Beware! Seven floofy and feral baby mobs with deceivingly snuggly new looks are on the loose in testing. From the icy tundra to the sandy deserts – few biomes are safe from their cuteness! Plus, test the golden dandelion, too! As always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com.
Drop 1 2026
Golden Dandelion
Introduced Golden Dandelion as a new type of flower that can be used to stop baby mobs from aging
Can be crafted using a Dandelion and Gold Nuggets
Enabled the Golden Dandelion effect on the following Baby Mobs:
Baby Armadillo
Baby Axolotl
Baby Bee
Baby Camel
Baby Cat
Baby Chicken
Baby Cow
Baby Dolphin
Baby Donkey
Baby Fox
Ghastling
Baby Hoglin
Baby Goat
Baby Horse
Baby Llama
Baby Mooshroom
Baby Mule
Baby Nautilus
Baby Ocelot
Baby Panda
Baby Pig
Baby Polar Bear
Baby Rabbit
Baby Sheep
Baby Sniffer
Baby Strider
Baby Trader Llama
Baby Turtle
Baby Wolf
Tadpole
Known issues:
On-use particles and sounds are currently not implemented
Golden Dandelion can’t be used to craft Suspicious Stew
Golden Dandelion can’t be used to craft Yellow Dye
Can’t be picked up by mobs who can pick up items, including Endermen
Can’t be used to distract Piglins
Added the following updated baby mobs!
Polar Bear
Goat
Fox
Added new baby-specific animations for the Fox
Camel
Added new baby-specific animations for the Camel
Armadillo
Added new baby-specific animations for the Armadillo
Llama
Bee
Fixed issue where text to speech doesn’t get enabled on launch despite the ‘Text To Speech For UI’ toggle being enabled
Fixed a crash that sometimes happened when players were climbing
Fix player flickering when flying at high speed towards the camera (MCPE-23451)
Began rollout of a new texture streaming feature available in Preview for some selected devices
Toggling on this feature will reduce the GPU memory for certain textures, especially when multiple add-ons or packs are in use
This feature is toggled off by default and can be found in Video Settings
Note that the availability of this toggle for devices may change over subsequent releases
Bundle and Wolf Armor no longer have larger scale with textures bigger than 16x (MCPE-225207)
Mooshroom head mushroom is now correctly placed on top of the Mooshroom’s head (MCPE-234684)
Zombie Horses no longer flee from sunlight
This aligns them with the behavior of regular Zombies
Baby Skeleton Horses no longer grow up (MCPE-234733)
Adjusted which blocks Zombie Horses, Skeleton Horses and Camel Husks try to avoid:
They try to avoid water
They try to avoid dangerous blocks
They do not try to avoid rails
Fixed crash when opening Realms tab with 150+ joined realms
Add a few missing characters to the default font (MCPE-183866)
Fixed a crash caused by High-Data-Volume text in Books (MCPE-235419)
Added an option to disable pausing the game when the application loses focus (desktop only)
Fix a bug where the opacity of the pick block button could not be adjusted (MCPE-191027)
Fixed a bug that caused the “Go to Settings” button from the Skin Type modal to navigate to the JSON UI Settings (MCPE-235400)
Updating the inventory and SDL screens to properly reflect purchases made when navigating back to it from a related page
Updated the interact button design for touch controls
Adding isSuperset parameter to world.containsBiomes
Moving world.containsBiomes to stable
Removing superset property from BiomeFilter
Moving ScriptBiomeFilter to stable
Released BlockComponentRedstoneUpdateEvent.previousPowerLevel from beta to v2.6.0
Released property ItemDurabilityComponent.unbreakable from beta to v2.6.0
Chat command completion on iOS keyboard no longer produces “ō” or “ō” and suggestion, it will properly autocomplete a suggestion (MCPE-158584)
Added check for usage of banned skin in persona delegate and added case to display default appearance and inform user when banned skin is detected
Exiting the game after changing your appearance will immediately cache all changes
Made the schema for minecraft:behavior.ram_attack stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer
Float Range field cooldown_range now only accepts an object with min and max values. Other formats will fail to parse
Made the schema for minecraft:behavior.celebrate stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer
Float Range fields sound_interval and jump_interval now only accepts an object with min and max values
Other formats will fail to parse
Fixed client crash on world load from out of bounds minecraft:geometry in the minecraft:item_visual component
Fixed a bug where players could not use the Enter key in the Terrain tool
Added ICollectionTreePropertyItem API to display a tree view of nested folders and sequential entries
Added Vector3 Timeline Control
New timeline type for editing Vector3 values over time, complementing existing Number and Color timelines
Nodes are draggable along the X-axis (time) only; Vector3 values can be edited via the node popup by double-clicking a node
Timeline slider displays current time position rather than interpolated values
Updated text selection and caret colors for default themes
The Vibrant Visuals pane can now update globally configured Local Lights properly
Added structure display name to the dropdowns for jigsaw pieces
Sorted the jigsaw piece list alphabetically
Fixed UX to expand correctly when pane is stretched so that you can read dropdowns and labels
Added new widget render primitive types to the @minecraft/server-editor module:
WidgetComponentRenderPrimitiveTypeCylinder – Cylinder primitive with elliptical cross-section (radiusX, radiusZ, height)
WidgetComponentRenderPrimitiveTypeCone – Cone primitive with elliptical base (radiusX, radiusZ, height)
WidgetComponentRenderPrimitiveTypeCuboid – Cuboid primitive with independent dimensions (lengthX, lengthY, lengthZ)
WidgetComponentRenderPrimitiveTypePyramid – Pyramid primitive with rectangular base (xWidth, zWidth, height)
WidgetComponentRenderPrimitiveTypeEllipsoid – Ellipsoid primitive with Vector3 radii
Added corresponding PrimitiveType enum values: Cylinder, Cone, Cuboid, Pyramid, Ellipsoid
All new primitives support optional rotation (Vector3) and transparency parameters
Updated the default Editor UI zoom level from 75% to 100% for improved out-of-box accessibility and readability
Users with previously saved preferences are unaffected—their saved zoom level will continue to be restored
Added the ability to pause and reset growth of entities in minecraft:ageable using specified items
Introduced field “pause_growth_items”, which is a list of items that can be fed to the entity to pause growth for baby entities
Introduced field “reset_growth_items”, which is a list of items that can be fed to the entity to reset growth for baby entities
Introduced ActorDefinitionTrigger field “reset_growth” to trigger an event when aging is reset for baby entities
Introduced ActorDefinitionTrigger field “pause_growth” to trigger an event when aging is paused for baby entities
This release introduces new UI capabilities called Data-Driven UI (DDUI)
These APIs introduce a new way to create modal forms with new capabilities and an all new look
New modal forms is the first step in our UI journey for creators, stay tuned for more features in future updates!
More information can be found here: Introduction to the Data-Driven UI (DDUI) Framework
Known Issues:
You need to wait a tick between programmatically closing a CustomForm/MessageBox and opening another.
Showing a CustomForm/MessageBox while UI is already up “queues” the UI to show up instead of failing like the previous form APIs.
CustomForms will only update after being shown via Observables, you cannot add a new button/dropdown/slider/etc while the form is shown.
Reload command now closes all the Data Driven UI screens as part of the execution
ScriptSetBannerDetailsFunction now includes base color and pattern data
Fixed an issue with DebugBox where the position was being used as the bottom-left corner, instead of the centre
Fixed an issue with DebugShape.attachedTo where the attachment position was unintentionally using the height offset of the entity
Added the correct icon for Party settings (MCPE-235095)