{"id":718015,"date":"2026-06-21T21:13:13","date_gmt":"2026-06-21T21:13:13","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/718015\/"},"modified":"2026-06-21T21:13:13","modified_gmt":"2026-06-21T21:13:13","slug":"data-analyst-finds-ai-stigma-on-steam-can-reduce-the-number-of-reviews-a-game-gets-by-around-53-and-the-reviews-it-does-get-are-more-negative","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/718015\/","title":{"rendered":"Data analyst finds &#8216;AI stigma&#8217; on Steam can reduce the number of reviews a game gets by around 53%\u2014and the reviews it does get are more negative"},"content":{"rendered":"<p id=\"elk-c7c11fe3-c21f-4f4e-8815-fbf45cc7dd62\">Since the advent of generative AI and contemporary chatbots, there&#8217;s been endless debate about the ethics of using them in game development. But how does AI measure up through a purely pragmatic, business-minded lens? According to a blog post from <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.game-oracle.com\/blog\/ai-part2\" target=\"_blank\" data-url=\"https:\/\/www.game-oracle.com\/blog\/ai-part2\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" rel=\"nofollow noopener\">Game Oracle<\/a> written by market data analyst Ross Burton, the technology&#8217;s reputation can ward off prospective players.<\/p>\n<p>Game Oracle sampled 9,879 games released between January and October 2025, &#8220;filtering out spam and purely commercial releases,&#8221; as well as free-to-play games (granted, this could exclude some relatively popular free-to-play games and those which have been accused of using undisclosed AI art, like <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.thegamer.com\/fragpunk-latest-game-to-come-under-fire-for-potentially-using-ai-artwork\/\" target=\"_blank\" data-url=\"https:\/\/www.thegamer.com\/fragpunk-latest-game-to-come-under-fire-for-potentially-using-ai-artwork\/\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" rel=\"nofollow noopener\">FragPunk<\/a>, which is both). Of the sampled games, 17.9% disclosed AI use.<\/p>\n<p><a id=\"elk-seasonal\"\/><\/p>\n<p id=\"elk-c7c11fe3-c21f-4f4e-8815-fbf45cc7dd62-2\">Taken as a whole, AI use was correlated with slightly less enthusiastic reception. Games without AI disclosures had slightly more reviews, fewer of them had no reviews at all, and &#8220;when focusing on games that received at least 100 reviews,&#8221; the median rating was about 4% higher.<\/p>\n<p>Latest Videos From<img decoding=\"async\" src=\"https:\/\/www.pcgamer.com\/media\/shared\/img\/logos\/white\/pcgamer.svg\" alt=\"\" class=\"block h-[18px] w-auto shrink-0 brightness-0 invert\" aria-hidden=\"true\"\/><img decoding=\"async\" src=\"https:\/\/www.pcgamer.com\/media\/img\/pcgamer_logo.svg\" alt=\"\" class=\"max-h-12 w-auto\" aria-hidden=\"true\"\/><\/p>\n<p>However, with the methodology adjusted specifically to compare games that were alike in other ways, things were different. The report states: &#8220;After controlling for publisher, developer experience, and game type, developers using AI see a ~53% reduction in reviews compared to those who do not.&#8221;<\/p>\n<p>&#8220;To explain away the observed penalty, an unmeasured X-factor would need to be strong enough to nearly triple the odds (2.7x) of AI adoption while simultaneously causing a 22% reduction in review counts, independent of publisher backing and developer experience.&#8221;<\/p>\n<p>            You may like<\/p>\n<p>The full breakdown behind these findings is in the report, but it also states that this effect was more pronounced the bigger and more accomplished the developer was. &#8220;Our data suggests that for low-quality games, AI makes no difference,&#8221; it reads. &#8220;But for high-potential games, the &#8216;AI Stigma&#8217; is real and severely punishes developers who otherwise would have succeeded.&#8221;<\/p>\n<p>Games which used AI extensively and remained hugely successful like The Finals, Game Oracle reckons, &#8220;highlight the nuance around how AI is used \u2026 AI can be used well, or it can be sloppy, and that matters.&#8221; The study concludes that &#8220;AI is a tool&#8221; not to be avoided, but approached cautiously. &#8220;Would you avoid using a hammer to build a shed? No, of course not. Just don&#8217;t go around hitting everything with it.&#8221;<\/p>\n<p class=\"newsletter-form__strapline\">Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.<\/p>\n<p>It&#8217;s worth noting that plenty of game devs are <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/software\/ai\/former-dragon-age-writer-says-ai-could-make-gamedev-frustrating-as-hell-how-are-we-going-to-train-up-the-next-generation-of-devs-if-we-eliminate-every-entry-level-task\/\" data-url=\"https:\/\/www.pcgamer.com\/software\/ai\/former-dragon-age-writer-says-ai-could-make-gamedev-frustrating-as-hell-how-are-we-going-to-train-up-the-next-generation-of-devs-if-we-eliminate-every-entry-level-task\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/software\/ai\/former-dragon-age-writer-says-ai-could-make-gamedev-frustrating-as-hell-how-are-we-going-to-train-up-the-next-generation-of-devs-if-we-eliminate-every-entry-level-task\/\" rel=\"nofollow noopener\" target=\"_blank\">skeptical of AI&#8217;s potential as a mere tool<\/a>, and things have changed even since 2025. Clair Obscur raked in awards last year despite its use of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/indie-game-awards-pulls-two-awards-from-clair-obscur-over-generative-ai-use-we-have-a-hard-stance-against-gen-ai-in-videogames\/\" data-url=\"https:\/\/www.pcgamer.com\/games\/rpg\/indie-game-awards-pulls-two-awards-from-clair-obscur-over-generative-ai-use-we-have-a-hard-stance-against-gen-ai-in-videogames\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/games\/rpg\/indie-game-awards-pulls-two-awards-from-clair-obscur-over-generative-ai-use-we-have-a-hard-stance-against-gen-ai-in-videogames\/\" rel=\"nofollow noopener\" target=\"_blank\">AI-generated placeholders<\/a>, and Crimson Desert has sold millions of copies already this year after <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/rpg\/crimson-desert-team-apologizes-after-players-find-ai-art-in-the-game-our-intention-has-always-been-for-any-such-assets-to-be-replaced\/\" data-url=\"https:\/\/www.pcgamer.com\/games\/rpg\/crimson-desert-team-apologizes-after-players-find-ai-art-in-the-game-our-intention-has-always-been-for-any-such-assets-to-be-replaced\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/games\/rpg\/crimson-desert-team-apologizes-after-players-find-ai-art-in-the-game-our-intention-has-always-been-for-any-such-assets-to-be-replaced\/\" rel=\"nofollow noopener\" target=\"_blank\">doing the same thing<\/a>\u2014but with the new <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/racing\/the-new-crazy-taxi-has-a-generative-ai-disclosure-on-its-steam-page-and-people-are-not-happy\/\" data-url=\"https:\/\/www.pcgamer.com\/games\/racing\/the-new-crazy-taxi-has-a-generative-ai-disclosure-on-its-steam-page-and-people-are-not-happy\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/games\/racing\/the-new-crazy-taxi-has-a-generative-ai-disclosure-on-its-steam-page-and-people-are-not-happy\/\" rel=\"nofollow noopener\" target=\"_blank\">Crazy Taxi<\/a>, for instance, it feels as though the developer&#8217;s AI use has been talked about more than anything in the game itself.<\/p>\n<p>This is all further complicated by the prevalence of undisclosed AI use, with industry figures like Epic CEO Tim Sweeney <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/software\/ai\/its-not-weird-to-want-a-generative-ai-disclosure-on-games\/\" data-url=\"https:\/\/www.pcgamer.com\/software\/ai\/its-not-weird-to-want-a-generative-ai-disclosure-on-games\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/software\/ai\/its-not-weird-to-want-a-generative-ai-disclosure-on-games\/\" rel=\"nofollow noopener\" target=\"_blank\">pushing back on the very notion<\/a> of the disclaimers, as well as the ways huge studios continue to invest in the tech. Given that Sony touted <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/software\/ai\/sony-deletes-mention-of-pc-from-annual-strategy-report-in-favour-of-a-gushing-about-ai\/\" data-url=\"https:\/\/www.pcgamer.com\/software\/ai\/sony-deletes-mention-of-pc-from-annual-strategy-report-in-favour-of-a-gushing-about-ai\/\" data-hl-processed=\"none\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/software\/ai\/sony-deletes-mention-of-pc-from-annual-strategy-report-in-favour-of-a-gushing-about-ai\/\" rel=\"nofollow noopener\" target=\"_blank\">AI tools<\/a> as a means to &#8220;unleash the creativity of studios&#8221; just a few days ago, I wouldn&#8217;t expect these findings to signal an industry-wide shift anytime soon.<\/p>\n<p><a id=\"elk-collectionwidget-2987ce0bd20711fe83ef3abd1a1c6b8a\"\/><a id=\"elk-a485d14b-f748-4180-946a-cac9addbfa60\"\/><\/p>\n","protected":false},"excerpt":{"rendered":"Since the advent of generative AI and contemporary chatbots, there&#8217;s been endless debate about the ethics of using&hellip;\n","protected":false},"author":2,"featured_media":718016,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[45],"tags":[182,181,507,74],"class_list":["post-718015","post","type-post","status-publish","format-standard","has-post-thumbnail","category-artificial-intelligence","tag-ai","tag-artificial-intelligence","tag-artificialintelligence","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/718015","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=718015"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/718015\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/718016"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=718015"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=718015"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=718015"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}