The Beast-smasher carries the Glowy Lantern and Earthshaking Roar, giving me another Priest and a way to switch off commands on whatever I’m trying to overwhelm. Brute of Brutes helps keep its own attacks reliable, which matters because I don’t want it to be standing around as a passive support piece – it should be arriving in the same combat and helping Kragnos finish the job.
Ma Maegran fills a different role here to the previous list. I’m less interested in hiding her behind a shooting castle and more interested in having her follow the main assault as a mobile magical support piece. The Ancient Ghyrochs help increase her power level, giving her the casting bandwidth to keep feeding useful buffs into the front line.
The Scourge of Aqshy Mancrusher is the cheap utility piece that makes the list tick. It can contribute to mission play, dabble in prayers through That Boy’s Not Right, and since it has the LITTLE keyword it becomes an ideal sacrifice for Chooser of the Mighty if the Beast-smasher goes down. That means I can afford to throw the Beast-smasher into dangerous combats knowing Ma may be able to bring it back later.

This isn’t the subtle Sons list. It’s the one that wants to seize the initiative, hit first, and make the opponent start solving problems immediately.
If Kragnos is known as the End of Empires, this army is really just trying to make sure he gets started early.
More Than A One-Hit Wonder
These three lists only scratch the surface of what the new Sons of Behemat battletome can do.
You can double down on Rock-hurlers and turn the army into a much heavier ranged threat, build around multiple Boss-stomper units for redundancy, lean harder into Mancrushers for mission play, or explore very different combinations of Mega-Gargants depending on which support abilities you value most. Ma Maegran alone opens up a whole range of list-building decisions around magic, LITTLE units and bringing destroyed Mega-Gargants back into the fight.
That is probably what I like most about this battletome. There is no longer one obvious question of which Mega-Gargants hit hardest. Instead, I find myself asking which gargants I want working together, what role each one is filling, and how those pieces help the army control the battlefield.
The Sons of Behemat are still enormous, still destructive, and still perfectly capable of solving problems by hitting them with something the size of a building. They just have a few more ways to decide which building to use.
Thanks, Anthony! Grab the new Sons of Behemat battletome, along with Ma Maegran, and the Boss-stompers/Rock-hurlers kit, when it goes on sale tomorrow.
* Which can be found in the Scourge of Aqshy downloads.