{"id":500725,"date":"2026-03-03T06:52:13","date_gmt":"2026-03-03T06:52:13","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/500725\/"},"modified":"2026-03-03T06:52:13","modified_gmt":"2026-03-03T06:52:13","slug":"ai-cracks-board-game-that-eluded-scientists-for-a-century","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/500725\/","title":{"rendered":"AI cracks board game that eluded scientists for a century"},"content":{"rendered":"<p>It gamed the system.<\/p>\n<p>Here\u2019s yet more proof that AI is playing 3D chess while we\u2019re playing checkers. A gameplaying AI system has cracked a cryptic, Roman-era board game that has baffled scientists for a century, as detailed in a breakthrough study in the journal <a href=\"https:\/\/phys.org\/news\/2026-02-ai-roman-era-board-game.html\" target=\"_blank\" rel=\"noopener nofollow\">Antiquity.<\/a><\/p>\n<p>The cutting-edge gamebot, named Ludii, \u201cplayed the game against itself and identified a few variants that are enjoyable for humans to play,\u201d the machine\u2019s designer Dennis Soemers, a researcher in the Department of Advanced Computing Sciences at Maastricht University,<a href=\"https:\/\/www.maastrichtuniversity.nl\/news\/thanks-ai-we-can-play-roman-game-again\" target=\"_blank\" rel=\"noopener nofollow\"> in a statement.<\/a><\/p>\n<p>To determine the rules, the Maastricht University programmed Ludii (not pictured) with the rules of \u201cabout a hundred medieval or older games from the same cultural area as the Roman stone.\u201d dhiyaeddine \u2013 stock.adobe.com<\/p>\n<p>This marks the culmination of an archaeological caper that began around one hundred years ago, when this mysterious limestone stone etched with linear glyphs was excavated in Herleen in the Netherlands, which sits astride the former site of the Roman town of Coriovallum, <a href=\"https:\/\/www.sciencenews.org\/article\/ai-roman-board-game-limestone\" target=\"_blank\" rel=\"noopener nofollow\">Science News reported.<\/a> The 20cm tablet was displayed at the local Het Romeins Museum, a cultural institution centered around the Roman Empire\u2019s presence in the Netherlands, which began<a href=\"https:\/\/www.romeinen.nl\/the-romans-in-the-netherlands\" target=\"_blank\" rel=\"noopener nofollow\"> circa 19 BC<\/a>.<\/p>\n<p>Museum staffers called the rock a game despite no Roman records of said pastime.<\/p>\n<p>By using 3D imaging, researchers discovered that some of the lines ran deeper than others, suggesting wear and tear from players moving pieces along them.<\/p>\n<p>\u201cWe can see wear along the lines on the stone, exactly where you would slide a piece,\u201d says Walter Crist, an archaeologist at Leiden University who specializes in games from antiquity. \u201cThe appearance of the stone, combined with this wear, strongly suggests it\u2019s a game.\u201d<\/p>\n<p>To determine the rules, the Maastricht University programmed Ludii with the rules of \u201cabout a hundred medieval or older games from the same cultural area as the Roman stone.\u201d<\/p>\n<p>The stone in question. \u201cWe can see wear along the lines on the stone, exactly where you would slide a piece,\u201d says Walter Crist, an archaeologist at Leiden University who specializes in games from antiquity. \u201cThe appearance of the stone, combined with this wear, strongly suggests it\u2019s a game.\u201d<\/p>\n<p>Like an ancient chess computer, the digital decoder produced dozens of rulesets and then played 1,000 rounds of each, allowing the machine to pinpoint possible iterations of this game of stones.<\/p>\n<p>\u201cWe tried many different kinds of combinations: three versus two pieces, or four versus two, or two against two,\u201d said Crist, <a href=\"https:\/\/www.sciencenews.org\/article\/ai-roman-board-game-limestone\" target=\"_blank\" rel=\"noopener nofollow\">Science News reported.<\/a><\/p>\n<p>The researchers then cross-referenced the piece movement patterns under the potential rulesets with the visible wear and tear on the alleged game board, finding that they seemed to match up.<\/p>\n<p>Dice players depicted in a 3rd-century mosaic from a Roman villa excavated in Tunisia. De Agostini via Getty Images<\/p>\n<p>The movements were specifically part of a blocking game, a tic-tac-toe-style pursuit played by two people, <a href=\"https:\/\/www.scientificamerican.com\/article\/rules-of-mysterious-ancient-roman-board-game-decoded-by-ai\/\" target=\"_blank\" rel=\"noopener nofollow\">the Scientific American reported.<\/a> <\/p>\n<p>The players moved pieces \u2014likely made of glass, bone or earthenware\u2014along the board\u2019s lines with the goal of trapping their opponent\u2019s figurines in the corner.<\/p>\n<p>This discovery was significant as it was previously thought that blocking games of this variety didn\u2019t come to fruition in Europe until the Middle Ages.<\/p>\n<p>Much like Chess.com, online gamers can now play the pursuit, dubbed the \u201cCoriovallum Game\u201d on Ludii according to the rulesets devised by the researchers.<\/p>\n<p>Despite the promising results, Soemers is reluctant to confirm that the scientists unlocked the game\u2019s exact rules, given the AI bot\u2019s somewhat results-based programming.<\/p>\n<p>\u201cIf you present Ludii with a line pattern like the one on the stone, it will always find game rules,\u201d he says in Maastricht\u2019s statement. \u201cTherefore, we cannot be sure that the Romans played it in precisely that way.\u201d<\/p>\n<p>Nonetheless, these findings could potentially pave the way for using AI to decipher more ancient games. <\/p>\n<p>Archaeologist V\u00e9ronique Dasen of Switzerland\u2019s University of Fribourg, who wasn\u2019t involved in the study called the discovery \u201cgroundbreaking, declaring, \u201cthe research results invite [archaeologists] to reconsider the identification of Roman period graffiti that could be actual boards for a similar game not present in texts.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"It gamed the system. Here\u2019s yet more proof that AI is playing 3D chess while we\u2019re playing checkers.&hellip;\n","protected":false},"author":2,"featured_media":500726,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[45],"tags":[182,18380,181,507,139315,79,74],"class_list":{"0":"post-500725","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-artificial-intelligence","8":"tag-ai","9":"tag-archaeology","10":"tag-artificial-intelligence","11":"tag-artificialintelligence","12":"tag-board-games","13":"tag-science","14":"tag-technology"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/500725","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=500725"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/500725\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/500726"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=500725"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=500725"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=500725"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}