{"id":710894,"date":"2026-06-18T05:53:10","date_gmt":"2026-06-18T05:53:10","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/710894\/"},"modified":"2026-06-18T05:53:10","modified_gmt":"2026-06-18T05:53:10","slug":"game-developers-neither-surprised-nor-delighted-to-learn-that-unreal-engine-6-will-be-filled-with-ai-garbage","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/710894\/","title":{"rendered":"Game Developers Neither Surprised Nor Delighted To Learn That Unreal Engine 6 Will Be Filled With AI Garbage"},"content":{"rendered":"<p>Today Epic announced Unreal Engine 6, the latest version of the tech behind games including Fortnite, Clair Obscur, the Borderlands series, and frankly, too many others to count\u2014and of course, it\u2019s crammed to the gills with AI garbage. Developers aren\u2019t happy, with one, Vampire Survivors creator Poncle, going so far as to say it\u2019s now \u201creviewing\u201d a forthcoming Fortnite collab in light of the news.<\/p>\n<p>Epic development team lead Marcus Wassmer put AI front and center in <a href=\"https:\/\/www.unrealengine.com\/news\/the-road-to-ue-6?ref=aftermath.site\" rel=\"nofollow noopener\" target=\"_blank\">a post introducing UE6<\/a> after it was <a href=\"https:\/\/www.youtube.com\/watch?v=p5d7y1cbWIk&amp;ref=aftermath.site\" rel=\"nofollow noopener\" target=\"_blank\">teased in a Rocket League trailer a few weeks ago<\/a>:\u00a0\u00a0\u00a0<\/p>\n<p>For UE6, we see LLMs, generative\u00a0 AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need. A big part of our effort is going into exposing a broad set of engine capabilities through the MCP protocol, so that developers can mix and match the best leading-edge models and build custom integrations of all sorts on an open Unreal Engine 6 MCP foundation. We are also improving the Epic Developer Assistant (EDA) as an optional turnkey solution, available to all by default.Our goal for UE6 is to greatly reduce the tedious work in authoring content to leave more time for creative exploration, and increase the amount of iterations a team can make to polish their content. UE6 will ship with tools and workflows where you can choose to bring your own favorite models, battletested against internal development and in UEFN.<\/p>\n<p>In other words, yet another tech giant fundamentally misunderstanding how the creative process works. Then again, not a huge surprise coming from the company led by Tim Sweeney, who, earlier this year, <a href=\"https:\/\/aftermath.site\/tim-sweeney-x-ai-csam-epic-games-fortnite\/\" rel=\"nofollow noopener\" target=\"_blank\">leaped to Elon Musk\u2019s defense<\/a> after Grok\u2019s image generation tools allowed users to churn out pornographic imagery of minors. AI guys gonna AI, no matter how inane, objectionable, or potentially illegal the outcome.<\/p>\n<p>\u201cAI cannot assign copyright,\u201d video game lawyer and MinnMax community manager Haley MacLean <a href=\"https:\/\/bsky.app\/profile\/haleyfax.bsky.social\/post\/3moivmam6ec2s?ref=aftermath.site\" rel=\"nofollow noopener\" target=\"_blank\">wrote on Bluesky<\/a>. \u201cYou will not own the things [Unreal Engine 6] makes even if they try and assign it to you. This would technically be in violation of 100% of publisher agreements I have seen.\u201d<\/p>\n<p>There\u2019s also the issue of <a href=\"https:\/\/www.wheresyoured.at\/brokenomics\/?ref=aftermath.site\" rel=\"nofollow noopener\" target=\"_blank\">AI\u2019s business model and surging price<\/a>, with subscriptions to tools like Claude costing individual users far less than the bills they rack up for their parent companies. For heavy hitters like <a href=\"https:\/\/www.theverge.com\/tech\/930447\/microsoft-claude-code-discontinued-notepad?ref=aftermath.site\" rel=\"nofollow noopener\" target=\"_blank\">Microsoft<\/a> and <a href=\"https:\/\/www.businessinsider.com\/uber-coo-andrew-macdonald-ai-token-spending-harder-justify-2026-5?ref=aftermath.site\" rel=\"nofollow noopener\" target=\"_blank\">Uber<\/a>, Claude and similar tools have still proven near-prohibitively expensive to deploy at scale, and recent horror stories have included one company <a href=\"https:\/\/www.axios.com\/2026\/05\/28\/ai-spending-roi-enterprise-costs?ref=aftermath.site\" rel=\"nofollow noopener\" target=\"_blank\">reportedly spending $500 million<\/a> on limitless Claude usage for employees in a single month.\u00a0<\/p>\n<p>Nonetheless, Epic is moving full steam ahead with AI tech internally and externally: \u201cWe\u2019ve been doing a lot of investigation to see what works and what doesn\u2019t for code generation,\u201d wrote Wassmer. \u201cWe recently opened up pretty broad usage for code generation and AI analysis across our backend, engine, and game development engineering teams. We\u2019ve had particular success with people writing custom tools for their own work, fast code indexing tools for helping LLMs deal with large codebases like Unreal Engine, fast incidence response analysis, automated root cause crash and CIS job failure analysis, automated test generation, and of course the acceleration and parallelization you\u2019d expect on backend service development.\u201d<\/p>\n<p>In other words, juggernauts like Fortnite and Rocket League are now <a href=\"https:\/\/aftermath.site\/epic-fortnite-ai-art\/\" rel=\"nofollow noopener\" target=\"_blank\">only partially the work of human hands<\/a>. Relatedly, worth remembering: Epic <a href=\"https:\/\/aftermath.site\/fortnite-epic-layoffs\/\" rel=\"nofollow noopener\" target=\"_blank\">laid off 1,000 people<\/a> in March.\u00a0<\/p>\n<p>But don\u2019t worry, says Wassmer, this is definitely somehow gonna benefit regular people first and foremost, as opposed to the executives, shareholders, and tech overlords trying to hollow out what remains of society.<\/p>\n<p>\u201cUE6 is going to change a lot about how games are made,\u201d he wrote. \u201cIt will not change the thing that matters most, which is that the people in this industry\u2014the game developers, the filmmakers, our Unreal Engine family\u2014are the ones who make anything actually happen. Thank you for making Unreal Engine really shine.\u201d<\/p>\n<p>Many developers see the ill-conceived, machine-generated writing on the wall.\u00a0<\/p>\n<p>&#8220;Following today&#8217;s news about gen AI usage by Epic to create all sort[s] of game assets, including Fortnite characters, we&#8217;re currently \u2018reviewing\u2019 our collaboration with Fortnite,\u201d Vampire Survivors developer Poncle <a href=\"https:\/\/bsky.app\/profile\/wario64.bsky.social\/post\/3moitvkvj6s2k?ref=aftermath.site\" rel=\"nofollow noopener\" target=\"_blank\">said on Discord<\/a>. \u201cWe&#8217;ll let you know if anything moves forward.&#8221;<\/p>\n<p>\u201cGodot really is a very good engine,\u201d <a href=\"https:\/\/bsky.app\/profile\/mikebithell.bsky.social\/post\/3moizfou3ws2v?ref=aftermath.site\" rel=\"nofollow noopener\" target=\"_blank\">said<\/a> Tron: Catalyst and Thomas Was Alone director Mike Bithell. \u201cVery easy to migrate to.\u201d<\/p>\n<p>As if that wasn\u2019t enough, Epic also wants you to know that it hasn\u2019t forgotten the metaverse. \u201cPortable content\u201d is going to be a major UE6 focus, starting with Fortnite skins. Wassmer wrote:\u00a0\u00a0<\/p>\n<p>Fortnite cosmetics will be our first real proof point of portability. We will start by moving the base system to an open UE6 module. This means you\u2019ll have the option to use a player\u2019s entitled Fortnite Outfits in your own games, and you\u2019ll get the tools to build Outfits for your own games that work inside Fortnite. We\u2019re tackling this problem first because we want to prove things out with a system that\u2019s complex enough to be a meaningful existence proof of the idea, and one that inherently comes with a ton of player value by respecting their purchases across an interconnected ecosystem of games.We see this as the first step toward building a shared economy for smart assets: functional assets with logic and functionality that work across games, to recognize players\u2019 time and spending in a better way. In the end, this isn&#8217;t really a Fortnite story. It\u2019s about proving that such a mature, complex system can work at scale\u2014and that every game that works with these systems will immediately benefit from them.<\/p>\n<p>During <a href=\"https:\/\/www.youtube.com\/watch?v=xXGSvLH9zAs&amp;ref=aftermath.site\" rel=\"nofollow noopener\" target=\"_blank\">today\u2019s State of Unreal presentation<\/a> in Chicago, Epic CEO Tim Sweeney suggested that this is a very \u201cdifferent\u201d vision of the future than the one proposed by Roblox, which Sweeney suggested could \u201cgrow and eat gaming.\u201d But, at least on paper, it\u2019s difficult to read Epic\u2019s plan for a massive, interconnected ecosystem\u2014for which it will supply the backbone\u2014as anything other than a slight variation on Roblox\u2019s pitch. Epic sees that pie cooling on the windowsill, and it\u2019s licking its lips.<\/p>\n<p>\u201cAll of the UE6 stuff is really exciting news if your idea of a video game is turning it into shitty Roblox-core slurry for Fortnite,\u201d <a href=\"https:\/\/bsky.app\/profile\/aurahack.ca\/post\/3moiqkgrlq22a?ref=aftermath.site\" rel=\"nofollow noopener\" target=\"_blank\">wrote<\/a> artist and game developer Aura Hack. \u201cSeeing the entire industry as pulp to be fed into the machine of a company&#8217;s vision of the monoculture is unconscionably evil, but I suppose is fitting of someone who\u2019s long been a loser and hater of human labor.\u201d<\/p>\n<p>Recommended<a class=\"kg-bookmark-container\" href=\"https:\/\/aftermath.site\/epic-fortnite-ai-art\/\" rel=\"nofollow noopener\" target=\"_blank\"><\/p>\n<p>Epic Releases Fortnite Video That\u2019s Trying To Launder The Company\u2019s Use Of AI In The Art Pipeline, But Artists I Spoke To Simply Aren\u2019t Having It<\/p>\n<p>\u2018Experienced devs openly admitting they\u2019re hacks that use generative AI in their workflows cured my impostor syndrome\u2019<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/storage.ghost.io\/c\/30\/f5\/30f5b1bb-84ee-4c26-b446-fb9a5e512994\/content\/images\/thumbnail\/Capture-4-cbe10755-acca-4894-b2c8-8e48c5416bdd.PNG\" alt=\"\" onerror=\"this.style.display = 'none'\"\/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"Today Epic announced Unreal Engine 6, the latest version of the tech behind games including Fortnite, Clair Obscur,&hellip;\n","protected":false},"author":2,"featured_media":710895,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[74],"class_list":["post-710894","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/710894","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=710894"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/710894\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/710895"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=710894"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=710894"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=710894"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}