{"id":173399,"date":"2025-09-22T06:40:11","date_gmt":"2025-09-22T06:40:11","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/173399\/"},"modified":"2025-09-22T06:40:11","modified_gmt":"2025-09-22T06:40:11","slug":"for-my-money-jump-space-is-the-most-impressive-indie-launch-of-the-year-destructoid","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/173399\/","title":{"rendered":"For my money, Jump Space is the most impressive indie launch of the year \u2013 Destructoid"},"content":{"rendered":"<p data-characters=\"294\" data-injectable=\"true\" data-video=\"true\">Released on Sept. 19, Jump Space is proving to be one of the most interesting games I\u2019ve played this year. With great combat, a straightforward structure, and a pretty fun gameplay loop, I have to say I\u2019m surprised to the utmost, and its launch numbers show me I\u2019m not alone. <\/p>\n<p data-characters=\"429\" data-current-count=\"429\" data-injectable=\"true\">Jump Space came seemingly out of nowhere on Sept. 19, getting massive numbers on Steam as soon as it dropped. It didn\u2019t launch in a full capacity, instead going first into Steam Early Access as the developers continue to work on and expand it. That didn\u2019t deter people, though, as <a href=\"https:\/\/steamdb.info\/app\/1757300\/charts\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">SteamDB shows<\/a> a 21,000 peak concurrent player count a day after its release, alongside 2,000 reviews, of which 90 percent are positive. <\/p>\n<p data-characters=\"414\" data-current-count=\"414\" data-injectable=\"true\">Now that\u2019s a response you don\u2019t see often for an indie game that isn\u2019t Silksong or other well-established series. It\u2019s also developer Keepsake Games\u2019 first project, adding another layer to Jump Space\u2018s surprise indie hit vibes. But I\u2019ve been blabbering about numbers long enough, so what was it that truly captivated me about Jump Space and led me to write up this piece? <\/p>\n<p>    <img loading=\"lazy\" data-recalc-dims=\"1\" decoding=\"async\" height=\"576\" width=\"1024\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/09\/ss_9f30d444c6ae897048010f4bac5d6d988d5713ca.jpg\" alt=\"Several players navigating ruins and asteroids in Jump Space.\" class=\"wp-image-1120465\"  \/>Exploring derelict ships and structures gives off strong horror vibes, I must say. Image via Keepsake Games    <\/p>\n<p data-characters=\"514\" data-current-count=\"814\" data-injectable=\"true\">Well, first and foremost, Jump Space is one of the most responsive games I\u2019ve played in 2025. Movement feels smooth at high fps, the aiming is snappy and intuitive, and the combat has more feedback than I could ever want. Clicking a clanker\u2019s head is accompanied by visceral audio effects, while using any weapon feels weighted, impactful, and powerful. This is all one could want out of a game, but Jump Space, as the name implies, goes to infinity and beyond with its overarching story and missions. <\/p>\n<p data-characters=\"454\" data-current-count=\"454\" data-injectable=\"true\">The game is structured in a way reminiscent of Armored Core 6. You pick a mission, set assignments and goals, and venture out into the deep cold of space to search for scrap, new technologies, or follow the storyline. Each mission has several levels for you to play, either in space itself or on the ground. Transitioning from one location to the other is fast and easy, while ship controls are some of the best I\u2019ve ever had the pleasure of using.<\/p>\n<p data-characters=\"401\" data-current-count=\"401\" data-injectable=\"true\">Unlike other space-faring games like No Man\u2019s Sky, Jump Space doesn\u2019t really let you explore space and play as a cosmic adventurer. Departing a planet manually leads to radiation blasting your ship, ultimately destroying it if you do not turn back. Traversing huge distances on your own is also borderline impossible, as the game requires you to use jump drives to go from level to level. <\/p>\n<p data-characters=\"322\" data-current-count=\"322\" data-injectable=\"false\">This is by no means a bad thing, since cutscenes and loading are as rare as they get, with every level being completely seamless for its entire duration. Levels are big enough to have several locations for you to explore to gather more loot, so you shouldn\u2019t feel like you\u2019re stuck within small mission boxes. <\/p>\n<p>    <img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" height=\"576\" width=\"1024\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/09\/ss_a33bec3bbafd4662e48b91c388285834f14a46c6.jpg\" alt=\"Players extinguishing a fire aboard their ship in Jump Space.\" class=\"wp-image-1120466\"  \/>Your ship is very modular, and each of those modules can go up in flame if they sustain too much damage, making ship combat quite complex. Image via Keepsake Games    <\/p>\n<p data-characters=\"343\" data-current-count=\"343\" data-injectable=\"false\">The ship combat is also amazing. You can pilot the thing yourself, or sit aside and control weaponry while another player flies the ship. Or, if you\u2019re playing solo, a robot companion will control some of the weapons while you\u2019re in control of maneuvers. It\u2019s a great co-op or solo experience, the former being much more fun.<\/p>\n<p data-characters=\"388\" data-current-count=\"731\" data-injectable=\"true\">If you do prefer to venture out alone, don\u2019t worry. Though you have a mouth, no one in space can hear you scream, but your robot buddy I\u2019ve mentioned above will accompany you through thick and thin, transporting cargo back to the ship, helping during enemy encounters, and overall supporting you by lessening your sense of isolation and loneliness, and breaking the monotony. <\/p>\n<p data-characters=\"259\" data-current-count=\"259\" data-injectable=\"false\">Ships can be customized, retrofitted, expanded, improved, upgraded, you name it. There\u2019s also a lot of character customization, while missions and looting runs feel satisfying and give you a great sense of accomplishment, prompting you to embark again. <\/p>\n<p data-characters=\"375\" data-current-count=\"634\" data-injectable=\"true\">Going into the game based on its numbers, I have to say I didn\u2019t know what I was getting into. Thankfully, I was pleasantly surprised by what I found, and I will certainly be sticking around until I\u2019ve exhausted all the early access content Keepsake Games has put into the game, which is as vast as you\u2019d ever need, and certainly worth the $20 asking price.<\/p>\n<p class=\"has-text-align-center\" data-characters=\"154\" data-current-count=\"154\" data-injectable=\"false\">Like our content? 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