{"id":542834,"date":"2026-03-24T18:51:08","date_gmt":"2026-03-24T18:51:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/542834\/"},"modified":"2026-03-24T18:51:08","modified_gmt":"2026-03-24T18:51:08","slug":"starbreezes-payday-focused-future-starts-with-a-co-developed-vr-game","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/542834\/","title":{"rendered":"Starbreeze&#8217;s Payday-focused future starts with a co-developed VR game"},"content":{"rendered":"<p>In the last decade, Sweden&#8217;s Starbreeze has very much become the Payday company. Payday 2, which launched in 2013 and has sold over 40 million units, helped <a href=\"https:\/\/www.gamesindustry.biz\/starbreeze-facing-insolvency-ceo-steps-down\" rel=\"nofollow noopener\" target=\"_blank\">the firm through its darkest days<\/a>. <a href=\"https:\/\/www.gamesindustry.biz\/finally-starbreeze-eyes-up-its-payday\" rel=\"nofollow noopener\" target=\"_blank\">The company bet the house on 2023&#8217;s Payday 3<\/a>, with middling results: the title debuted to mixed reviews and sales and player counts that were &#8220;<a href=\"https:\/\/www.gamesindustry.biz\/payday-3-returns-starbreeze-to-profitability-despite-significantly-lower-than-expected-sales\" rel=\"nofollow noopener\" target=\"_blank\">significantly lower than we would like<\/a>&#8220;, prompting the <a href=\"https:\/\/www.paydaythegame.com\/news\/payday3\/2024\/01\/plans-going-forward\/\" rel=\"nofollow noopener\" target=\"_blank\">creation of a &#8220;strike team&#8221;<\/a> to turn the game&#8217;s fortunes around.<\/p>\n<p>Three years later, performance has stabilised and Payday remains the company&#8217;s primary source of income (<a href=\"https:\/\/www.gamesindustry.biz\/starbreeze-cancels-project-baxter-approximately-44-workers-affected-by-layoffs\" rel=\"nofollow noopener\" target=\"_blank\">just last year, the firm cancelled its in-development Dungeons &amp; Dragons games-as-a-service title<\/a>, Project Baxter.) The franchise has over 50 million players and has generated $400 million in lifetime revenue. <a href=\"https:\/\/storage.mfn.se\/87bbb508-5a64-48c9-8a4b-217424e2f4f9\/starbreeze-interim-report-q4-2025.pdf\" rel=\"nofollow noopener\" target=\"_blank\">During Starbreeze&#8217;s 2025 financial year<\/a>, Payday 3 generated SEK 76.5 million ($8.19 million) in sales while Payday 2 managed SEK 50.1 million ($5.37 million).<\/p>\n<p><img alt=\"Matt Dixon, Starbreeze Entertainment\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"matt-dixon-2.png\" height=\"1414\" loading=\"lazy\" style=\"aspect-ratio: 0.9992927864214993\" width=\"1413\"\/><\/p>\n<p>Matt Dixon | Image credit: Starbreeze Entertainment<\/p>\n<p>The company remains fully focused on the co-op crime franchise; the firm&#8217;s chief growth officer, Matt Dixon, tells GamesIndustry.biz that it is a &#8220;privilege to have such a loved IP&#8221;. &#8220;What we want to do is bring out more games in the Payday world,&#8221; he says. The first such is a surprising one: a VR release, produced in partnership with virtual reality specialist Fast Travel Games, which has worked on titles such as Vampire: The Masquerade \u2013 Justice and Apex Construct. Payday Aces High is launching this year for Meta Quest and SteamVR.<\/p>\n<p>Both companies are based in Stockholm, and the game came about after a &#8220;casual conversation over lunch&#8221; about Starbreeze&#8217;s plans to &#8220;expand the Payday IP and open it up to external partners,&#8221; Dixon recalls.<\/p>\n<p>&#8220;There was mutual respect from the start, and immediately we knew a collab would be amazing. Shortly after, ideas were flowing and a pitch got cooking. Fast Travel pitched their idea to us, and the rest is history.&#8221;<\/p>\n<p>Fast Travel Games chief creative officer and co-founder Erik Odeldahl adds: &#8220;We decided very early that this would be a game starring a new group of heisters, with their own story to tell.<\/p>\n<p><img alt=\"Erik Odeldahl, Fast Travel Games\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"Erik_KgTCPA2.jpg\" height=\"3391\" loading=\"lazy\" style=\"aspect-ratio: 0.9982306104393984\" width=\"3385\"\/><\/p>\n<p>Erik Odeldahl | Image credit: Fast Travel Games<\/p>\n<p>&#8220;It all takes place in the same world as the mainline games, and there are tons of things in the game that Payday fans will recognise, but both Fast Travel Games and Starbreeze felt that for a creative production to work best, you need room to manoeuvre.&#8221;<\/p>\n<p>Adapting an established &#8216;flat screen&#8217; video game franchise to VR comes with its challenges. (&#8220;So far, I haven\u2019t been part of a game production that hasn\u2019t had challenges,&#8221; quips Odeldahl). Mechanics that work in a regular game often do not translate well to the more immersive experience that is virtual reality.<\/p>\n<p>&#8220;We\u2019ve reworked the Quiet Mode stealth phase to better suit immersive VR play,&#8221; Odeldahl explains. &#8220;Early on, we also prioritised creating a strong progression system, because we know that enabling player experimentation with their loadouts for each unique heist will be crucial for driving replayability. Progression in Aces High means using your ill-gotten gains and in-game dollars to unlock new abilities, gadgets and guns. As a result, we designed VR-specific interactions for every item that feel intuitive and natural.&#8221;<\/p>\n<p>This isn&#8217;t the first time Starbreeze has dabbled in virtual reality. There was a VR version of Payday 2 and the firm worked on 2017&#8217;s John Wick Chronicles. At one point, <a href=\"https:\/\/www.gamesindustry.biz\/starbreeze-suggests-it-will-dump-vr-business\" rel=\"nofollow noopener\" target=\"_blank\">the company was even developing its own VR headset in association with Acer, called Project StarVR<\/a>.<\/p>\n<p>&#8220;What we learned from our past experiences is that the game needs to feel genuinely different to its flat screen version and has to be fully built for immersion,&#8221; Dixon explains. &#8220;It&#8217;s not just about the tech. It&#8217;s about how the game feels, how it&#8217;s designed for a 3D space, and how the loop fits the playstyle of that device.&#8221;<\/p>\n<p><img alt=\"\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"6_9DOfP82.png\" height=\"1440\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"2560\"\/><\/p>\n<p>Aces High retains the franchise aesthetic. | Image credit: Starbreeze Entertainment<\/p>\n<p>While virtual reality isn&#8217;t a small market, it also is not the biggest. Aces High is also a social experience that requires multiple players, which could limit the title&#8217;s commercial potential. But Odeldahl says that the social element is actually a good thing.<\/p>\n<p>&#8220;While VR is still a more focused segment of the overall games market, we\u2019ve consistently seen that social and cooperative experiences are among the strongest drivers of player engagement and retention,&#8221; he explains. &#8220;To that end, we\u2019ve put a lot of time and energy into making sure that it is easy to find people to play with. Aces High supports full cross-platform play between Steam and Meta Quest players, and we\u2019ve added many ways to find and connect with other online players. And at the same time, we\u2019ve designed the game to be fully playable solo, so that the core heist experience is accessible for any player. As with any good co-op game though, the best and most fun experiences are when you play with others.&#8221;<\/p>\n<p>Fast Travel&#8217;s Odeldahl also says that he is not all-too concerned about <a href=\"https:\/\/www.gamesindustry.biz\/meta-discontinues-horizon-worlds-vr-as-it-focuses-on-mobile\" rel=\"nofollow noopener\" target=\"_blank\">the changes regarding Meta&#8217;s metaverse priorities<\/a> and the impact that that could have on the virtual reality space.<\/p>\n<p>&#8220;Let\u2019s just say that we watch the changing trends at Meta with great interest,&#8221; he says. &#8220;The VR industry has always evolved amidst shifts in platform investment and strategy, and that\u2019s something we factor into how we plan long-term. However, we\u2019ve consistently seen that strong, well-designed games continue to find audiences regardless of those changes. For the past ten years, our focus has been on building VR games that excite players and are easy to access across platforms. Ultimately, sustainable growth in VR will come from great content and player trust, so that\u2019s where we\u2019re investing our energy.&#8221;<\/p>\n<p>Aces High is the first of a series of brand expansions from Starbreeze, with Dixon describing Payday as the firm&#8217;s &#8220;focus and our growth engine&#8221;.<\/p>\n<p>&#8220;Starbreeze is fully focused on delivering more content to our Payday products and expanding the IP across more experiences and platforms,&#8221; he says. &#8220;It&#8217;s a huge responsibility to have an IP of this magnitude. There are millions of fans around the world ready to engage with Payday when it turns up in the right places. Payday content is continuing to grow, and we\u2019re excited to show fans what\u2019s coming this year.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"In the last decade, Sweden&#8217;s Starbreeze has very much become the Payday company. Payday 2, which launched in&hellip;\n","protected":false},"author":2,"featured_media":542835,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[44],"tags":[74,179,509,180],"class_list":["post-542834","post","type-post","status-publish","format-standard","has-post-thumbnail","category-virtual-reality","tag-technology","tag-virtual-reality","tag-virtualreality","tag-vr"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/542834","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=542834"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/542834\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/542835"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=542834"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=542834"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=542834"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}