{"id":570403,"date":"2026-04-07T20:18:19","date_gmt":"2026-04-07T20:18:19","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/570403\/"},"modified":"2026-04-07T20:18:19","modified_gmt":"2026-04-07T20:18:19","slug":"marathon-one-month-later-everything-that-has-happened","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/570403\/","title":{"rendered":"Marathon, One Month Later: Everything That Has Happened"},"content":{"rendered":"<p>About a month ago, Bungie\u2019s latest big video game, <a href=\"https:\/\/kotaku.com\/playstation-fans-mad-marathon-bluepoint-boycott-ps5-bungie-2000672040\" rel=\"nofollow noopener\" target=\"_blank\">Marathon,<\/a> launched on consoles and PC to positive reviews and a lot of online discourse. Over the last 30+ days, Marathon has been the target of conspiracy theories and the center of a massive community-solved ARG. Most importantly, it\u2019s been a damn fine game that has evolved quite a bit in just a month. The race to unlock Marathon\u2019s endgame level was exciting, making it easy to forget about low player numbers and crappy cosmetics. Yet for all it\u2019s doing right, its future remains uncertain. <a href=\"https:\/\/kotaku.com\/sony-is-at-a-crossroads-with-bungies-marathon-2000681566\" rel=\"nofollow noopener\" target=\"_blank\">Will Sony support it long enough<\/a> for it to grow into something that lasts, <a href=\"https:\/\/kotaku.com\/highguard-shutting-down-less-than-50-days-after-launch-2000675453\" rel=\"nofollow noopener\" target=\"_blank\">or will it die in a few months,<\/a> like so many other live-service games?<\/p>\n<p>Needless to say, Marathon\u2018s first month has been a wild, messy, fun, and strange rollercoaster. Here\u2019s everything that\u2019s happened from right before launch until today.<\/p>\n<p> Even before Marathon launched, it was falling behind Arc Raiders <\/p>\n<p>A few days before Marathon\u2018s\u00a0launch on March 5, <a href=\"https:\/\/kotaku.com\/marathon-is-already-trailing-behind-arc-raiders-says-analyst-2000675903#:~:text=The%20stat%20Bungie,Raiders%20at%20launch.\" rel=\"nofollow noopener\" target=\"_blank\">Alinea Insight estimated that it had sold only about 200,000 copies on Steam<\/a>, which is less than half what Arc Raiders had sold just prior to its own launch. This data kicked off a wave of fans worrying about the game\u2019s future and comparing it to other extraction shooters, like Arc Raiders. This fear around the game\u2019s numbers would continue throughout launch and hasn\u2019t really stopped, a little over a month later.<\/p>\n<p>But hey, it wasn\u2019t all bad news in the days leading up to Marathon\u2019s big March 5 release! Bungie studio UI designer Elliot Gray made it clear that, despite some viral complaints about Marathon\u2019s supposed overuse of different fonts, <a href=\"https:\/\/kotaku.com\/marathon-ui-fontslop-menus-bungie-2000675332\" rel=\"nofollow noopener\" target=\"_blank\">the \u201cfontslop\u201d wasn\u2019t going away<\/a>.<\/p>\n<p> Bungie promises to fight back against dataminers <\/p>\n<p>On launch day, <a href=\"https:\/\/kotaku.com\/marathon-leaks-season-update-datamine-spoilers-2000676391\" rel=\"nofollow noopener\" target=\"_blank\">Bungie had a message to share<\/a> with anyone poking into the files of Marathon for spoilers on future updates: Don\u2019t. More specifically, the studio warned that it would go after online content sharing, datamined assets, or code ahead of its public reveal. This was previously a big problem with Bungie\u2019s other live-service game, Destiny 2.\u00a0<\/p>\n<p>\u201cWith today\u2019s launch of\u00a0Marathon, we just wanted to give you all a heads-up that our goal is first and foremost to preserve the experience and surprises for all of our players,\u201d the studio\u00a0<a href=\"https:\/\/x.com\/MarathonDevTeam\/status\/2029604157691417080\" rel=\"nofollow\">posted on Twitter<\/a>\u00a0via the official\u00a0Marathon account on March 5. \u201cAs such, we will be issuing takedowns for any datamined content that has not yet been revealed to players.\u201d<\/p>\n<p> Marathon\u2019s $15 cosmetic packs and crappy battle pass <\/p>\n<p>While many players hopped into Marathon\u2018s extraction action on day one, some players instead explored the shooter\u2019s in-game store and discovered some very pricey cosmetic packs and skins. $12 for a single cosmetic skin isn\u2019t unheard of in the world of video games, <a href=\"https:\/\/kotaku.com\/40-extraction-shooter-marathon-launches-paid-cosmetic-packs-2000676363\" rel=\"nofollow noopener\" target=\"_blank\">but in a $40 video game, it felt rough.<\/a><\/p>\n<p>Making matters worse, Bungie was selling Lux, Marathon\u2018s premium currency, in packs deliberately designed to force you to spend more to get the Lux you needed for a single skin. Again, a common tactic in games, especially free-to-play games, but it felt out of place in Marathon. <a href=\"https:\/\/kotaku.com\/marathon-lux-cosmetics-microtransactions-patch-ammo-2000676964\" rel=\"nofollow noopener\" target=\"_blank\">Thankfully, on March 7<\/a>, Bungie fixed the issue, and $10 Lux packs got a small buff, letting players buy a skin with the included currency without needing to spend a bit more. <a href=\"https:\/\/kotaku.com\/marathon-season-1-battle-reward-pass-cosmetics-skin-bad-lux-cost-2000676749\" rel=\"nofollow noopener\" target=\"_blank\">Bungie also promised to improve the game\u2019s awful battle pass<\/a>.<\/p>\n<p>  Some Marathon players smuggled beta weapons into the full game <\/p>\n<p>Before Marathon\u2019s March 5 launch, Bungie held a short server slam beta test. None of the experience or weapons earned in this test were intended to carry over into the full release. But players who dropped a weapon or item for someone else to borrow during a server slam match <a href=\"https:\/\/kotaku.com\/marathon-beta-loot-gear-smuggled-launch-bungie-bug-powerful-loot-guns-2000676399\" rel=\"nofollow noopener\" target=\"_blank\">discovered a surprise waiting for them in their inbox<\/a>. Borrowed items are returned to players if you extract successfully, making it hard to sell or trade gear. But those players who never grabbed their returned items in the beta arrived in Marathon with some potentially very good gear waiting for them on day one.<\/p>\n<p> Marathon is good! <\/p>\n<p>In the days after Marathon\u2019s launch, Kotaku\u2019s own Ethan Gach and I played a lot of it. And while we had some quibbles about quests, ammo shortages, and vault space, one thing we both agreed on was that Marathon kicked ass. It quickly dominated my nights. I joined a Discord group with other journos playing Marathon so we could chat about the game and play together. I thought about the game as I worked. <a href=\"https:\/\/kotaku.com\/marathon-multiplayer-bungie-roguelike-elden-ring-nightreign-2000677183\" rel=\"nofollow noopener\" target=\"_blank\">It had become our next big multiplayer experience<\/a>.<\/p>\n<p> But Marathon fans can\u2019t stop doomposting about its SteamDB player numbers <\/p>\n<p>Despite Marathon being a very good video game, a lot of Marathon fans were seemingly unable to <a href=\"https:\/\/kotaku.com\/marathon-fans-steam-numbers-finals-player-calm-reddit-message-steamdb-low-2000676665\" rel=\"nofollow noopener\" target=\"_blank\">stop spiraling over Marathon\u2019s \u201clow\u201d player count<\/a> on SteamDB. Posts like this dominated the game\u2019s subreddit and were everywhere on social media. This led to the mods of the Marathon subreddit deleting many of these posts, leading to more posts and discourse. It was a giant mess. It got so bad that a Finals player showed up to try to calm down anxious fans, saying, \u201cY\u2019all got to let the numbers talk go.\u201d<\/p>\n<p><a href=\"https:\/\/kotaku.com\/marathon-steam-player-count-peak-slay-the-spire-2-2000677596\" rel=\"nofollow noopener\" target=\"_blank\">Some devs even pushed back against all the SteamDB chart-watching<\/a>, with one Overwatch dev labeling it \u201cunemployed, maidenless behaviour.\u201d Another dev is suggesting naming a future Warframe update \u201cPlayer Count\u201d to screw with Google searches and slow the discourse.<\/p>\n<p> Bungie starts up an in-game event featuring Durandal <\/p>\n<p>Less than 48 hours after Marathon launched, <a href=\"https:\/\/kotaku.com\/marathon-bungie-terminals-durandal-secret-lore-arg-cryo-update-2000676774\" rel=\"nofollow noopener\" target=\"_blank\">Bungie quietly activated hidden terminals<\/a> inside the game\u2019s different maps. Interacting with these terminals triggered dialogue from a character fans believe to be Durandal, a rogue AI that first appeared in the original Marathon games from the \u201990s. This was the start of <a href=\"https:\/\/kotaku.com\/marathon-players-solve-next-step-cyro-archive-arg-bungie-puzzle-discord-terminals-2000677222\" rel=\"nofollow noopener\" target=\"_blank\">a larger puzzle and ARG-like experience<\/a> that would require players to work together to kill a lot of bots, activate a ton of terminals, and solve some <a href=\"https:\/\/kotaku.com\/marathon-has-fans-racing-to-kill-500-million-robots-like-its-helldivers-2-and-its-taking-longer-than-expected-2000680043\" rel=\"nofollow noopener\" target=\"_blank\">cryptic problems<\/a> to eventually unlock Marathon\u2019s final, endgame map: Cyro Archive.<\/p>\n<p lang=\"in\" dir=\"ltr\">\ud83d\udc40 Durandal <a href=\"https:\/\/twitter.com\/hashtag\/Marathon?src=hash&amp;ref_src=twsrc%5Etfw\" rel=\"nofollow noopener\" target=\"_blank\">#Marathon<\/a><\/p>\n<p>Credit: __meh <a href=\"https:\/\/t.co\/2BXVaTHiec\" rel=\"nofollow\">pic.twitter.com\/2BXVaTHiec<\/a><\/p>\n<p>\u2014 Marathon Codec (@MarathonCodec) <a href=\"https:\/\/twitter.com\/MarathonCodec\/status\/2030000812894687379?ref_src=twsrc%5Etfw\" rel=\"nofollow noopener\" target=\"_blank\">March 6, 2026<\/a><\/p>\n<p>  In the meantime, they also created drone warfare <\/p>\n<p>While some of the Marathon community were racing to solve Bungie\u2019s big puzzle and unlock the endgame level, other players realized they could stick claymore explosives to a Thief drone and, in the process, <a href=\"https:\/\/kotaku.com\/marathon-players-have-invented-drone-warfare-warioware-director-kena-switch-star-wars-2000677251\" rel=\"nofollow noopener\" target=\"_blank\">brought drone warfare to the game<\/a>. Fun stuff.<\/p>\n<p> Marathon\u2019s first big post-launch update is really good <\/p>\n<p>Following some tiny hotfixes, <a href=\"https:\/\/kotaku.com\/marathons-first-big-update-patch-notes-perfect-ammo-uesc-objective-marker-bungie-2000677916\" rel=\"nofollow noopener\" target=\"_blank\">Marathon received its first real, substantial post-launch update on March 11<\/a>. And on paper, it seemed like a perfect update. Objective markers for quest locations would show up sooner, ammo would be a bit less hard to find, UESC drone soldiers would be a bit easier to kill, and Rook runs would become easier thanks to the map being fixed to actually show the playable robot\u2019s position. These were all great, community-requested changes. However, one tweak mentioned in the patch notes talked about increasing how loud gunshots were and how far away players could hear them in maps. Hmmm\u2026<\/p>\n<p> Making gunshots louder threw the game into chaos <\/p>\n<p>In the 24 hours after the patch went live, players online, including myself, <a href=\"https:\/\/kotaku.com\/marathon-patch-gunshots-loud-change-bungie-mistake-2000678739\" rel=\"nofollow noopener\" target=\"_blank\">noted that Marathon felt entirely different.<\/a> It felt more chaotic, dangerous, and deadlier. Players blamed this on the louder gunshots, which made the maps in Marathon feel very small, as a single gunshot now could alert nearly every player to your location. Many complained that this changed Marathon\u2018s vibes, and it now felt like an arena shooter instead of a slower-paced extraction game.<\/p>\n<p><a href=\"https:\/\/x.com\/sonicbarber\/status\/2032461660368286060\" rel=\"nofollow\">In response to the online complaints, Marathon\u00a0audio director Chase Combs posted on Twitter<\/a>: \u201cFeedback heard, loud and clear. (Get it?)\u201d with a gif of Holt from\u00a0Brooklyn 99 exclaiming, \u201cFine, I was trying something, and it didn\u2019t work!\u201d This got people excited that the change to gunshots would be reverted. And that change happened about a week later, <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/marathon-nerfs-the-shotgun-everyone-is-using-reverts-sound-back-to-normal-and-sets-the-stage-for-cryo-archive\/\" rel=\"nofollow noopener\" target=\"_blank\">on March 17,<\/a> as part of a larger update that nerfed a shotgun and added Cryo Archive to the game.<\/p>\n<p> Bungie also hit back at folks claiming the studio was no longer made up of Halo vets <\/p>\n<p>As Marathon players were yelling about updates, puzzles, player count, and quality, a somewhat popular YouTuber decided to add some new discourse to the menu and argued that there was likely nobody at modern Bungie who had worked on Halo. <a href=\"https:\/\/x.com\/elliottgray\/status\/2033044069807722697\" rel=\"nofollow\">In response to this, many people,<\/a> including the fontslop merchant himself, Elliot Gray, pointed out that, actually there were a bunch of Halo vets still working at the studio.<\/p>\n<p> Marathon finally starts testing out duos <\/p>\n<p>When it launched in early March, Bungie\u2019s extraction shooter only supported solo and trios matchmaking. A lot of people were confused about this and asked for a duos option. On March 18, <a href=\"https:\/\/kotaku.com\/marathon-duos-mode-matchmaking-update-2000679224\" rel=\"nofollow noopener\" target=\"_blank\">Bungie added what it labeled an \u201cexperimental\u201d duos mode to Marathon.<\/a> According to the studio, this wasn\u2019t going to be a perfect, polished experience, but they wanted to start working on it and get feedback as soon as possible. While Bungie has yet to confirm if duos matchmaking will stick around, it has continued to test the mode in Marathon since March 18.<\/p>\n<p>  And after the community\u2019s hard work, Bungie unlocks Cyro Archive, Marathon\u2018s wicked endgame level <\/p>\n<p>On March 19, <a href=\"https:\/\/press.bungie.com\/Players-unlock-Marathons-Cryo-Archive-end-game-zone-and-trailer-by-sol\" rel=\"nofollow noopener\" target=\"_blank\">fans finally solved Bungie\u2019s ARG and puzzles and unlocked Cryo Archive<\/a>, the game\u2019s endgame map. <a href=\"https:\/\/kotaku.com\/marathon-cryo-archive-endgame-raid-vault-compiler-contraband-2000680810\" rel=\"nofollow noopener\" target=\"_blank\">Cyro Archive<\/a>, unlike the other areas in Marathon, is a limited-time map only available on the weekend. On top of that, players need to have decent loot to enter and have to complete all of the faction intro quests found in Marathon, <a href=\"https:\/\/kotaku.com\/marathons-final-level-is-locked-behind-its-most-annoying-mission-2000679086\" rel=\"nofollow noopener\" target=\"_blank\">including a very annoying one<\/a>. It\u2019s not easy getting into Cryo Archive, and it\u2019s even more brutal once you get there.<\/p>\n<p>Cryo Archive is free from Rooks, bars access to solo players, and doesn\u2019t allow sponsored kits to join in on the fun. If you want to play Cryo Archive, you have to bring good gear and risk it all each time you join. The high bar for entry is a shame, because it means a lot of players won\u2019t get to experience this incredible map that is filled with so many details, corridors, secrets, and rare loot. The first time I extracted from Cryo Archive, I was giddy and stood up to do a little dance. I half-expected the credits to roll on Marathon at that moment.<\/p>\n<p> Meanwhile, some folks are so desperate to hate Marathon that they buy into a false conspiracy <\/p>\n<p>As with any modern video game, Marathon had a contingent of angry people online who like to yell about it all the time. And many of these content creators and posters fell for a silly conspiracy a few weeks after Bungie\u2019s FPS launched. A post on Reddit claimed that it showed a screenshot of a Discord server setup by Bungie and Sony to pay people to write positive reviews and posts online. Scandalous!<\/p>\n<p><a href=\"https:\/\/kotaku.com\/marathon-content-farm-discord-reddit-posts-bungie-fake-2000682208\" rel=\"nofollow noopener\" target=\"_blank\">But, as pointed out here by Lewis Parker,<\/a> this was all bullshit. Someone had simply used a real Discord server and used Chrome\u2019s \u201cInspect Element\u201d tool to tweak some basic HTML code on their end to make it seem like the Discord server was actually part of some nefarious plot to pay for good coverage. Nope! Just chuds and trolls flailing at something they don\u2019t like as they try to squeeze any engagement they can out of the angry people.<\/p>\n<p> After playing for a few weeks, Kotaku\u2019s review of Marathon arrives <\/p>\n<p>Finally, on March 27, I sat down and published a review after playing around 50+ hours of Marathon to review Bungie\u2019s big extraction shooter. <a href=\"https:\/\/kotaku.com\/marathon-the-kotaku-review-2000682312\" rel=\"nofollow noopener\" target=\"_blank\">You can read my full thoughts here,<\/a> but the short version is that while it has some rough edges and might not live to see a season two, I don\u2019t care. <a href=\"https:\/\/kotaku.com\/16-super-short-stories-that-prove-marathon-is-one-of-2026s-best-games-2000680105\" rel=\"nofollow noopener\" target=\"_blank\">What\u2019s here is a fantastic FPS that has given me so many awesome moments and stories<\/a> that will outlive servers and hype cycles. As I said at the end of that review: The future might be bleak, but\u00a0Marathon\u00a0fucking rules.<\/p>\n<p>                          <script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"About a month ago, Bungie\u2019s latest big video game, Marathon, launched on consoles and PC to positive reviews&hellip;\n","protected":false},"author":2,"featured_media":570404,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[29840,230544,67842,251520,74],"class_list":{"0":"post-570403","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-bungie","9":"tag-extraction-shooter","10":"tag-marathon","11":"tag-one-month-later","12":"tag-technology"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/570403","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=570403"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/570403\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/570404"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=570403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=570403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=570403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}