A right hand 90-degree corner near home plate sets up for a whoops section. The whoop jumpers will be happy with this design as the slow 90 degree disallows entry speed, helping jumpers offset blitz speed. If riders can land on the last whoop correctly, they can then go 3-3-1 into the next corner. If not, they would switch to 2-3-2.

A 180-bowl berm in the left field corner brings riders back into a standard supercross triple and slow double into another bowl berm, this time a left.

Riders then slingshot from the aforementioned bowl berm into the finish line jump and immediately into a fast, right hand option lane. Similar to A1, riders will choose between a shorter inside line or a faster, less obstacle laden outside line. The outside line will require a 3-2 upon exit versus the inside which will set up for a 2-2. The tricky part is that the inside line will naturally drift riders to their left and into the outside line. I could see a change coming to this setup as it looks problematic on paper.

After the sand, riders will fire across the start straight twice with a bowl berm connecting the two chutes. A sand section lies in wait and watch for the inside line to dominate here. It’s possible that large rollers are placed into the inside to slow it down but on paper, there’s no reason for anyone to take the long way around.

After crossing the start straight for the third time, riders take a tight right-hand corner and into four jumps, a gap (the first corner) and another single. The fastest approach will be to go 3-2 over the gap.

A final bowl berm brings riders back across the first corner and ready to begin lap two.