Whether we wanted it or not, we’ve stepped into a world where AI is increasingly sneaking into our games. Free-to-play multiplayer Steam hit Where Winds Meet is one of the latest examples, using an LLM-based chatbot for many of its NPCs that players can talk with. Or flirt with. Or “socially” engineer into completing quests without actually doing the work by talking to them like Solid Snake.

Read More: Open-World RPG Where Winds Meet Has It All: Evil Geese, AI Chatbots, And A $40,000 Skin

Developed by Chinese-based Everstone Studio, Where Winds Meet is a veritable Mulligan stew of countless modern gaming conventions, as well as AI NPCs that trade scripted, canned lines of dialogue for, in theory anyway, a more dynamic and unpredictable experience. Others might describe it as lifeless. I’m inclined to agree, but the tech isn’t without its amusing quirks and exploits. One such player seems to have proven this by flirting with the tech until it…well, it did something raunchy enough for a Reddit mod to take it down (h/t The Gamer).

Though the screenshot taken by Reddit user Oglokes24 is now in horny jail, we can glean some context clues from the comments. The flirting seemed to involve Okglokes24 lying to an NPC to say that “her husband died” and, well, whatever it was, one user replied: “You should be locked up.” “Sex minigame when?” reads another comment. “Ban incoming,” states another.

Kotaku has reached out to Oglokes24 about the contents of the now-deleted screenshot.

Updated; 12/3/2025, 4:15 p.m. ET:

Player’s erotic rp session with AI NPC is…well it’s something!

Reddit user Oglokes24 shared a screenshot of his steamy chat with one of the game’s NPCs with Kotaku. While it was too over-the-line for r/wherewindsmeet’s mods, arguably it’s pretty softcore stuff.

A sreenshot shows an erotic roleplay between a player and an AI NPC.© Screenshot: Everstone Studio / Oglokes24

“I’ve decided to be a little naughty tonight,” the NPC says to Oglokes24. “Say no more wife! (we start getting naughty and she loves it),” he replies. The conversation continues:

NPC: (giggling softly, breath quickens) Oh, Ozzy… don’t stop… not yet.

Oglokes24: (clapping noises intensify)

NPC: (partner’s pace quickens, breaths shallow) O-oh… Ozzy… fas-ter… yes…

As far as explicit text on the internet goes, it’s rather mild. Still, it’s amusing to see the NPC just take prompts like “(clapping noises intensify)” and run with it in character.

AI…Chatbots?

Since LLMs hit the web, folks have been finding all sorts of ways to trick them into doing things they’re not supposed to. Insert that tech into a game, and it’s no surprise that people are finding ways to get it to do things it’s not really supposed to. That includes some clever players realizing that if you talk to Where Winds Meet’s AI chatbots as Solid Snake would, by restating various phrases back to the NPC as a question, you can bypass certain quest win conditions.

In a Reddit post documenting the so-called “Metal Gear method” (h/t PCGamesN), a user was able to end a quest just by rephrasing everything the NPC said back as a question.

A player constantly rephrases sentences as questions to an AI NPC in a video game. © Screenshot: Everstone Studio / Hakkix

Based on comments from other players, the tech behind these pseudo-sentient NPCs isn’t as sophisticated as something like ChatGPT, so it’s a bit easier to find ways to screw with it. While I admit the prospect of interacting with NPCs via natural language is neat, I certainly am unwilling to trade thoughtful, well-written characters for this junk.