{"id":819667,"date":"2026-10-31T10:52:17","date_gmt":"2026-10-31T10:52:17","guid":{"rendered":"https:\/\/www.newsbeep.com\/uk\/819667\/"},"modified":"2026-10-31T10:52:17","modified_gmt":"2026-10-31T10:52:17","slug":"gears-of-war-e-day-reportedly-had-a-huge-development-budget","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/uk\/819667\/","title":{"rendered":"Gears of War: E-Day Reportedly Had a Huge Development Budget"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/gears-of-war-e-day\" rel=\"nofollow noopener\" target=\"_blank\">Gears of War: E-Day<\/a> reportedly cost $500 million to make, amid claims it has sold just over 400,000 copies.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Coalition\u2019s action game launched on Xbox Series X and S and PC only, after Microsoft went down the console exclusive route following Asha Sharma\u2019s arrival as Xbox CEO. As a Microsoft Studios game, E-Day also launched day one on subscription service, Xbox Game Pass.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This week, <a href=\"https:\/\/www.theverge.com\/tech\/1022023\/microsoft-exit-offer-layoffs-notepad\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">The Verge<\/a> reported that E-Day had sold over 400,000 copies across console and PC. That\u2019s a poor sales figure for any triple-A video game of Gears of War\u2019s scope and prestige, but it could be an even worse commercial situation for Microsoft and The Coalition, given the extraordinary budget for E-Day.<\/p>\n<p>The 100 Best Xbox Games of All Time<img alt=\"What is an Xbox? Microsoft has spent 25 years trying to answer the question, but for fans, the answer is easy: \u201cXbox\u201d evokes one-eared headsets wired into the memory card slots of massive controllers with breakaway cords. A dashboard with gleaming skeuomorphic blades and avatars adorned in earned accessories. That sound that plays when a hard-earned Achievement finally pops. \u201cXbox\u201d means heavy-duty hardware. Tactile sensations. Friends connecting for the first time. And that\u2019s before we even get to the games.&lt;br&gt;&lt;br&gt;&#10;&#10;It may be that the very idea of an Xbox game is coming to an end. Microsoft has undeniably shifted its tactics, with a new focus on multi-platform releases, handheld Xboxes that are actually miniature Windows computers, and the potential that future Xbox consoles may simply be gaming PCs. So now seems as good a time as any to look back at the entire history of Microsoft\u2019s console journey and rank the best Xbox games, with help from our friends at Outside Xbox, the multimillion-subscriber channel that serves up weekly videos about video games and video game-adjacent things&lt;br&gt;&lt;br&gt;&#10;&#10;When we say \u201cthe best Xbox games,\u201d we mean the ones that most evoke that weighty sense of \u201cXboxness.\u201d Some are first-party, most are exclusives, and all of them are indelibly tied to the legacy of and fondness for a platform that\u2019s left a massive mark on gaming. These are the 100 Best Xbox Games of All Time. We'll be updating this list daily with 25 games at 7am PST\/10am ET\/3pm GMT from Tuesday, 20th January to Friday, 23rd January, until number one is revealed.&lt;br&gt;&lt;br&gt;\" decoding=\"async\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a href=\"https:\/\/www.youtube.com\/watch?v=Dx0b2Xbnnrc&amp;t=1301s\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Bloomberg reporter Jason Schreier<\/a> rubber-stamped recent reports about E-Day\u2019s budget in a video expanding on the cancelation of Mass Effect 5 and the closure of BioWare.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe just saw Gears of War: E-Day cost $500 million to Xbox. And that is a real number. That is real,\u201d Schreier said. \u201cThat&#8217;s what we&#8217;re looking at here. That&#8217;s what [AAA] games cost to make, especially in North America these days. And it\u2019s driving these game companies to make layoffs, to do cost-cutting, to move development outside North America in a lot of cases, and to focus only on the biggest franchises that have as little risk as possible.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The $500 million figure for E-Day was first reported by <a href=\"https:\/\/kotaku.com\/the-case-for-exclusivity-when-gears-of-war-e-day-cost-over-500-million-to-make-2000747986\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Kotaku<\/a>, which said it was before marketing costs. IGN asked Microsoft for comment at the time, but it has yet to respond. It makes E-Day one of the most expensive video games ever made, and comes in at double the cost of some of its rivals. <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/marathon-reportedly-had-a-budget-of-over-200-million-and-while-the-pressure-is-on-bungie-to-gain-more-players-it-is-not-facing-an-imminent-concord-style-shutdown\" rel=\"nofollow noopener\" target=\"_blank\">Bungie&#8217;s recently released extraction shooter, Marathon, reportedly had a budget of over $250 million<\/a>, for example. Concord&#8217;s initial development deal was around $200 million, according to a report by <a href=\"https:\/\/kotaku.com\/firewalk-studios-concord-ps5-sony-live-service-shutdown-1851684290\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Kotaku<\/a>. In 2023, documents submitted as part of the Xbox Federal Trade Commission case <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/the-last-of-us-2-and-horizon-forbidden-wests-budgets-revealed-ftc-documents\" rel=\"nofollow noopener\" target=\"_blank\">accidentally revealed The Last of Us: Part II and Horizon Forbidden West each cost more than $200 million to develop<\/a>. Last year, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/call-of-dutys-astronomical-development-budgets-revealed-activision-pumped-700-million-into-black-ops-cold-war-alone\" rel=\"nofollow noopener\" target=\"_blank\">the astronomical development budgets of the Call of Duty games were revealed for the first time<\/a> after a court document confirmed Activision pumped $700 million into <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/call-of-duty-black-ops-cold-war\" rel=\"nofollow noopener\" target=\"_blank\">Black Ops Cold War<\/a> alone, although that was over the shooter&#8217;s life cycle.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">On October 13, a week after E-Day\u2019s official release date, <a href=\"https:\/\/x.com\/superhys\/status\/2110080165443199041\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Alinea Analytics\u2019 Rhys Elliott<\/a> estimated that the game had generated $42.1 million in revenue, having sold 311,000 copies across Steam and Xbox. He also pointed to a boost to Game Pass subscriptions that appears to have been the result of E-Day\u2019s release, although lamented the lack of a PS5 version, which may have generated increased revenue.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One question Microsoft may have when it comes to Gears is the impact on Game Pass. Has it made a big enough impact on the subscription service to offset disappointing sales revenue? With a budget in the $500 million range, can Gears of War: E-Day ever be considered profitable?<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Discussing Xbox\u2019s ongoing financial struggles this week, Sharma pointed to Minecraft and World of Warcraft Forever as setting records, and the critical acclaim Call of Duty: Modern Warfare 4 had enjoyed. <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/asha-sharma-insists-theres-more-demand-than-consoles-available-as-xbox-hardware-sales-continue-to-plummet\" rel=\"nofollow noopener\" target=\"_blank\">No mention was made of Gears of War: E-Day<\/a>.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">What does this all mean for the future of the franchise? Earlier this month, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/gears-of-war-e-day-studio-boss-insists-the-next-game-will-not-take-nearly-as-long-to-make-responds-to-layoff-concern\" rel=\"nofollow noopener\" target=\"_blank\">the boss of The Coalition responded to reports that staff at the studio were worried they might lose their jobs<\/a> amid the ongoing cuts at Xbox, promising the next Gears game wouldn\u2019t take as long to make.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a href=\"https:\/\/www.eurogamer.net\/the-coalition-gears-of-war-e-day-worried-layoffs-no-bonus\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Eurogamer<\/a> had reported on internal concern that layoffs would hit The Coalition after the release of E-Day. &#8220;The mood is certainly &#8216;let&#8217;s not celebrate the game until we&#8217;re three months post launch, just in case,&#8217; which is very unusual,&#8221; one source told the site. &#8220;We&#8217;re just expecting the next wave [of layoffs], or being reorganized under Activision or something later this year,&#8221; claimed another.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Xbox CEO Asha Sharma\u2019s \u201creset\u201d of Microsoft\u2019s gaming business has seen nearly 2,000 people cut already this financial year, with more to come. A number of studios have left the business or are in the process of closing down. Microsoft has also reorganized its studios, bringing Halo and Sea of Thieves developer Rare under Call of Duty developer Activision, and Grounded developer Obsidian under Fallout developer Bethesda.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Coalition studio head Mike Crump recently told the<a href=\"https:\/\/www.bbc.co.uk\/news\/articles\/c50mezp822peo\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"> BBC<\/a> that success for E-Day goes beyond sales, saying: &#8220;We measure things like, are we showcasing the platform? Are we pushing the hardware to its limits? Are we showcasing what the Xbox is capable of? &#8230;Our goal basically is to be the best-looking game on the Xbox and really show the industry what&#8217;s possible with our hardware.\u201d<\/p>\n<p><img alt=\"Wesley Yin-Poole Avatar\" decoding=\"async\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/www.newsbeep.com\/uk\/wp-content\/uploads\/2026\/10\/1793443937_721_wes_headshot-1685964645017.jpg\"  data-cy=\"progressive-image\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Wesley is IGN&#8217;s Managing Editor. Find him on Twitter at @wyp100. You can reach Wesley at\u00a0wesley_yinpoole@ign.com\u00a0or confidentially at\u00a0wyp100@proton.me.<\/p>\n","protected":false},"excerpt":{"rendered":"Gears of War: E-Day reportedly cost $500 million to make, amid claims it has sold just over 400,000&hellip;\n","protected":false},"author":2,"featured_media":819668,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[59,86,56,54,55],"class_list":["post-819667","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-gb","tag-technology","tag-uk","tag-united-kingdom","tag-unitedkingdom"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/819667","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/comments?post=819667"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/posts\/819667\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media\/819668"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/media?parent=819667"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/categories?post=819667"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/uk\/wp-json\/wp\/v2\/tags?post=819667"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}