the player gets caught by a polaroid camera during a call from Fra<br \/>\nFixed an issue where in the Underpass Fault the path forward fails to be lit properly and the player is unable to make progress.<br \/>\nFixed an issue with The Complete Set quest where the interaction prompt for the Subwoofer at the end of the quest would not appear for 2 minutes<br \/>\nFixed an issue with the Panopticon Service Request where the cell door to the radio was open too early and picking it up would result in skipped quest steps<\/p>\n<p>LIGHTING<\/p>\n<p>Additional polish across the entire game, including cinematics<br \/>\nImprovements to lighting performance across all Zones<br \/>\nFixed and issue where a large placeholder object would appear in the middle of the SH\u00dcM Challenge mode\u2019s Parkour course. (GTFO)<\/p>\n<p>LOCALIZATION<\/p>\n<p>Fixed many issues for voice overs across all languages<br \/>\nFixed several voice over issues across all languages<br \/>\nFixed many text typos across all languages<\/p>\n<p>MISCELLANEOUS<\/p>\n<p>NARRATIVE AND USER INTERFACE<\/p>\n<p>Overall polish across text and VO throughout the entire game<br \/>\nFixed several issues with subtitle timings, subtitles taking up too much space on the screen and other issues<br \/>\nAdded in missing non-English VO and fixed issues where the game would default to English despite another language being chosen<br \/>\nFixed an issue where the speaker name was not shown in subtitles if VO language was set to a language other than English<br \/>\nFixed issues where calls to Dylan would overlap at inopportune moments<br \/>\nNew Game + &#8211; Fixed an issue where Zoe would mention rescuing the Party Won\u2019t Stop partygoers and congratulate Dylan for saving them. Despite everyone being dead<\/p>\n<p>UI<\/p>\n<p>Added the Build Power to the Loadout screen so that players can easily see their Power level instead of having to find it buried under the Stats &amp; Effects menu<br \/>\nThe HUD will have a little notification icon to indicate that you have new things to buy or upgrade in The Gap<br \/>\nAdded a feature that when you pin materials you need to acquire for upgrades, you can see if these materials are available at the Vendor by looking at the Vendor icon on the Map (instead of having to go to the Vendor to see their wares)<br \/>\nRemoved the scroll requirement from the EULA and Privacy Policy screens. (The real highlight of this patch. Legal in the house!)<br \/>\nSpoiler warning added to the Digital Deluxe Edition\u2019s Art book menu<br \/>\nFixed several instances of overlapping HUD elements, such as notifications, conversations, subtitles and the HUD being visible over in-game cutscenes or scripted sequences<br \/>\nFixed an issue where the player could become stuck in the Options menu after backing out using a mouse while entering a code in the \u201cRedeem Code\u201d screen<br \/>\nFixed multiple issues when using ultrawide aspect ratio<br \/>\nFixed an issue where the Artifact currencies were not sorted correctly<br \/>\nFixed an issue where the user was unable to use the slider with a mouse in the Collectibles tab<br \/>\nFixed issues where the vendor was showing incorrect prices (respect the hustle!)<br \/>\nFixed an issue where the map was not defaulting to maxed out zoom when viewing in dungeons (quests taking place underground)<br \/>\nFixed an issue where the \u201cEnter Redeem Code\u201d field stays filled when the player attempts to enter a new code after one has already been entered on PlayStation 5<br \/>\nFixed Display calibration background isn&#8217;t completely black in all cases<\/p>\n<p>VFX<\/p>\n<p>Fixed an VFX issue where framerate could drop during the Artist Resonant fight when she does her special attack<br \/>\nImproved performance in the Dancer Resonant approach path<\/p>\n<p class=\"text source\" data-analytics-section=\"article-source\">[source <a class=\"external\" title=\"External Link: https:\/\/controlgame.com\/en\/blog\/control-resonant-game-update-140\" rel=\"noopener nofollow\" href=\"https:\/\/controlgame.com\/en\/blog\/control-resonant-game-update-140\" target=\"_blank\">controlgame.com<\/a>]<\/p>\n<p>\tRelated Games<\/p>\n<p>\tSee Also<\/p>\n<p class=\"avatar\"><img decoding=\"async\" class=\"img lazy\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/10\/1790861770_205_avatar.jpg\" width=\"80\" height=\"80\" loading=\"lazy\" alt=\"Liam Croft\"\/><\/p>\n<p>Liam grew up with a PlayStation controller in his hands and a love for Metal Gear Solid. Nowadays, he&#8217;s found playing the latest and greatest PS5 games as well as supporting Derby County. That last detail is his downfall.<\/p>\n","protected":false},"excerpt":{"rendered":"It&#8217;s only the first day of the month and Remedy has already finished the Control Resonant patch it&hellip;\n","protected":false},"author":2,"featured_media":788581,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[11408,59,112,124621,86,56,54,55,1232],"class_list":["post-788580","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-control","tag-gb","tag-ps5","tag-remedy","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom","tag-updates"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/788580","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=788580"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/788580\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/788581"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=788580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=788580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=788580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}