Memorial Day weekend in Houston was marked by heavy thunderstorms, wind gusts, and flash flooding that kept many people indoors. Still, the weather did not stop fans from making their way to the George R. Brown Convention Center for another year of Comicpalooza.
Inside, the event pulled together multiple corners of fandom, from car designers to cosplayers, filling the space with nearly every kind of hobby you could imagine. This year’s convention also brought out a wide range of guests, including Laurence Fishburne from The Matrix and John Wick, Vincent D’Onofrio from Daredevil and Law & Order, and Edward James Olmos of Blade Runner fame.
The convention didn’t just lean on film and television. Voice actors from Rick and Morty like Spencer Grammer, Ian Cardoni, and Harry Belden were in attendance, alongside talent connected to the Halo franchise and a deep roster of anime voice actors, including Greg Chun and Michelle Ruff, giving fans multiple entry points into the worlds they came to see.
The event is not just built for fans. It also creates space for indie creators and vendors to build real connections with the community, turning a weekend convention into something that can carry beyond the floor.
Curtis Judge and Joseph Love of Mana Flask connect with attendees on the convention floor at Comicpalooza, introducing their stainless steel gourds designed to blend function with cosplay. Credit: DeVaughn Douglas
For Curtis Judge, Comicpalooza was not just another stop on the convention circuit. It marked a shift from attendee to creator, stepping behind the table after years of walking the floor with his kids. Alongside his partner Joseph Love, the Army veteran is now building Mana Flask, a company introducing stainless steel gourds designed to live at the intersection of function and fandom. Inspired by Japanese and Chinese design, the tumblers are shaped to complement cosplay while still serving a practical purpose.
“We wanted something unique, something we didn’t see when we came to conventions,” Curtis said. “We started designing, coming up with ideas, and putting meaning behind it. If you drink from these, you feel powerful. You wear it with your cosplay, you feel powerful.”
Upstairs in one of the gaming rooms, two other business partners were on a similar path. For Joel Watts and Danny Ayoub, Comicpalooza has become part of the development process. The founders of Mega Moth Studios, a Houston-based game publisher, have spent the past few years building their first title, X: Seekers of Fortune, a strategy card game centered on completing adventures before your opponent. What started as a creative experiment coming out of the pandemic has grown into a consistent presence at the convention, where they have returned year after year to test, refine, and now sell the game directly to the community they built it for.
Joel Watts and Danny Ayoub of Mega Moth Studio showcase their independently developed strategy card game built through years of iteration at Comicpalooza. Credit: Photo by DeVaughn Douglas
“Comicpalooza is invaluable,” Danny said. “When you’re an indie publisher, you don’t have the budget to just put your name everywhere. You’re not going to find more energy or better people to try it than at an event like this.”
“It’s a recharge for me,” Joel added. “Running a business is tough, but coming back here, seeing people go from not knowing the game to wanting to take it home, it fills my tank back up.”
What ties all of these stories together is what Comicpalooza becomes once you step past the spectacle. Across the vendor floor, artist alley, and gaming rooms, the convention turns into a space where ideas are tested in real time, where creators can put something in front of people and see what actually connects. It is one of the few places where that kind of direct interaction still happens at scale, where feedback is immediate and interest is visible. In that way, Comicpalooza is not just a gathering of fans, it functions as a marketplace, a workshop, and a launch point for creators trying to find their footing in Houston.
“You have to be here, putting it in people’s hands and seeing what connects,” Danny said. “There’s nothing else like it.”
If you missed the first days of the weekend, there is still time to catch Comicpalooza before it closes out on Sunday, with programming and the convention floor running until around 6 p.m., giving creators and fans one last stretch of time to connect before the convention doors close.
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