{"id":721054,"date":"2026-06-23T11:29:12","date_gmt":"2026-06-23T11:29:12","guid":{"rendered":"https:\/\/www.newsbeep.com\/us\/721054\/"},"modified":"2026-06-23T11:29:12","modified_gmt":"2026-06-23T11:29:12","slug":"starcraft-ii-5-0-16-patch-notes-starcraft-ii-blizzard-news","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/us\/721054\/","title":{"rendered":"StarCraft II 5.0.16 Patch Notes \u2014 StarCraft II \u2014 Blizzard News"},"content":{"rendered":"<p>Patch 5.0.16 has been released with map pool and economy updates, balance changes with expanding strategic variety across all three races, and overall quality of life improvements.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nMap Pool Update&#13;<br \/>\n&#13;<\/p>\n<p>The map pool has been updated for 1v1,2v2,3v3, and 4v4.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n1v1&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tAt Eternity&#8217;s Edge LE&#13;<br \/>\n\tBlackrock LE&#13;<br \/>\n\tFear and Faith LE&#13;<br \/>\n\tLockdown LE&#13;<br \/>\n\tOld Sun Temple LE&#13;<br \/>\n\tRainfall LE&#13;<br \/>\n\tRorschach LE&#13;<br \/>\n\tSanctuary III LE&#13;<br \/>\n\tWashout LE&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n2v2&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tFields of Death CE&#13;<br \/>\n\tGemgarden LE&#13;<br \/>\n\tNew Bed of Chaos LE&#13;<br \/>\n\tReclamation LE&#13;<br \/>\n\tRhoskallian LE&#13;<br \/>\n\tRust Bucket LE&#13;<br \/>\n\tSludge City&#13;<br \/>\n\tUndercurrent LE&#13;<br \/>\n\tYellowjacket&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n3v3&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tAugustine Fall LE&#13;<br \/>\n\tCanyon of Tribulation&#13;<br \/>\n\tMegastructure&#13;<br \/>\n\tRadiator LE&#13;<br \/>\n\tSandstorm CE&#13;<br \/>\n\tSentinel CE&#13;<br \/>\n\tUjari&#13;<br \/>\n\tVoracity&#13;<br \/>\n\tWhitewater Line LE&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n4v4&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tConcord LE&#13;<br \/>\n\tFloodplain&#13;<br \/>\n\tOld Estate&#13;<br \/>\n\tResearch Site JD-2&#13;<br \/>\n\tRiptide&#13;<br \/>\n\tSlowdive&#13;<br \/>\n\tTropic Shores&#13;<br \/>\n\tTuonela LE&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nEconomy&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tStarting workers reduced from 12 to 8.&#13;<br \/>\n\tDefault Large Mineral patch resource count reduced from 1,800 to 1,600.&#13;<br \/>\n\tDefault Small Mineral patch resource count increased from 900 to 1,100.&#13;<br \/>\n\tDefault Vespene Geysers&#8217; resource count increased from 2,250 to 2,500.&#13;<br \/>\n\tTotal Default Gas per base increased from 4,500 to 5,000.&#13;<br \/>\n\tRich Vespene Gas Geyser harvest return value decreased from 8 to 6.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nZerg&#13;<br \/>\n&#13;<br \/>\nHatchery, Lair and Hive&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tSupplies reduced from 6 to 4.&#13;<br \/>\n\tCost increased from 275 to 300.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nCreep&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tSpread\/Recede rate slowed from 0.45 to 0.55.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nLarva&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tPeriodic spawn rate increased from 10.7 seconds to 9.5 seconds.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nSpore Crawler&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tDamage against Biological increased from 20 (+10 Biological) to 20 (+15 Biological).&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nCarapace Upgrades&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tLevel 1 cost decreased from 150\/150 to 100\/100.&#13;<br \/>\n\tLevel 2 cost decreased from 200\/200 to 150\/150.&#13;<br \/>\n\tLevel 3 cost decreased from 250\/250 to 200\/200.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nInfestor&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tMicrobial Shroud range increased from 9 to 12.&#13;<br \/>\n\tMicrobial Shroud can now be cast without requiring an upgrade from the Infestation Pit.&#13;<br \/>\n\tNeural Parasite on builder SCVs will only expire at structure completion.&#13;<br \/>\n\tNow has an auto-attack weapon.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nViper&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tAbduct now considers Sieged Tanks a valid target.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nOverlord&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tSpeed without Pneumatized Carapace decreased from 0.9 to 0.85.&#13;<br \/>\n\tCan now issue &#8216;Load Nearby Units&#8217; commands.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nOverseer&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tChangelings automatically inherit the current order queue of the casting Overseer.&#13;<br \/>\n\tChangelings\u2019 deaths are contagious to other nearby Changelings.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nMutalisk&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tMutalisk Glaives now prioritize targets.&#13;<br \/>\n\tArc slop increased to 180.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nTerran&#13;<br \/>\n&#13;<br \/>\nCommand Center&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tSupplies provided reduced from 15 to 13.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nGhost&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tSupply increased from 2 to 3.&#13;<br \/>\n\tHealth reduced from 125 to 100.&#13;<br \/>\n\tAttack damage changed from 10 + 10 vs Light to 15.&#13;<br \/>\n\tAttack range increased from 6 to 7.&#13;<br \/>\n\tMovement speed reduced from 3.94 to 3.85.&#13;<br \/>\n\tSteady Targeting&#13;<br \/>\n\t&#13;<br \/>\n\t\tDamage increased from 130 + 40 vs Psionic to 170.&#13;<br \/>\n\t\tEnergy cost increased from 50 to 75.&#13;<br \/>\n\t\tNo longer cancels upon taking damage.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nMedivac&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tCan now issue &#8216;Load Nearby Units&#8217; commands.&#13;<br \/>\n\tSubgroup Priority&#13;<br \/>\n\t&#13;<br \/>\n\t\tPriority order updated from (Raven, Ghost, Battlecruiser, Marine, Marauder, SiegeTank) to (Ghost, Marine+Marauder, Raven, Battlecruiser, Siegetank)&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nProtoss&#13;<br \/>\n&#13;<br \/>\nNexus&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tSupplies provided reduced from 15 to 13.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nWarpgate&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tWarpgate Research speeds up Gateway unit production time by 40%.&#13;<br \/>\n\t&#8216;Transform to Warpgate&#8217; cost increased from 0\/(0) to 25\/(25). (Note: this is an one time cost and once purchased, the player can switch between the different gateway modes for free)&#13;<br \/>\n\tWarp-in Time is no longer determined by &#8216;slow power fields&#8217;.&#13;<br \/>\n\tWarp-in Time decreased to 4 seconds (from 3.6 seconds and 11.4 seconds).&#13;<br \/>\n\tWarpgate Cooldown Values&#13;<br \/>\n\t&#13;<br \/>\n\t\tZealot: from 20 to 22&#13;<br \/>\n\t\tAdept: from 20 to 22&#13;<br \/>\n\t\tStalker: from 23 to 22&#13;<br \/>\n\t\tSentry: from 23 to 22&#13;<br \/>\n\t\tHigh Templar: from 32 to 35&#13;<br \/>\n\t\tDark Templar: from 32 to 35&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nGateway&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tPost-Warpgate Production Time Values&#13;<br \/>\n\t&#13;<br \/>\n\t\tZealot: 16&#13;<br \/>\n\t\tAdept: 18&#13;<br \/>\n\t\tStalker: 16&#13;<br \/>\n\t\tSentry: 14&#13;<br \/>\n\t\tHigh Templar: 26&#13;<br \/>\n\t\tDark Templar: 26&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nShield Battery&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tStarts with 75 energy upon completion.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nSentry&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tHallucinations automatically inherit the current order queue of the casting Sentry.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nHigh Templar&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tPsi Storm total damage reduced from 110 to 100.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nDisruptor&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tNow has a &#8216;phantom attack&#8217; weapon.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nWarp Prism&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tCan now issue &#8216;Load Nearby Units&#8217; commands.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nBug Fixes &amp; Quality of Life Updates&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tFixed an issue where Carrier Interceptors owned due to a player casting Neural Parasite would not inherit the opponent&#8217;s upgrades.&#13;<br \/>\n\tFixed an issue where EMP visuals did not provide clear visual indication of effect radius\/affected units.&#13;<br \/>\n\tFixed an issue where Motherships would warp in adjacent to the Nexus rather than overtop.&#13;<br \/>\n\tFixed an issue where Guardian Shield visuals would persist even after loaded into a transport.&#13;<br \/>\n\tFixed an issue where melee units targeting builder SCVs would lose their attack order when the SCV moved through the structure.&#13;<br \/>\n\tFixed an issue where SCVs could not have build orders queued sequentially onto structures already being constructed by another SCV.&#13;<br \/>\n\tFixed an issue where Guardian Shield visuals would not update player colour post-initialization.&#13;<br \/>\n\tFixed an issue where the KD8 Charge could knock back immobile targets during Recall.&#13;<br \/>\n\tFixed an issue where the KD8 Charge lacked a placement model and AOE effect radius cursor indicator.&#13;<br \/>\n\tFixed an issue where the KD8 Charge would be thrown in front of a target unit rather than at the targeted cast point.&#13;<br \/>\n\tFixed an issue where some units&#8217; spells would not trigger Protoss shield-damage graphics (Purification Nova, Corrosive Bile, KD8 Charge).&#13;<br \/>\n\tFixed an issue where units with burrow move would lose their current orders when told to burrow.&#13;<br \/>\n\tFixed an issue where &#8216;Zerg Rocks&#8217; were lacking polish. (Now uses correct wireframe, has a Zerg building armour icon, and uses animation state to communicate health level).&#13;<br \/>\n\tFixed an issue where a variation of large diagonal rocks still did not receive an attack command if certain portions of the rock were within vision but not others.&#13;<br \/>\n\tFixed an issue where attack commands with Adept Shades in the selection behaved erratically (eg. finishing a shade caused the attack target to be lost if the command was not issued by smart command\/right click, units could unexpectedly move command etc).&#13;<br \/>\n\tFixed an issue where the Nexus had no indication Nexus Recall nor Energy Recharge abilities&#8217; cooldowns were global. Command card now displays charge counters and minimap displays all Nexus range radius.&#13;<br \/>\n\tFixed an issue where the Nexus Energy Recharge ability range radius actor would display permanently rather than when the ability was being targeted.&#13;<br \/>\n\tFixed an issue where Lurker Attack Spike sounds could be heard through the Fog of War.&#13;<br \/>\n\tFixed an issue where Lurker eggs lacked polish during creation\/destruction. Eggs now take less time to appear due to faster birth animation and play a death cry to communicate when destroyed early.&#13;<br \/>\n\tFixed an issue where the Warp Prism would not display an unload visual model indicator.&#13;<br \/>\n\tFixed an issue where the Warp Prism would not display a load range radius actor when the ability was being targeted.&#13;<br \/>\n\tFixed an issue where the Warp Prism movement was highly variant\/ sluggish if ordered to queue pickup orders or pick up units slightly out of immediate range.&#13;<br \/>\n\tFixed an issue where Banelings in splash range of enemy units but killed by enemy units would not spawn an audio cue indicating splash damage had been dealt, which really undermined their hard work and hurt their feelings.&#13;<br \/>\n\tFixed an issue where non-disguised Changelings would not play their full birth animation.&#13;<br \/>\n\tFixed an issue where commanding Oracles to build Stasis Wards in areas inside their range could result in slower execution than being commanded to build outside their range.&#13;<br \/>\n\tFixed an issue where Oracles would teleport short distances if told to build a Stasis Ward while overlapping with other air units (such as other friendly oracles).&#13;<br \/>\n\tFixed an issue where Stasis Wards lacked a distinct audio cue for their death.&#13;<br \/>\n\tFixed an issue where players attempting to attack a Stasis Ward could easily accidentally move command underneath it instead.&#13;<br \/>\n\tFixed an issue where Colossus could not be created\/unloaded in space an air unit already was (this mostly affects the predictability of colossus drop positioning due to collision with the warp prism).&#13;<br \/>\n\tFixed an issue where Voidray Prismatic Alignment lacked a termination audio cue.&#13;<br \/>\n\tFixed an issue where Immortal Barrier lacked a termination audio cue.&#13;<br \/>\n\tFixed an issue where beam attack visuals would not terminate if targets were picked up by transports or teleported away (Sentry, Void Ray).&#13;<br \/>\n\tFixed an issue where the Sentry&#8217;s beam attack visuals were misleading due to being significantly delayed during creation and termination. They should now feel much more responsive to control.&#13;<br \/>\n\tFixed an issue where the Cyclone basic weapon was unable to damage friendly cloaked\/buried units.&#13;<br \/>\n\tFixed an issue where the High Templar&#8217;s basic weapon&#8217;s visuals and sounds were not proportionate in size\/volume to its impact.&#13;<br \/>\n\tFixed an issue where Vespene Geysers did not update their model to tolerate shaders if players&#8217; shader graphics settings changed mid-match, allowing for re-enabling of the higher graphics option.&#13;<br \/>\n\tFixed an issue where Phoenix would not face their channeled Graviton target.&#13;<br \/>\n\tFixed an issue where killing a Viper prior to its Abduct tongue connecting with a target would not cancel the abduct.&#13;<br \/>\n\tFixed an issue where Nexus would still play Blinding Cloud visuals (despite no longer having Photon Overcharge).&#13;<br \/>\n\tFixed an issue where Planetaries lacked or had misleading visual and audio indicators (splash damage impact visuals, sound).&#13;<br \/>\n\tFixed an issue where Archons lacked several visual and audio indicators (birth sound, splash damage impact visuals, movement sound, attack physics).&#13;<br \/>\n\tFixed an issue where Disruptor Purification Nova cooldown\/firing status was difficult to discern. Ability status should now be much more obvious due to increased colour states.&#13;<br \/>\n\tFixed an issue where friendly Disruptor Purification Nova range radius actors were displayed permanently, even if the unit was on cooldown, causing unnecessary clutter as unit count increased.&#13;<br \/>\n\tFixed an issue where SwarmHost range radius actors were displayed permanently, even if the unit was on cooldown, causing unnecessary clutter as unit count increased.&#13;<br \/>\n\tFixed an issue where SwarmHosts lacked an equipment (weapon) display indicator for the Locust.&#13;<br \/>\n\tFixed an issue where Microbial Shroud&#8217;s appearance happened gradually and unnoticeably due to lacking a sufficient impact model for the cloud.&#13;<br \/>\n\tFixed an issue where Hellbat walk animation speed was faster than expected.&#13;<br \/>\n\tFixed an issue where casting Generate Creep would only affect a subselection of Overlords or Transport Overlords rather than both variations.&#13;<br \/>\n\tFixed an issue where Creep Tumors lacked placement and placeholder models when spreading themselves.&#13;<br \/>\n\tFixed an issue where it could be difficult to distinguish if a research structure was active (Twilight Council, Fleet Beacon, Armory, Evolution Chamber).&#13;<br \/>\n\tImproved an issue where injecting Queens &#8216;shuffle&#8217;. Allowed re-issuing inject during ongoing cast so orders are not offloaded to others queen. Long-range orders are invalid if another queen is nearby the target hatchery.&#13;<br \/>\n\tImproved an issue where units with their primary attack order on a changeling would lose their order if the Changeling subsequently disguised itself.&#13;<br \/>\n\tImproved an issue where gather orders were clunky for workers. Workers adjacent and move commanding to a geyser now update their command to a gather order if a refinement structure gets built.&#13;<br \/>\n\tXel&#8217;naga towers can now be selected through the Fog of War. Xel&#8217;naga Towers now show their vision range radius when selected.&#13;<br \/>\n\tActive Creep Tumors will now take selection precedence over Inactive Tumors.&#13;<br \/>\n\tActive Creep Tumors in a control group at the time of exhausting their charge will now transfer control group membership to the spread tumor.&#13;<br \/>\n\tCritters and destructible neutral objects have been standardized to share similar targeting\/selection\/collision values. They will no longer collide with\/block player structures or units.&#13;<br \/>\n\tLarva\/Eggs will no longer collide with\/block player structures or units.&#13;<br \/>\n\tLocusts that were previously uncommandable during their swoop animation are now also unselectable (if already selected they will stay selected).&#13;<br \/>\n\tNeural Parasite will now add the target unit to the current selection if the selection only contains one infestor.&#13;<br \/>\n\tProtoss structures now generate additional &#8216;damaged&#8217; graphical models.&#13;<br \/>\n\tAs larva increases, they will now spread further upwards around the sides of the hatchery. Larva will still start from the bottom of the hatchery.&#13;<br \/>\n\tMusic selection for spectator players has been adjusted to feature a greater pool of suitable tracks for spectating. Duplicate entries have also been removed.&#13;<br \/>\n\tSlightly polished Oracles&#8217; Revelation and Build animation transitions.&#13;<br \/>\n\tHigh Templar and Ravagers are now less likely to aggro towards faraway targets.&#13;<br \/>\n\tAdjusted Warp Prism and Raven visual fly height to minimize clipping inside other models and reduced Warp Prism shadow size on low graphics to minimize shadow-casting on unloaded units.&#13;<br \/>\n\tCommands to unsiege Warp Prisms will now be issued to all Warp Prisms in the selection.&#13;<br \/>\n\tHealing Shrine visuals\/sounds have received a minor polish pass.&#13;<br \/>\n\tThe Warp Prism will now attempt to immediately siege when instructed rather than prioritizing deceleration.&#13;<br \/>\n\tMapmaker support tools now include proper Worker-Only-Path indicators, No-Resource footprints, air unit height modifier doodads, and variable rock reduction units.&#13;<br \/>\n\tMule Repair is now set to auto-cast by default (Mules with a harvest order still do not attempt to repair units).&#13;<br \/>\n\tFixed an issue where Auto-Turret did not receive Terran Structure Armor upgrades.&#13;<br \/>\n\tRoach Rapid Regeneration passive icon now displays research requirement status of burrow.&#13;<br \/>\n&#13;<\/p>\n","protected":false},"excerpt":{"rendered":"Patch 5.0.16 has been released with map pool and economy updates, balance changes with expanding strategic variety across&hellip;\n","protected":false},"author":2,"featured_media":721055,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[74],"class_list":["post-721054","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/721054","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/comments?post=721054"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/posts\/721054\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media\/721055"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/media?parent=721054"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/categories?post=721054"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/us\/wp-json\/wp\/v2\/tags?post=721054"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}