{"id":62136,"date":"2025-08-06T08:03:08","date_gmt":"2025-08-06T08:03:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/62136\/"},"modified":"2025-08-06T08:03:08","modified_gmt":"2025-08-06T08:03:08","slug":"siggraph-2025-xr-and-spatial-computing-highlights","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/62136\/","title":{"rendered":"SIGGRAPH 2025 XR and Spatial Computing Highlights"},"content":{"rendered":"<p><img fetchpriority=\"high\" decoding=\"async\" class=\"aligncenter wp-image-17424\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/SIGGRAPH-2025-XR.jpg\" alt=\"\" width=\"700\" height=\"467\"  \/><\/p>\n<p>August 6, 2025 \u2013 <a href=\"https:\/\/www.auganix.org\/SIGGRAPH-2025\" target=\"_blank\" rel=\"noopener nofollow\">SIGGRAPH 2025<\/a> is set to spotlight a range of extended reality (XR), motion capture (mocap), and spatial storytelling technologies next week, as part of its Experience Hall running August 11\u201314 at the Vancouver Convention Centre.<\/p>\n<p>The event\u2019s new <a href=\"https:\/\/s2025.siggraph.org\/program\/spatial-storytelling\/\" target=\"_blank\" rel=\"noopener nofollow\">Spatial Storytelling<\/a> program will debut as an evolution of the former VR Theater, and will focus on live demos that showcase how creators use XR, mixed reality (MR), and mocap to craft immersive narratives.<\/p>\n<p>Designed as a creator-first format, the program will provide behind-the-scenes access to real-time workflows, blending performance and technology to explore how emotion, imperfection, and interactivity shape spatial experiences, according to SIGGRAPH.<\/p>\n<p>Notable projects in the new Spatial Storytelling program include:<\/p>\n<p>\u201cWhat If\u2026? An Immersive Story\u201d by ILM for Apple Vision Pro, exploring cinematic MR storytelling;<br \/>\n\u201cPuppet In The Room\u201d, combining physical puppetry with live digital animation;<br \/>\n\u201cBEASTS\u201d, blending Korean folklore with XR puppetry;<br \/>\n\u201cPsychonauts in Water\u201d, a synchronized underwater VR journey.<\/p>\n<p>\u201cSpatial Storytelling is built for creators. It\u2019s about real-time, real-world engagement \u2014 with story, space, and audience. It\u2019s a spectacle and a masterclass,\u201d Spatial Storytelling Chair Marco Cermusoni explained. \u201cYou see the magic, and then learn how it\u2019s done.\u201d<\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-17423\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/SIGGRAPH-2025-Spatial-Storytelling.jpg\" alt=\"\" width=\"500\" height=\"334\"   loading=\"lazy\"\/><\/p>\n<p>Additionally, the <a href=\"https:\/\/s2025.siggraph.org\/program\/immersive-pavilion\/\" target=\"_blank\" rel=\"noopener nofollow\">Immersive Pavilion<\/a> at SIGGRAPH 2025 will host interactive XR and AI-driven experiences, with a focus on emotional presence, cultural exploration, and embodied interaction.<\/p>\n<p>Attendees will be able to step into sensory simulations, reenactments of historical events, and experimental game worlds that merge digital content with physical environments. The Pavilion is set to highlight how VR and AR are being used not just for entertainment, but also for empathy-building, heritage preservation, and hybrid social connection.<\/p>\n<p>Featured experiences include:<\/p>\n<p>\u201cPrimordial Reality\u201d, recreating an infant\u2019s sensory world through VR and a bodysuit;<br \/>\n\u201cPalace Immersive Goong\u201d, a virtual reconstruction of a Joseon Dynasty banquet;<br \/>\n\u201cBlossoms Across Time\u201d, blending AI and VR in a cultural heritage artwork;<br \/>\n\u201cMonsteroom\u201d, pairing digital pets with substitutional reality setups.<\/p>\n<p>\u201cAt its core, immersive technologies are about stepping into someone else\u2019s world \u2014 and in many of these pieces, that\u2019s exactly what you do,\u201d said Immersive Pavilion Chair Saskia Groenewegen. \u201cYou might see through the eyes of a newborn, a stressed parent, or a historical figure. These works aren\u2019t just simulations, they\u2019re emotional experiences.\u201d<\/p>\n<p><img decoding=\"async\" class=\"aligncenter wp-image-17425\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/SIGGRAPH-2025-Immersive-Pavilion.jpg\" alt=\"\" width=\"500\" height=\"333\"   loading=\"lazy\"\/><\/p>\n<p>As part of the event\u2019s <a href=\"https:\/\/s2025.siggraph.org\/program\/emerging-technologies\/\" target=\"_blank\" rel=\"noopener nofollow\">Emerging Technologies<\/a> program, XR-adjacent highlights will include a \u201cWide Field-of-View Mixed Reality\u201d system featuring compact headset designs, and \u201cDreamPrinting\u201d, which uses volumetric 3D printing to capture ephemeral visuals in high fidelity.<\/p>\n<p>Finally, the <a href=\"https:\/\/s2025.siggraph.org\/program\/labs\/\" target=\"_blank\" rel=\"noopener nofollow\">Labs<\/a> program will offer developers 28 technical sessions that emphasize experimentation, education, and access, including a session on \u201cOptimizing Real-Time Gaussian Splat Rendering for Mobile and Standalone VR,\u201d as well as other workshops.<\/p>\n<p>More information on SIGGRAPH 2025 is available at <a href=\"https:\/\/www.auganix.org\/SIGGRAPH-2025\" target=\"_blank\" rel=\"noopener nofollow\">s2025.siggraph.org<\/a>.<\/p>\n<p style=\"text-align: right;\">Image credit: Vib Soundrarajah \/ ACM SIGGRAPH<\/p>\n<p><a class=\"m-a-box-avatar-url\" href=\"https:\/\/www.auganix.org\/about\/authors\/sam-sprigg\/\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/us\/wp-content\/uploads\/2025\/08\/2b83bafa3beb704789fdf5c98588ca1ed698429752ab2c0989b632d67e430681\"  class=\"avatar avatar-150 photo\" height=\"150\" width=\"150\" itemprop=\"image\" loading=\"lazy\"\/><\/a><\/p>\n<p>Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.<\/p>\n","protected":false},"excerpt":{"rendered":"August 6, 2025 \u2013 SIGGRAPH 2025 is set to spotlight a range of extended reality (XR), motion capture&hellip;\n","protected":false},"author":2,"featured_media":62137,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[46],"tags":[191,74],"class_list":{"0":"post-62136","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-computing","8":"tag-computing","9":"tag-technology"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/62136","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=62136"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/62136\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/62137"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=62136"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=62136"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=62136"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}