{"id":60388,"date":"2025-08-05T15:03:15","date_gmt":"2025-08-05T15:03:15","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/60388\/"},"modified":"2025-08-05T15:03:15","modified_gmt":"2025-08-05T15:03:15","slug":"street-fighter-6-sagat-update-patch-notes","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/60388\/","title":{"rendered":"Street Fighter 6 Sagat update patch notes"},"content":{"rendered":"<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n       &#13;<\/p>\n<p>        <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/07\/dakota-hills.jpg\" width=\"50\" height=\"50\" alt=\"None\"\/><\/p>\n<p>       &#13;<br \/>\n    &#13;<br \/>\n    &#13;<br \/>\n    &#13;<br \/>\n    &#13;<\/p>\n<p class=\"center\">&#13;<br \/>\n        <img decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/04-street-fighter-sagat-patch-notes.webp.webp\" width=\"100%\" height=\"auto\" border=\"0\" alt=\"\"\/>&#13;\n        <\/p>\n<p>&#13;<br \/>\n     &#13;<\/p>\n<p><a href=\"https:\/\/www.eventhubs.com\/news\/2025\/aug\/04\/sagat-update-details-sf6\/\" rel=\"nofollow noopener\" target=\"_blank\">Street Fighter 6 is currently undergoing server maintenance<\/a> for the game&#8217;s new update, and we can now see what all it&#8217;s going to include.&#13;<br \/>\n&#13;<br \/>\n    &#13;<br \/>\n                &#13;\n                    <\/p>\n<p>&#13;<br \/>\n               &#13;<br \/>\n        &#13;<br \/>\n      &#13;<br \/>\n&#13;<\/p>\n<p>Capcom has now released the official Street Fighter 6 patch notes for the August update that brings new content and character adjustments to the game.<\/p>\n<p>&#13;<br \/>\n\t  &#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n     &#13;<br \/>\n          &#13;<br \/>\n     &#13;<br \/>\n     &#13;<br \/>\n&#13;<\/p>\n<p>This update not only brings Sagat and his new stage, but also the first batch of <a href=\"https:\/\/www.eventhubs.com\/news\/2025\/aug\/04\/sf6-outfit-dlc-screenshots\/\" rel=\"nofollow noopener\" target=\"_blank\">Outfit 4 DLC for Street Fighter 6<\/a>, which we just <a href=\"https:\/\/www.eventhubs.com\/news\/2025\/aug\/03\/outfit-4-trailer-street-fighter-6\/\" rel=\"nofollow noopener\" target=\"_blank\">got a trailer for<\/a> at <a href=\"https:\/\/www.eventhubs.com\/news\/2025\/jul\/31\/evo-2025-results\/\" rel=\"nofollow noopener\" target=\"_blank\">Evo 2025<\/a>.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>On top of that, the developers are also adding a few new replay and matchmaking features to the game to improve the experience further.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>There are a total of 17 characters receiving adjustments in this patch, though, they are primarily focused around bug \/ issue fixes and how the fighters will interact with Sagat.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Those are Luke, Manon, Kimberly, Marisa, Cammy, E. Honda, Blanka, Chun-Li, Zangief, Dhalsim, Rashid, A.K.I., Ed, Akuma, M. Bison, Terry and Elena.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>So that means no Ryu nerfs or anything this time around.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>You can check out the full list of patch notes below, which can also be found on the <a href=\"https:\/\/www.streetfighter.com\/6\/buckler\/battle_change\" rel=\"nofollow noopener\" target=\"_blank\">official Street Fighter website<\/a>.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/aki.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Venomous Fang (\u2193 + Two Punches &gt; Punch) Adjustment<br \/>&#13;<br \/>\nAdjusted the position of the projectile invincible hurtbox during the technique.<br \/>&#13;<br \/>\nPlease note that this adjustment was made so that it doesn&#8217;t interfere with Sagat&#8217;s Low Tiger Shot.<br \/>&#13;<br \/>\nWe have also made sure that this change should not affect other projectiles.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/akuma.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Normal\/Overdrive Adamant Flame (Follow-up) (\u2193\u2199\u2190 + Punch or Two Punches &gt; \u2192 + Punch)<br \/>&#13;<br \/>\nDemon Gou Rasen (\u2193\u2198\u2192 + Two Kicks &gt; \u2193\u2199\u2190 + Kick) Bug Fix<br \/>&#13;<br \/>\nFixed an issue where this attack could not be performed when a projectile was on the screen.<\/p>\n<p>Super Art Level 1 Messatsu Gohado (\u2193\u2198\u2192\u2193\u2198\u2192 + Punch)<br \/>&#13;<br \/>\nSuper Art Level 1 Tenma Gozanku (During a neutral of forward jump, \u2193\u2198\u2192\u2193\u2198\u2192 + Kick) Bug Fix<br \/>&#13;<br \/>\nUpdated so that when the attack is absorbed by a Perfect Parry, the amount of Drive gauge obtained is the same as other Super Arts (20000).<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/blanka.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Normal\/Overdrive Backstep Rolling Attack (\u2192\u2198\u2193\u2199\u2190 + Kick or Two Kicks) Bug Fix<br \/>&#13;<br \/>\nFixed an issue where the movement distance change by inputting forward or back would be different depending on if Blanka was facing left or right.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/cammy.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Normal\/Overdrive Spiral Arrow (\u2193\u2198\u2192 + Kick or Two Kicks) Adjustment<br \/>&#13;<br \/>\nFor each strength, the hurtbox has been expanded upwards immediately after the start of the move and after it reaches its highest height.<\/p>\n<p>Light: Frames 1 &#8211; 2, Frames 14 &#8211; 21<br \/>&#13;<br \/>\nMedium: Frames 1 &#8211; 2 , Frames 14 &#8211; 23<br \/>&#13;<br \/>\nHeavy: Frames 1 &#8211; 5, Frames 23 &#8211; 32<br \/>&#13;<br \/>\nOverdrive: Frames 1 &#8211; 4, Frames 19 &#8211; 29<\/p>\n<p>Please note that this adjustment was made so that it doesn&#8217;t interfere with Sagat&#8217;s High Tiger Shot.<\/p>\n<p>Super Art Level 1 Spin Drive Smasher (\u2193\u2198\u2192\u2193\u2198\u2192 + Kick) Adjustment<br \/>&#13;<br \/>\nThe hurtbox that appears from the start of the technique until the 5th frame that is invincible to everything except projectiles has been expanded upwards.<\/p>\n<p>Please note that this adjustment was made so that it doesn&#8217;t interfere with Sagat&#8217;s High Tiger Shot.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/chun-li.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Critical Art Soten Ranka (\u2193\u2199\u2190\u2193\u2199\u2190 + Kick) Bug Fix<br \/>&#13;<br \/>\nFixed an issue where the amount of Drive gained when absorbing the attack via Drive Parry would be smaller compared to other Super Arts.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/dhalsim.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Crouching Light Kick Adjustment<br \/>&#13;<br \/>\nExpanded the projectile invincible hurtbox downward during the technique.<br \/>&#13;<br \/>\nPlease note that this adjustment was made so that it doesn&#8217;t interfere with Sagat&#8217;s Low Tiger Shot.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/ed.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Light Psycho Uppercut (\u2192\u2193\u2198 + Light Punch) Bug Fix<br \/>&#13;<br \/>\nFixed an issue where it was possible to cancel into another action 4 frames before recovery ended when the attack misses.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/e-honda.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Neko Damashi (\u2193\u2193 + Punch) Bug Fix<br \/>&#13;<br \/>\nFixed an issue where buffering a Super Art Level 3\/Critical Art input would not work.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/elena.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Round Arch (\u2190 + Heavy Kick) Bug Fix<br \/>&#13;<br \/>\nFixed an issue where after performing Drive Rush &gt; Round Arch, remaining in neutral position would result in Elena moving forward.<\/p>\n<p>Critical Art Song of the Grasslands (\u2193\u2199\u2190\u2193\u2199\u2190 + Kick) Bug Fix<br \/>&#13;<br \/>\nFixed an issue where the attack data damage values would be increased by 1000 when the Critical Art KO&#8217;d the opponent.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/kimberly.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Overdrive Sprint (Modern) (\u2192 + Assist + Special Move) Bug Fix<br \/>&#13;<br \/>\n1. Fixed an issue where Emergency Stop was performed instead of Shadow Slide when pressing Down-back+Attack after Overdrive Sprint.<br \/>&#13;<br \/>\n2. Fixed an issue where Neck Hunter was performed instead of Shadow Slide when pressing Down-forward+Attack after Overdrive Sprint.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/luke.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Overdrive Avenger (\u2193\u2198\u2192 + Two Kicks) Adjustment<br \/>&#13;<br \/>\nReduced the armor hitbox around the head downward. Please note that this adjustment was made so that it doesn&#8217;t interfere with Sagat&#8217;s High Tiger Shot.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/manon.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Temps Li\u00e9 (Heavy Punch &gt; Heavy Punch) Bug Fix<br \/>&#13;<br \/>\nFixed an issue where it was possible to cancel into another action 1 frame before recovery ended when the attack was blocked.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/marisa.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Crouching Medium Punch Crouching Medium Kick Crouching Heavy Kick Adjustment<br \/>&#13;<br \/>\nChanged high positioned hurtboxes when crouching to be invincible to projectiles.<br \/>&#13;<br \/>\nPlease note that this adjustment was made so that it doesn&#8217;t interfere with Sagat&#8217;s High Tiger Shot.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/m-bison.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Drive Impact Bug Fix<br \/>&#13;<br \/>\nFixed an issue where the armor hitbox on the back and other parts of the body were processed differently, resulting in the armor being able to absorb more than 3 attacks.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/rashid.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Crouching Heavy Kick Adjustment<br \/>&#13;<br \/>\nChanged high positioned hurtboxes when crouching to be invincible to projectiles.<br \/>&#13;<br \/>\nPlease note that this adjustment was made so that it doesn&#8217;t interfere with Sagat&#8217;s High Tiger Shot.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/terry.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Overdrive Quick Burn\/Overdrive Burning Knuckle Adjustment<br \/>&#13;<br \/>\nChanged the attack performed from Overdrive Burn Knuckle to Overdrive Quick Burn when inputting \u2193\u2199\u2190+Light+Heavy.<\/p>\n<p>Super Art Level 3\/Critical Art Rising Fang (\u2193\u2198\u2192\u2193\u2198\u2192 + Punch) Bug Fix<br \/>&#13;<br \/>\n1) Fixed an issue where the amount of Drive gained when absorbing the attack via Drive Parry would be smaller compared to other Super Arts.<br \/>&#13;<br \/>\n2) Updated so that when the attack is absorbed by a Perfect Parry, the amount of Drive gauge obtained is the same as other Super Arts (20000).<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/zangief.png\" width=\"60\" height=\"69\" border=\"0\" alt=\"\"\/><\/p>\n<p>Drive Parry Bug Fix<br \/>&#13;<br \/>\nThe hurtbox and throw hurtbox for Drive Parry from frame 3 and later was slightly smaller than the expansion of the basic hurtbox in the June adjustment, so we expanded the hurtbox forward so it matches the basic hurtbox.<\/p>\n<p>Crouching Medium Punch Adjustment<br \/>&#13;<br \/>\nChanged high positioned hurtboxes when crouching to be invincible to projectiles.<br \/>&#13;<br \/>\nPlease note that this adjustment was made so that it doesn&#8217;t interfere with Sagat&#8217;s High Tiger Shot.<\/p>\n<p>Double Lariat (Modern Controls) (Medium Attack + Heavy Attack) Bug Fix<br \/>&#13;<br \/>\nIn the June adjustment, we made an adjustment so that pressing all three attack buttons during Burnout would perform a Double Lariat instead of a normal throw. However in certain situations this would result in Double Lariat being performed unintentionally, so we have rolled back this adjustment to pre-June settings.<\/p>\n<p>Note: We plan on reimplementing this change in a future update after further investigation.<\/p>\n<p>Tundra Storm (\u2193\u2193 + Heavy Kick) Adjustment<br \/>&#13;<br \/>\nCounter hitbox expanded upward.<br \/>&#13;<br \/>\nPlease note that this adjustment was made so that it could also apply to Sagat&#8217;s standing heavy kick and High Step Kick.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n     &#13;<br \/>\n      &#13;<br \/>\n\t  &#13;<br \/>\n\t  &#13;<\/p>\n","protected":false},"excerpt":{"rendered":"&#13; &#13; &#13; &#13; &#13; &#13; &#13; &#13; &#13; &#13; &#13; &#13; &#13; &#13; Street Fighter 6 is&hellip;\n","protected":false},"author":2,"featured_media":60389,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[10829,74,452],"class_list":{"0":"post-60388","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-street-fighter-6-news","9":"tag-technology","10":"tag-top-stories"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/60388","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=60388"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/60388\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/60389"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=60388"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=60388"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=60388"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}