Atari Signs Deal To Turn 10 Of Its Classic Games Into Movies, And It’s Got Some People Scratching Their Heads
Following the success of movies like Sonic the Hedgehog and Super Mario Bros. at the box office, it seems like pretty much everyone in Hollywood at the moment is looking at video games as a potential source for film ideas.
A new report from Deadline has just been published suggesting some of Atari’s iconic games could one day make their way to the big screen. As outlined by Deadline’s Mike Fleming Jr., Atari, together with Entertainment 360, has put pen to paper on a deal with Universal Pictures, which would see 10 of its classic games get the movie treatment, with the titles listed including: Asteroids, Adventure, Berzerk, Breakout, Centipede, Crystal Castles, Millipede, Missile Command, Pong, and Yars’ Revenge.
Meet The RG SP, Anbernic’s Latest GBA SP-Inspired Handheld
Anbernic has revealed the next in its line of GBA SP-inspired emulation handhelds.
Back in 2024, Anbernic released the RG35XX SP, a Linux-based handheld we described at the time as a “superb GBA SP clone that’s worth every penny at $70.” This was then followed up a year later by the RG34XX SP, a very similar handheld, featuring the same performance, albeit with the addition of sunken dual joysticks.
And now, in 2026, it’s back yet again, with another handheld, inspired once again by Nintendo’s clamshell device: The Anbernic RG SP.
Suit Up With Virtual-On, Sega’s Mecha Masterpiece
While Armored Core is the analog side of mecha gaming, Virtual-On has always been its digital opposite. To explain why, it’s worth looking at its arcade heritage and how the games evolved over the years. We run down the series in this feature.
Dungeon Lurker’s Dev On Making A Game For A 32-Bit Console That Never Existed
This article was published on June 4th, but we’ve now updated it with an exclusive interview with Alex Rushdy, the creative director on the project.
Super Mario Bros. Writer On Giving Nintendo’s Most Famous Characters A Voice
While the Super Mario Brothers had certainly appeared in animated projects prior to the launch of The Super Mario Bros. Super Show!, for many people growing up in the West, the latter proved to be the first time they ever saw the game’s cast of characters represented outside of the games.
Jack has spoken to writer Phil Harnage, who helped develop the Super Mario Bros. Super Show! show bible.
Wizardry, The Landmark RPG That Inspired Dragon Quest & Final Fantasy
One of Jack’s big regrets in writing this piece about Wizardry was that he was unable to tell Andrew Greenberg’s side of the story. However, since this feature originally went live in 2024, he has been able to contact members of Greenberg’s friends who helped test the original game and gave us some insight into the early years of Wizardry. As a result, he’s done an extensive rewrite of the article below to include their memories.
The Real Story Behind Wizardry’s Iconic Enemy, Murphy’s Ghost
This article was originally published on June 12th this year, but it has now been updated to include an exclusive interview to the piece, with Paul Murphy himself.
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Damien has been writing professionally about tech and video games since 2007 and oversees all of Hookshot Media’s sites from an editorial perspective. He’s also the editor of Time Extension, the network’s newest site, which – paradoxically – is all about gaming’s past glories.